How Final Fantasy XIV Respects Your Time



How Final Fantasy XIV Respects Your Time

FFXIV is among the top MMORPG’s available, and for good reason. The amount of love and respect the developers have put into this game is staggering. Without a doubt the company respects the players time. How does Final Fantasy XIV respect your time? Check out this video to find out, complete with the thoughts of Yoshi P and Asmongold as well.

Yoshi P on taking a break ► https://www.youtube.com/watch?v=ONT6fxiu9cw&start=782
Asmongold on Yoshi P’s words ► https://www.youtube.com/clip/UgkxCSmHsJb8gwctz3AFd1K-hXPoJiU7ZwzJ
Asmongold on Food/Battle Rez’s ► https://www.youtube.com/watch?v=FEPmq0IV0GQ&t=494s

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20 thoughts on “How Final Fantasy XIV Respects Your Time”

  1. One thing I like most about XIV is its crafting system and how the system supports raid players. The current raid tier Pandaemonium (Normal) drops ilvl580 gears. The Savage mode drops ilvl600 gears. The crafting gear is also ilvl580, which means you don't have to run the normal mode 100 times to get your gear so you are allowed to do Savage. Of course there are some concerns like gil, BIS, etc. But even with all the concerns, the threshold to do end game content is very minimum compared with other MMOs.

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  2. The fact that you can more or less just disappear, come back months or even years later, and still play most content just fine is a testament to this game's respect for your time.

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  3. How ff14 doesn't waste my time… it gives me Tomes that I can use to run old lower lvl content.

    Even tho the content is beneath me, my time is not wasted because I'm rewarded very well.

    Not only that, the Loot from those lower lvl dungeons is still quite useful. I am able to desynthisize it for materials or trade it in for Grand Company credits and get items or mount/minion Loot boxes. I think the other day I got a mount that I sold for 200k on the MB.

    This is great because I don't make gil crafting so my gil is made mainly thru dungeon gameplay.

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  4. Ff14 respects my time with retainers…
    I have a job that doesn't give me much free time except when i get days off, but over the years I would log in for 5 minutes b4 work and send my retainers out on missions to find rare items.

    They occasionally would return with items worth tons of gil.
    I had very little time to play during my work week because I'd be too tired. I was able to make the most out of 5mins b4 work and 5mins b4 I'd go to sleep to send out retainers.

    I was able to make tons of gil passively like this and was able to gear up with crafted gear quickly to get me caught up and able to get immediately into gameplay.

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  5. Kro from the first time I watched you at 30k sub I loved you goofy game play, awesome survival series or your or the one scary game I no longer watch u for just the game I watch your dedication and drive to follow your dream and do it daily keep it up kro we love you

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  6. You forget how much XIV spoils us. When I return from a break, it doesn't feel like work. It feels like returning home.
    I revisited Destiny 2 recently to check out the Legendary campaign in the Witch Queen. And it was fun.
    But maaaan they do not care if you are a returning player..you're faced with sunsetted weapons and a weeks long power grind to get to the endgame stuff. If you're not caught up with the story, you'd better just look it up on YouTube. I felt unwanted.

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  7. You didn't touched into the most important feature of the game for its longevity: The fact that old content don't get obsolete. If you left the game two expansions ago and want to catch up including doing the raids and optional dungeons and everything else in between, you can. People still run Palace of the Dead, Heavens on High, Eureka and Bozja regularly. You don't go into old content and feel like it's dead. You queue for old dungeons and raids and the duty finder will place poeople to play with you, and they will gladly do so because of the Roulette bonus.

    Heck, even GUILDHESTS which are old, boring and barely serve as a tutorial nowadays, don't have a big waiting line either.

    Making old content feel alive is very important to keep new players coming. If you requires your new players to drag through dead zones or buy a boost before they can have fun with your MMO, it will be harder to convince them to stay.

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  8. I've heard that WoW currently has dailies that affect player power so they feel more mandatory, whereas dailies in FF14 are pretty much only for leveling alts and farming rep. So that's another way FF14 respects your time.

    As Asmongold also said, FF14 doesn't try to waste your time, but it makes you WANT to waste your time.

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  9. I disagree with the loot system, as an ff14 only player with no high end experience in other mmos
    First of all the coffer bonus system creates an annoying friction between people who cleared for the week and those who did not, creating an inconvenient party finder enviroment where some people want max chests and others don't. Thank the fucking 12 most people do not give a crap about the loot and just wanna experience the battle content, so it is less of a problem due to the open ended gearing the game has with crafted/catchup gear
    However the thing that is an actual waste of time is the restriction of having to do the fights in order otherwise you lose the loot in the fights that came before, which makes the grind restrictive for literally 0 reason. Multiclassing in the game is a nightmare due to the currency caps and the aformentioned savage restrictions, plus the extremely high cost of re melding

    The loot system and the gearing in the game is good maybe compared to its competition, but it is far, way too damn far from perfect and respectful to the player's time, as it has blatant player retention mechanisms you can see, maybe less bad than its competition, but still not good. And all this criticism comes from someone who this is the favourite game ever of, and I want it to be better. The system as is isn't the end of the world, but problems pile up as you count them.

    PS, Before some wacko asks if I want shit for free, just lemme say I don't mind grinding for something, but make the grind straightforward and easy to understand and get into
    Mini edit: the game is nowhere near the chore I have heard from other games, and yeah it does a pretty decent job overall, but it can be better

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  10. I like how I never ever had to really grind my way to play any raid and that there are multiple ways to get to the level I want. I like how there isn't any trash so when we wipe we just continue back on the boss. I like how raid markers are so clear so even if I don't play for a while I can easily remember what to do.

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