Yoshi-P Interview Before Patch 6.1: Ultimate, New PVP, EX Trial, Balance Changes | Xeno Reacts



The new patch of Final Fantasy XIV will soon be here. This patch will include changes and new content for all game modes (story, PVP, ultimate raid, extreme trial and more) and Xeno is interested to see in which direction direction Yoshi-P (Naoki Yoshida, FFXIV director and producer) is taking the game. It seems the FFXIV dev team is catering towards healers and casual players in the upcoming patches.

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31 thoughts on “Yoshi-P Interview Before Patch 6.1: Ultimate, New PVP, EX Trial, Balance Changes | Xeno Reacts”

  1. With the point of the single player stuff, I think this is a good way for Yoshi P to get an untapped audience of people who refuse to play MMORPGs, no matter how arbitrary the reason. In a sales pitch the first step you gotta take is putting your foot in the door, and I think this is a subtle way of doing just that; if Yoshi P can use the MSQ as a way to get people into the game that otherwise would of been turned off by the MMORPG part, he can then advertise the MMO part once those people are already playing the game with all the cool mounts, weapons, experiences, ect people have OUTSIDE the main story, and perhaps tempt people to take a few risks and potentually secure more lifelong players that way. And if not? Cool thats like 1/2 months sub you wouldn’t of otherwise of gotten.

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  2. Dark knight on controller isn’t that bad, feels very similar to Dragoon. One advantage though is you never feel board with the job with the amount your fingers move around

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  3. To be fair, one of my raid member was new to MMORPG. One day when we needed a pug to fill our DPS slot, she joined. At the time, she didn't admit to us that she was new or let alone for the genre itself, this was before sprout program. Later she confessed she had no idea what was a raid. That was back in 2014 when we were trying to clear T2. Skip forward 8 years later, she is still with us raiding and have cleared every raid since then. Because of this, i am confident that some of these single player FF fan would turn out to be an excellent MMORPGer.

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  4. People play PvP, they just have no incentive to win. And sadly, they have rewards that are tied to getting victories and yet they kneecap your party building by removing Grand Company choice. Then they disabled queueing in as full parties to just light parties leaving you with 20 randoms and it's like herding sheep to a goal but the sheep try to be a snug anime girl towards you for wanting to win.

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  5. As a controller player, DRK is fine. Other jobs are really bloated in the amount of skill slots that I find “comfortable” (SAM and AST for me). DRG is a job that I would say has too many OGCDs, would probably need a rework for 7.0

    Edit: Also, Im looking forward to pvp now lmao

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  6. I play PvP sometimes. It's stale and boring most of the times. Teamwork is non existent. Healers are gamebreaking OP and brain-dead at the same time, melee DPS/tanks are next to useless and are meatbag pinãta. Either play Healers or Caster/Physical ranged otherwise go cry in a corner.

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  7. "They did 1 dungeon and didn't give us anything"

    I THINK, that had more to do with the frequency of when they dropped? Like 2 dungeons were dropped at the same time every OTHER patch or something like that. Because they needed to work on 2 and not release until both were done every second patch.

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  8. I just leveled ninja, was having fun with it, and turns out, they are nerfing trick attack to only be a self buff for ninja dmg and adding some sort of raid wide dmg increase to mug, I'm sad now.. why must the jobs I enjoy get fucked in some way. rip dmg every min for the whole group.

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  9. The whole reasons they want to change healers in pvp especially regarding small scale pvp in this game is because healers have an insanely high weight in deciding who wins and who loses, and this is the more true you go down in skill and leagues. It's disgusting how nothing else matters when there is a sligh skill gap between the two healers, especially at casual level. This is why they introduced med kits in shb to alleviate that problem.

    The holy trinity just doesn't mesh well with the game modes.

    I do pvp for the pvp consistently, most days, have fun in it, and I actually play it because there is no trash talk in it. I don't play pvp to pvp trash talk, I play pvp for the gameplay.

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  10. A proper pvp game needs an uncensored chat, but it's never happening again. Yeah I'd get called names, but here's the deal, I'd call them names back and have fun if I wasn't afraid of getting banned. This way I just gotta stand here and take it if someone decides they don't care about their account, or I can just stop playing

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  11. I'm pretty sure that the move to make the MSQ more solo friendly is also planning for way, WAY down the road when FF XIV eventually goes offline. Might not be for the next ten years at least, but it will happen one day, and they don't want all the incredible work done on it to be like dust in the wind. This would ensure that XIV could continue to exist in an Offline version so that the MSQ at least will continue to exist and be played forever.

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  12. As someone who loves healing, and as someone who used to be exclusively a healer prior to ShB, I resonated so hard with your reaction to the part about dungeon testing. I really appreciate what the development team has done for this game in most ways, but I can't help but feel insulted by that statement and unappreciated as a player by their decisions with the healer role. It doesn't feel like they care about my experience as a healer–only getting more fresh meat in the seat.

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  13. As a competitive player i dont understand how you "dont care" about pvp. The game is good, but basicly if an mmo doesent work on all its aspects PVE and PVP, for me thats a half game. "Competitive" PVE, you always have a set mechanics that you already know beforehand, from a guide video, thats how it works now, no matter how hard the boss is its still with predictable patterns. Thats why PVP will always be more complicated and competitive, because you dont actually know what the player against you will do at any time, unlike some scripted boss, you have to adapt constantly, predict, anticipate. So they should absolutely keep working on bringing back PVP in this game from the grave wich it is.

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  14. Living Dead fixed (hopefully) with the heal on hit during Walking Dead.
    Wasn’t in the slides, but Yoshida said there were other adjustments, like DRK “having stacks to get around latency,” which is likely Blood Weapon!

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  15. They won't join a two chest cause its locked behind actually having cleared it before. Lol If they never cleared it they won't even be able to join those groups.

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