So you know how the new relics are basically free? And how some people like that? And other people don’t? Well, let’s talk about it a bit, because relics being easy to obtain isn’t a completely simple matter. There’s reasons for people believing there should be a relic grind, why it shouldn’t just be an immediate obtain.
This is just a small look at the argument, and just mostly my opinions. There’s tons more opinions on this subject beyond me. But maybe it’s time we hear people out, yeah?
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#FFXIV #Endwalker #relics
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I 100% agree. As someone burnt out on daily roulettes and hunt trains, I want a fun social thing to do in the game.
Last time I voiced that opinion in a comment section I was told to “play other games”.
And I do play plenty of other games, but this is my only real multiplayer one (I’m not counting elden ring as multiplayer with how I play….). I want to make friends and have fun with other people
Hello i never commented one of your video but i want to thank you for all your content and all the help u provide my journey on FFXIV is way more pleasant with your guide and content ! thanks you
You all got bamboozled by one another. Actual issue is that hunt trains are too efficient way to get stuff. So you can get everything you need within 2-3 days and then go afk. That's all.
Cut it down a notch and toss a line towards criterions dungeons etc. and all would be fine. You can just about get all of relics done, doing roulettes daily casually (few not all of them each day). And that seems to be a sweet spot pace and engagement of player community devs were aiming at.
I'm suffering from deja vu. This sounds sooo similar from the last expansion. But, in this case I do agree.
And then there is me who has already enough to do in the game instead of grinding old content I have already grinded at some point. I am happy I can just do any type of content and get the Weapon because it's not better than RaidWeapons anyway so what is the point
Agreed 100% i love the grind, i live for grinds like relics, mounts pets, ect but i know that's not everyone so as loaded as it is to say they really should at least try and meet somewhere in the middle instead of totally removing any kind of grind at all. Also thanks for making this a place for civil discussion about the matter, an example for the community once again 👍
I will always look fondly at my ARR PLD relics because of what I had to go through to obtain them. The second I am finished with the EW relics I will never touch them again.
What you people need to realize is that thie is all lore friendly. Think about it.
MANDERVILLE relic weapons.
What are the Mandervilles? They are powerful, look good and, most importantly, they do it all effortlessly and even accidentally. And also they are a joke by the developers just for fun.
It. All. Makes. Sense.
I can't believe they experimented with one-time steps in ShB and then moved to this. There's a clear option that fulfills both a grind and completionism. Make the first one grindy and the rest easy. Like that's obviously not going to be everyone's preference, but it does appease both ends of the spectrum in some way. For someone like me, I crave variety, so it's fun grinding the first time and working toward the goal, but then kind of awful repeating the same grind almost 20 times now afterward.
I think one of the things being left out of a lot of the discussion over this is the long term effects of the changes and how it could relate to the gearing curve during future expansions. Old relics start largely useless beyond glam, hence players don't even equip them when they don't have to.
Also viewing EW as a story bookend this a good way to reset the gearing floor starting the story to come. Everyone is given a starter endgame weapon at lvl 89, this would be a clean path to an end-endgame EW weapon without stalling new players grinding out the eventually outdated content.
I have only done the Endwalker and Shadowbringers relics and i really liked the Shadowbringers grind all the way up until you had to do group content that nobody was doing, then it instantly stopped being enjoyable for me.
I prefer to have some grinding for stuff like this but only if its implemented in a good way.
background: I joined in post shb (i wanna say 5.2ish, little before the pandemic) and i never really Got relic grinding
as someone outside of the relic grind and that Tried to do my shb relic, I hated a lot of aspects, though I liked others. I hated being made to play bozja, which i found obtuse, dull, and dreary. that said, any time i got to do something Outside of bozja, I did like it. I bothered to play the alexander raids, I actually really liked doesnt hvw fates. i hated how it turned 60/70/80 roulette into my daily run of antitower and alliance roulette into daily crystal tower run. i loved every step that gave us choice in how we approached getting items, especially when those choices were things i wouldnt have thought of doing before. that said, i do also like being able to get my pretty weapons for three different jobs with minimal effort. i def see both sides here
I just don't see how people can pick up and play an MMO, and then when it comes to doing actual Multiplayer tasks and activities, they wanna throw their hands up and whine. Congrats, you're taking the "MMO" out of "MMORPG". You aren't meant to sit around and do nothing to earn stuff. You're supposed to engage. IT'S THE ENTIRE POINT OF A AN MMO.
If there's one thing I can thank Endwalker for, it's being dry enough in content to let me catch up on the older expacs content, since I started playing half a year before Endwalker came out.
I did a relic quest way back in the day with og ARR quests, honestly I feel it should be sort of like it was back in the day, but instead of having to do it for every weapon, once completed, then you just can buy the rest, so big long grindy unlock is fine, but only make me have to do it once though, gets really old doing it again. I do not look forward to doing any relic grinding now that I am back, so I have not done anymore, still working up through MSQ though.
Its no longer a relic grind, its just a glorified tomestone weapon. Im not too happy about the situation tbh. Like i understand some people dont like the grind, but the game really shouldnt cater to people who basically want free stuff. If people want something that they really like, most likely or not they will attempt to try and get it. If people dont want to put in the effort to get the things they want, well thats on them and they dont have to do it.
100% agree. Id like to think using easier steps on the start of relics may encourage more people to work on harder tasks later on.
I also wanted an step related to the gold saucer. Maybe with gates? That would be fun
I honestly feel like the relic steps should have been for the same content the moogle stone event is targetting to get people through side-content that is coming up in Tataru's grand endeavour. The piddly amount of moogle stones you get for doing a trial isn't enough to entice me, but if I could double dip then I'd be happy to fill out queues for the weapon trial series.
One of the appeals I thought of this game was to focus on encounters and community, not necessarily loot. I came from wow where loot drops were in general pretty specfic, and people are farming certain things both for transmog or glamour as it’s called in this game, or for power.
The issue was that for a certain legendary items there was a lot of RNG, so even a hard-working group or individual would take a lot longer for no apparent reason to acquire the same item. I think the relic grind being shorter is no problem, because we still have to learn fights and many types of mechanics. I don’t see the point in making something tedious it’s not like it’s hard to accomplish, it’s just time consuming, and time is something that a lot of people don't have. It doesn’t mean they don’t like the game any less, it just means they might have other obligations in their life. Making these weapons more accessible is a good thing in my humble opinion, as there are ways to distinguish a player from others, for example, players that accomplish or be more challenging raids or counters.
I actually don't have the manderville weapons for one reason… I've been spending all my tomes on grinding up my crafters and gatherers. All the tomes have just gone to getting the Indagator stuff which I've finally gotten myself to. And it's felt more rewarding getting the Splendorous relics than just… buying the Manderville ones.
It’s not about effort, burnout or laziness… it’s about that I DO NOT want to have to sync my class down to grind for a level 90 weapon. Syncing a class down to do content feels terrible. Maybe try to understand that “nuance”
yall gonna bring back books from aar with this now
Not having yet another grind in the game was the best thing ever. I'd be fine with there being two options to get the weapons – a grindfest and the tomestones – so people can choose what they want, but don't take away the simpler method just because you can't find what to do in the game.
Yeah that is why I have only done one weapon so far.
i have so much to do and catch up on this game i am 3 months in just lost my (its okay if you f**k up) symbol i understand people who been playing this since 10? years have maybe nothing to do but i am somehow glad i can just pick up a good weapon and have fun at max level without farming for that too expremely long, besides the manderville questline since arr wasn't really a walk in the park to complete too, and this game has sooo much to do and grind and unlock i am pretty sure nobody could really do 100% of everything in it, bit i still wish there will be a mmorpg as good as ffxiv coming out soon where i can be active from the very start and be a OG like wesk here, something build up like ffxiv but in a cyberpunk 2077 kind of future world would be a absolute dream
The Relic grind this time is doing Hildibrand.
You underestimate just how large a percentage of players find it to be just that: a tedious, grinding, unfun (and unfunny) bore. (Not I; I love it so I came in all caught up.)
Spending current Tomestones on gained from what you were doing anyways after that to get/upgrade? Sugar to make the medicine go down- nothing more.
At most, I would see acceptance of tie-ins to Island Sanctuary or the Variant Dungeon, but otherwise I think "Relics must be grindy" are as on their way out here as they are in competing MMOs with encounter design (and difficulty) replacing it in priority.
One thing I feel like doesn't get stated enough in XIV is that there's often no reason to be out in the world for anything, especially this expansion. The only thing that really gets people out into the zones are hunt trains, but otherwise the new zones feel hollow and empty with basically zero player engagement. It's really a shame the Relic isn't being used to help address this, but I also really think SE need to go back to the drawing board in how they're designing content to bring more life to the zones. Making FATEs more diverse with mini-games (like what WoW has done with weekly quests in Dragonflight) and making them more rewarding to do would probably help quite a lot.
Even just something like a traveling Gold Saucer troupe that setup jump quests and other events in random zones periodically would help a lot.
I really think that you present the various points of view in a very calm and neutral tone, which is a very refreshing change from some of the posts in social media. Not that I blame people- i understand that they are disappointed – I would really recommend your video since you really present various points of view from someone who has done all of the relics and also understand s various player segments.
Personally I would be fine if this relic had more of a grind IF we get the approach that we could choose our content and not be forced to repeat specific content over and over, AND if in return for that grind the weapon ilevel and patch made it worth the effort.
I've noticed that a very vocal portion of this game's playerbase just straight up don't want to play the game and get annoyed when the devs actually make them play the game to get rewards. Maybe I'm in the minority here, but I started playing in ShB and, even though I have some criticisms of Bozja and Eureka, they were still the most fun I had playing the game just bc it felt like I was actually working towards a goal. The new relic "grind" doesn't fill that void for me at all personally, and as someone who isn't doing savage rn, my time playing in between patch cycles is literally just dailies with the occasional mount farm. I wish I had something to get me excited about playing this expansion besides patch days.
Skipping through the Manderville cutscenes and doing dailies I was going to do anyway, is easy, but not engaging.
I just sell Mistletoe with my tomes now, I'd rather have a gold mount than an Endwalker relic at this point, they took all the relic's prestige away with the stupid zero-effort Manderville tome quests. Will be a fine poetics dump if I still like the look I guess.
I miss Eureka man. I wish they retroactively added Eureka weapons for GNB and RPR so I have an excuse to return to Eureka, I have all the weapons for my StB main jobs so I'm kind of done with Eureka. It wasn't everyone's cup of tea, but I thoroughly enjoyed it myself, it was chill and social content, the kind you rarely see in modern MMOs.
Why does the relic need to be for everybody anyway? Ultimate is certainly not for everybody and they made 2 this expansion. PvP is not for everybody and they still made CC. Heck the PvP is the best thing Endwalker gave us! Relic weapons used to be content for casual and midcore players who play the full expansion to give them something fun and social to do with their sub, and gives you something cool to show off at the end. Now that content doesn't exist anymore and we have nothing to do.
Perhaps the support for this is indicative that the game needs a "mini-relic" mid-expansion for people who can't put the time to get a real one. Or perhaps the relic should be something like you get the base weapon for watching cutscenes and story, but you need to actually play the game to put on it. But this… just isn't it man. There is nothing exciting about the Manderville weapons.
Thank you! Relics are supposed to be a personal achievement, not just handed to you easier than dungeon loot. It goves the illusion of way more content because you have a set goal and it makes you do content you otherwise would not be doing. It's baffling to me they couldn't at least tie it to Criterion or the new Deep Dungeon at least. I feel less attached to these relics than I do to random stuff I bought in the moogle tomestone events because you at least have to go out of your way to do certain content for moogle tomes.
I'm happy with the Manderville weapons. I know they're not crazy interesting but I've done every relic weapon on release since ARR and this is the first time I felt…idk kinda free? Eureka led to horrible burn out where I needed to step away from the game twice. Bozja burnt me out as well, tho I played thru it. Endwalker is the most I've ever stayed logged into the game and I attribute part of that to not being bogged down relic grinding. I've finally found time to start progging UCoB and some DSR which has been so much fun. There's still a lot I want to do like blue mage raids and criterion savage. I think this type of relic came at the right time for somebody like me. However, I am still down for another exploratory zone in 7.X. Bring it on!