3 Things you NEED TO KNOW About Mods in FFXIV!



Hi Gamers!

New Players need to know 3 things about add-ons and Mods for FFXIV, and I’ve put them down in a short, concise way here. It’s important that everyone understands what the facts are involving them, and what people need to do to not only protect themselves from these programs, but also from violating the TOS and potentially losing access to the game they love.

If you don’t understand the references to events in this video, I recommend checking them out and doing your own research. I have found links to both these recent topics on news sites – but I’ll let you find your own.

* GShade Malware
* FFXIV Raid Cheating Omega Protocol World First

I understand there is a large community of players who use these mods in their enjoyment of the game, and others who use them to address accessibility concerns. This is not a video passing judgement – simply facts and my own opinion. Thank you for your understanding!

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13 thoughts on “3 Things you NEED TO KNOW About Mods in FFXIV!”

  1. It's the only appropriate use of "don't ask don't tell." If you mod, and you tell even your closest online friends, you still have no idea if they're going to report you.

    Best err on the side of caution when it comes to it. The most cautious is not using them at all, but people have a history of not following solid advice lol

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  2. i feel this topic comes out every "downtime" between patches and it's becoming tiring XD it's unfortunate that SE doesn't/can't be expected to draw a line between harmless QoL/visual plugins and straight up cheats like we saw in both EW ultimate world races, but at least they're keeping an eye on them and adding the ones they feel will indeed improve the game (see: dmg type info, party list buff timers, etc.); in the end, people who publicly show they're using them are just dumb and kinda wishing for a report and possible ban…

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  3. Oh Limewire. I remember downloading a song and not looking at the type of file and ended up downloading a virus that blasted music at me periodically. I had to wipe my whole hard drive because I couldn't find the thing. lol Good Times 🙂

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  4. I think the general rule of thumb is, if you want to mess with the graphics a bit and aren't telling everyone then it's fine.

    If you are raiding and want to have a performance metric of your performance for the purpose of analyzing and improving yourself, that's fine as long as you don't tell everyone and aren't a huge dick about it.

    If you want have something that exceeds the limits of the game in what is normally available for other players (bots, zoom hacks, extra AOE markers etc) that is cheating and will get you banned sooner or later.

    There is some inherent risk to any mod yes, but realistically you have to go out of your way to make it known you use them. SE has said they have no way of detecting what's installed in your game, so If you aren't actively streaming/recording/screenshoting your game and then releasing it in public channels then no one will know or care if you have a mod for fluffier tails or whatever it may be.

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  5. Honestly ive found that the only thing i cant deal with for lack of a better term just base game without using any shaders or anything is certain areas color schemes are horrendous for me. I find it nigh on impossible to see the markers by bosses and enemies in certain areas and no matter what color blind options or settings i tinker with both in game and on my actual pc helps it so i ended up using shaders not because i want to but because of the fact how am i supposed to play well if i cant see whats happening and with nothing in the official game to help fix it

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  6. There's actually a special report site that SE has called their "Special Task Force" specifically for reporting third party tools which I had to use to clean up Primal's PF of all the "barse party" crap that flooded it after Endwalker released. I've used ACT in the past just to track my damage between successive pulls when I grind EX trials all day, so I don't even have a problem with using it. The problem is that once its permissible by the community, you open the door for it to no longer be a private thing because "everyone else is doing it". A new player looking at PF and seeing that 3/4 of the pug groups for a trial is a "barse party" will be given the impression that you have to have ACT installed in order to play the game. Or worse, they'll join not knowing what barse is code for and end up kicked by the group and having a terrible experience. And once you accept ACT, its a slippery slope to allowing Cactbot triggers or "accessibility" mods that are basically cheats like auto combos and cutting animations to let you triple weave. No mods are "ok" to use, they all break the TOS, its just a matter of SE being able to enforce it. Again, I use ACT, but I'm not gonna pretend I'm not breaking rules when I do.

    The use of more powerful "cheat" mods, even in private, has broad reaching effects in how the game is played on a social level. Its not just with world firsts, its an infection that trickles downwards and affects everyone, whether you know it or not. Its like win trading in Feast, you don't even have to participate in it to be affected. People avoided the game mode because of the reputation of cheaters, which made queue times longer and made win trading more necessary. I've been hearing people say its ok to use mods if you aren't pushing world first and if you keep it private, but in practice that's just not how it works. That's not how communities and social structures work. Nothing stays in private, some statics demand it, and like Feast, the prestige that motivates people to do high end content evaporates if the base assumption is that people are cheating behind closed doors.

    That said, its really funny to me how I've posted pictures of the game before and people have asked me what gshade preset I'm using even though I'm not using one at all. I think people who have their 24/7 instagram filter gshades on have forgotten how good the game looks without mods (as long as its daytime and you're not in an ARR zone).

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  7. There's a bug currently with the shader implementation that a lot of people moved to this week that causes the visual effects to not be applied to a little square area around certain job gauges. It's like a little bowl of dirty dishwater that reminds you why people may be tempted to use shaders. 😅

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