FFXIV P12S PAPAN Caloric 1 Support POV ALL PATTERNS



Toolbox: https://ff14.toolboxgaming.space/?id=286982839316861&preview=1#100

At the end of the Caloric Theory cast 4 players will get fire and 4 will get wind. 2 of the wind players are guaranteed to be the 2 beacons, all other debuffs are random.

TIPS
– Players should be in position BEFORE the castbar of Caloric Theory completes. Once the castbar completes, any movement count towards the limit you have.
– The total safe distance you are allowed to move for the entire Caloric Theory mechanic is about 8 yalms, which is 2 breadths of the rectangle grid, 1 diagonal, or 1 length plus a little more.
– The boss autoattacks throughout the mechanic. The main tank should use light mitigations and healers and the OT should pay attention to their health.
– The movement from the middle to A/C then back to B/D (see 5:55 and 6:30) is extremely tight. DO NOT GO TO THE CENTER OF THE B/D MARKER. This is highly likely to result in a wipe. You can go to the inner side of B/D (where the beacons stand at the start) or even the border of the marker is safe. If the fire debuffs have 4 stacks of close caloric at the end of the mechanic, you moved too far and will wipe when it resolves.
– At the end of the mechanic, do not move until all debuffs are cleared. The Close Caloric debuff lingers for 1s after the end of the mechanic.

Timeline
0:00 G1&2: Beacon example 1
0:36 G1&2: Beacon example 2
1:11 G1&2: Beacon partner fire example 1 (CW)
1:47 G1&2: Beacon partner fire example 2 (CCW)
2:23 G1&2: Beacon partner wind example 1
2:59 G1&2: Beacon partner wind example 2
3:34 G1: Mid fire example 1 (CW)
4:10 G1: Mid fire example 2 (CCW)
4:46 G1: Mid wind example 1 (south)
5:20 G1: Mid wind example 2 (north)
5:55 G2: Mid fire example 1 (to A/C then B/D, CW)
6:30 G2: Mid fire example 2 (to A/C then B/D, CCW)
7:05 G2: Mid fire example 3 (to B)
7:41 G2: Mid wind example 1 (north)
8:16 G2: Mid wind example 2 (south)

source

Leave a Comment