A Realm Reborn base game FINALE! | FFXIV Blind Playthrough (ARR) | Part 43



Down go Gaius and the Ulitima Weapon! But alas it seems as though our fight is not yet over. More A Realm Rebron to come!

Discord: https://discord.gg/ahRkwwHJUx

#ff14 #ffxiv #reaction

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18 thoughts on “A Realm Reborn base game FINALE! | FFXIV Blind Playthrough (ARR) | Part 43”

  1. ohhh another upload so quickly, I am happy 😀 and wow that was really nice of Peach to buy you the outfit, it's from the cash shop and yeah maybe we can help you on Saturday to use it as a glam piece over your stats! Also u can dye it in every colour you want

    The theme you asked for is called "Penitus"

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  2. yellow pulsing telegraph on a person with arrows pointing inwards is STACK. For this your party needs to get close to each other and share damage. This is why it killed you repeatedly. Once you are alone you take a 4-people worth of damage 😀

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  3. And now, we reach the reason why MSQ Roulette used to be an activity one did not simply queue for without some snacks and perhaps a bowl of popcorn, because back in the day it only had two dungeons and therefore you had a 50% chance of queuing into… The Praetorium.

    I'm going to try to put this as simply and bluntly as I can – that instanced fight with Lahabrea? The Porta Decumana? All of that used to be *part of the old Praetorium*.
    And, of course, for the sake of the sprouts running through it for the first time, you could not skip the cutscenes (and still can't – though it DOES help that without the two extra boss battles the dungeon is significantly shorter), so when I said that you'd need snacks I meant it.
    For reference, the devs went back and cut up the Praetorium to be more in line with how the expansions will handle their final battles – that being by splitting them into a dungeon, followed by a trial, rather than having both in one really bloody long dungeon. All that being said, congrats, you finished 2.0 – now onto the patch quests, plus the side content, plus potentially the wild adventures of Inspector Hildibrand!

    also, as a secondary note, two memes sprung up from this dungeon: Gaius's speech on the elevator, and "Such devastation… this was NOT my intention!" at about 1:01:15. His voice actor may not have been around for long, and we won't be hearing him again (due to his character's presumed death, and the fact that all the voice actors change after Heavensward), but I do want to take a moment to appreciate the fact that he added so much ham to his line deliveries that it somehow managed to wrap around from being corny to being amazing. Gaius definitely isn't the best villain that we've gotten over FF14's lifespan (to speak of that further would be a spoiler, of course), but I think he fits perfectly as the final boss of A Realm Reborn, because I think A Realm Reborn didn't necessarily need a great villain – it just needed one that was good enough.

    Third edit because I'm a bit surprised: that mechanic you kept dying to at 1:05:26 is, I believe, now the first time a sprout would be introduced to the concept of a stack marker – that specific type of marker indicates that the targeted person needs to stack up with the group to reduce the damage they take rather than running away on their own and dying horribly. There will be more types of markers introduced as you continue through the game, and they may mean different things, and I'm still not sure what some of them mean, but this is what that one means for future reference, so now you know that.

    final edit, I swear: I'm pretty sure the overbearing roar you hear during the credits is supposed to tease the Binding Coils of Bahamut, one of 2.0's two raid series and completely optional content that will elaborate on what happened to Bahamut, Louisoix, and will introduce you to the wonderful little lady known as Alisaie Levilleur – it's up to you if you want to skip this and maybe watch someone else recap what happens during it, do this legit, or do this unsynced with friends so you can experience the story without the mechanical difficulty. The other raid series is known as the Crystal Tower, and as of Shadowbringers it is mandated that you clear it before proceeding beyond a certain point in the ARR patch quests (you'll see why when you get to Shadowbringers, though if you saw the trailer you might already have some guesses as to why…). For now, though, you have finished ARR and now have access to a lot of side content – if you want some specific recommendations, seek out the blue quest "A Gentleman Falls, Rather Than Flies" in Ul'dah, and in the name of all that is holy make sure you record your reaction to that whole questline.

    …also, you now have access to Blue Mage, which is currently the weirdest class in the game, and if you choose to seek it out I will explain why that is in more detail when you pick it up. For the somewhat simplified explanation: it's basically a job for those who want to screw around in older content with overpowered abilities that you unlock by killing the enemies who originally used them, with restrictions in place on both its level cap (it is currently capped at 80, so it can't do Endwalker stuff and won't be able to do Dawntrail stuff when that expansion comes out) and what content it can access via Duty Finder (you can't matchmake normally as a Blue Mage, and as far as I've tried you can't do instanced MSQ duties as one either) to ensure that those abilities can't break the rest of the game.

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  4. So what you finished was the main/leveling part of arr. There's a section between each expansion. People tend to call it post-arr.

    Also i highly recommend doing the coils of bahamut. Its a raid series but the story is excellent. The only problem is you'll want to have someone run you through it otherwise it's super hard.

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  5. It's just the two dungeons at the end of ARR, Castrum Meridianum and The Praetorium, that have the automatic dialogue. The two dungeons have so much story and it used to be possible to skip cutscenes, so new people would be reading the dialogue and the other players would beat the boss while they did that and it'd end up being a confusing series of cutscenes that missed all the actual content of the dungeon. It caused so much drama for years. They finally made it impossible to skip the cutscenes after a while and they made it auto-advance so that someone couldn't hold back the party by not reading it. SquareEnix also learned their lesson very early on and all other dungeons after those two have all the story content in quests outside of the actual dungeon so there's no player goals at odds any more. They also split up The Praetorium into the three parts you did here at the end which used to all be in one big long dungeon for the same reasons.

    Oh, and congrats on beating the original ARR game! It only gets better from here! Yes there's more to the A Realm Reborn story that was released in patch content until 3.0 came out and you're now starting that.

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  6. Here's a general tip for dealing with mechanics: 99% of the time, the solution isn't running away. If you're trying to run away from something it's almost certainly not the best way to handle it. Even mechanics where you do have to run it's usually to a deliberate place not just running around. E.g. if an aoe circle is centered on you and following you around then you'll never be able to run away from it. Usually for those you just have move enough to make sure no party member is standing inside two of the circles. The circles are even okay to overlap like a venn diagram as long as everyone is only inside the aoe of one of them. Usually this is called a "spread" mechanic since it's designed to make party members spread out slightly.

    Also, when you're doing a fight with NPCs, watch what they do. They will do the mechanics correctly almost all the time, so if you see them all run to the middle it's a good idea for you to run to the middle too. Likewise if you see them all suddenly move apart or behind the boss or something then it's probably a good idea to move apart or behind the boss too. And if all the NPCs are standing next to the boss then it's also safe for you to stand next to it, and so on.

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  7. In all honesty I think they need to rework a bit of trust here, it's fairly new and being reset every time you die is not really good when you're so new to mechanics.

    With a group they would have just rezzed you or told you what that marker is so it would have been much much easier

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  8. Great episode! You'll continue to get the next quests each time until you finish the current expansion. After the major release, you'll have patches of story, dungeons, trials, alliance raids and the like. I highly recommend the alliance raids. They are fun and full of story and beautiful settings. A bit chaotic, but worth it!

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