All Job Changes & Job Actions in Final Fantasy XIV: Dawntrail (w/ Timestamps)



Final Fantasy 14 is Changing in HUGE Ways (All Job Changes in Dawntrail)
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Final Fantasy XIV: Endwalker is the fourth expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Microsoft Windows, macOS, PlayStation 4, and PlayStation 5. It was released on December 7, 2021, over two years after Shadowbringers, the previous expansion, with its production delayed by the COVID-19 pandemic. Like its predecessors, Naoki Yoshida served as director and producer and Masayoshi Soken composed the soundtrack. The expansion pack was released as a standalone product for current players; for new players, the “Complete Edition” that originally launched with Heavensward was updated to include all expansions including Endwalker.

In Endwalker, players travel to the secluded nation of Sharlayan to seek help in handling the approaching Final Days, an apocalyptic event that threatens to destroy the entire world. Meanwhile, Zenos, the mad son of the former emperor of Garlemald, has murdered his father and now seeks a confrontation with the player’s Warrior of Light. Zenos is assisted by the nihilistic Ascian Fandaniel, who wants the Final Days to occur so everyone, himself included, is wiped out. The story has been marketed as the “finale” of the Hydaelyn–Zodiark arc, drawing the current ongoing story to a close, with an entirely new story beginning in the major patches following release. In addition to adding new areas, the expansion pack increases the level cap to 90 and debuts two new character classes, Sage and Reaper.

00:00 Introduction
02:11 Viper
04:05 Pictomancer
09:51 Tanks
10:26 Paladin
10:54 Warrior
11:22 Dark Knight
12:48 Gunbreaker
13:20 Melee
13:36 Dragoon
15:10 Reaper
15:56 Ninja
16:30 Monk
17:58 Samurai
18:34 Ranged
18:53 Machinist
19:32 Dancer
20:04 Bard
21:34 Casters
21:54 Red Mage
22:49 Black Mage
24:39 Summoner
26:27 Healers
26:59 Astrologian
29:45 White Mage
30:40 Scholar
31:52 Sage
32:33 Summary

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25 thoughts on “All Job Changes & Job Actions in Final Fantasy XIV: Dawntrail (w/ Timestamps)”

  1. I also agree with the directionals issue. Specially in endwalker, I hated that even if your tank had the boss positioned, the boss would run to the center and reset its position and its attacks area, messing a lot (in my opinion) with the directionals.

    Aaaand I hope that they improve a lot the quality of life of BLM. I think the BLM population has decreased a lot also because of enemies moving a lot and mechanics needed you also to move a lot, also getting all of the insta-spell abilities drained and waiting for recast, messing with the rotation 😮I constantly lost enochian because of that.

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  2. for ast, classic square taking away an old ability with sleeve draw, just to bring it back and make it seem new and fresh xD … still excited to play my 2 favorite healers; ast and sch 😀

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  3. The homogenization and simplification of FF14 is one of the most insidious ways that FF14 is being killed ironically by Yoshi P himself. In pursuit of what? That "ACTION MMO" feel? Square Enix's infatuation with making every game action-packed, and not be slow and methodically as their strength has been, has already been destroying the brand for over a decade now. The only thing keeping Square Enix afloat is nostalgia, lack of AAA JRPG competition, and incessant predatory monetization. So to see Yoshi P adopt this mindset as well is an ill omen for the long term future of FF14.

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  4. The Pictomancer is such a creative idea for a job. I’m looking forward to trying it out! The animations are gorgeous & the concept is so freakin’ cool – really hope it plays as nicely as it looks.

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  5. So, they made zero changes to the leg and foot graze role actions — which are arguably the most useless actions in the game no matter what content you're playing — and they only made the most barebone minimal QOL changes for bard.

    Sometimes I wonder why they keep designing all these huge and strong bows for a job that still feels like dancer with a different coat of paint.

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  6. I main MNK. I'm fine with the new changes, of what we were just able to glean from the preview anyway. Obviously, we'll still need to see how it all fits within the framework of other jobs in the party going apeshit with their new changes. But for now as is, my body is ready. 😅

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  7. As a DRK main, it doesn’t matter what change will come to our class, we shall struggle, endure, and contend, for that alone is the sword of one who defies fate. For Miura.

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  8. Complains that DRG change is dumbing down the game, but then praises changes with similar "dumbing down" effects like RDM manafication and BLM mana regen just shows your bias. imo they are all good changes. making the game more casual-friendly / sprout-friendly helps keep the game alive and allows for the development of the more challenging content in the long run.

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