Happy Dawntrail! While you’re busy with the whole new world we live in, I hope you take some time to listen to my musings on how healers and normal difficulty content can be improved in one step. If not, then I guess you’ve got a lot more dungeons to do, Picto won’t level itself!
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But you're a Xeno channel? Lol. Also leveling Viper to max isn't that impressive when it's only 20 levels. And you've had like just shy of a week. Hardly brag-worthy.
The downside of releasing videos a week earlier for supporters is that sometimes I just get outright proven wrong during that week! Despite saying to look forward to 7.2, even base Dawntrail already has major improvements to casual content difficulty and healing requirements, and I've been having a lot of fun just spamming Expert, so this already isn't as big a deal. It's definitely still worth talking about, since healers are just getting a bunch more conditional abilities that pile more healing on, and it still remains to see how much of that will actually be needed in the first savage tier.
Regardless, they've made major steps to fix the encounter design side of the coin already, so if they also fix the job design side we can really see some spectacular normal content, even beyond the already extremely well received DT suite. I want a dungeon with a final boss that's harder than an ARR extreme. People can take that now.
If they ever add reraise it should have a 5 minute cool down and 16 second cast time with the buff also only lasting 5 minutes
More Luxin 14 videos 🙂
I was not expecting a FFXIV upload from you. Kinda funny that the healer issue has been addressed somewhat with DT. Those trials and expert dungeons hit *hard*, but we'll have to see how this continues later on into DTs lifespan. Make more FFXIV videos man, definitely want to see more
luxin ult prog stream when 😮
Make casual content more difficult? No ty it casusl content and us casusl dont need or want that we HATE DIFFICULT CONTENT it why we havebour own easy content.as for healer they should learn to focus on healin go then crying their nothing h eal when tank never above 50% hp in easiest content in game (only because idiots aka pro healer dont understand that getting tanks low isnt good just because you have 1 special heal made for emergency if tankbuster fails )
two luxin videos back to back?
More luxin ffxiv content, the world is healing.
I love the idea, but having a self-res will mean high-level players are just going to use it to cheese mechanics, therefore "ruining" it for the rest of us (in the eyes of the developer I mean; see Black mage nonstandard)
BTW Astro is not only time mage, but also geomancer in ffxiv, so maybe something to draw from there?
It would be really cool if the astro self res worked like divine anchor in the minecraft ars magica mod where you cast the spell to save your location, hp and mana and get a buff with that data, and after the buff runs out those three are restored bo matter if you died or not.
Honestly though the real takeaway from this video is that luxin should make an RPG
Luxin, I'd love to see a big breakdown/critique of Dawntrails story and the overall presentation of FFXIVs storytelling format in 2024 from you. FFXIV could really use some critical analysis rather than the blind praise the playbase generally has for the game and with player sentiment coming to a head more than it ever has before in Dawntrail now would be a great time to share any thoughts you might have.
If people feel pressure about resurrections just allow Pheonix Downs to be carried and manage which content it’s allowed in.
– Open world ofcourse
– Dungeons yes
– Trials maybe
– Raids and Alliance unsure
– Extreme, Ultimates, Savages definitely not (healers should have pressure there)
If there was a video where you should have visualized the skills and numbers you are describing it is this one. Just listening to you saying "they should rez with this this and that under these circumstances" is hard to follow.
Another option would be to give all other jobs the ability "first aid" (or something like that if that is the name of some existing healer ability).
Basically give everyone ability to raise their fallen partymembers with some obvious disadvantages.
– It would depend of who is raising as well as who is being raise.
– raising HLR would be the fastest, then TNK, then DPS
– raising as TNK would be fastest, then HLR, then DPS
– for this ability the one raising whould have to stand (or crouch) by the fallen partymemmbers body
– it would have a long timer and long cast time (even in the fastest situation where tank is raising a healer or healer raising a healer)
That way the situation would stay very close to what it is now, but there would be an added chance for party to raise their healers at price of one of them having to stop their attacks and risk being hit. Hell, it could even lead to some fun situations where the tank needs to shield the raising player while they get their healer back up.
i really enjoy your ffxiv videos. keep doing them :3
Finished the video. Please do more FF14 videos!
SE never ever going to increase difficulty of dungeons. It’s why they created variant/critearian dungeons.
You made Trails vids? My friend loves that series! Machias is the best!
My thought as I was listening that obviously would need further tweaks afterward was just "split up the LB so that each role has a LB for themselves, nerf them slightly so that each role gets an ultimate they have to work for, but also limits how much you can use it."