🔥Why Did You Quit FFXIV?



Why Did You Quit FFXIV? – Full Show – https://youtu.be/NTyZ-4rVp_4
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45 thoughts on “🔥Why Did You Quit FFXIV?”

  1. i think it really is just personal preference. i think most players love this play style, the way in which you can play the game loads, and then take a break and have the chance to enjoy other games, then come back and find the game just as easy to play as if you were playing the whole time. i understand others might want more of a "you need to be constantly working towards one big goal", but i think shifting the design in this direction will only satisfy a small group of players, whilst putting a much much larger group off. i think most players love FF14 for being such a time respecting game, and requiring more time to reach different goals will only shift the game in a more toxic direction. it does suck for the small group who want this direction though! but in that case i would suggest maybe playing both FF14 and another MMO like GW2, I know a lot of people who go with this idea

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  2. Im becoming more convinced everyday that FFXIV is a mobile game. "Look at my shiney weapon" got boring after the 1st savage for me as well, but people seem to be looking foward to 10 more years of this scam.

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  3. I like to hear these different perspectives even if I don’t agree with them. I enjoy that most rewards isn’t locked behind tedious grinds because I simply don’t have the time or a energy to commit to that. I don’t really see these dry spells of content as a problem because imo it’s so much more respectful of your time then the mmos that employ artificially inflated progression systems.

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  4. Luckily FF14 is an RPG and not a raid gear grinder. This kind of "game" is from the last century and is dying out. Unfortunately, many MMOs have bet on it and have damaged the reputation of MMOs in the long term.

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  5. Man what a goofy take. Are you mad that people don't have to spend a decade consistently playing to be able to enjoy the latest content? As for 14, there is absolutely verticle progression, thats why they have ilvl reqs for content. You need to be strong enough to do p5-8 so you can try p5-8 savage. Not only do you need good gear but also the skill and coordination to beat it and yeah once a few patches or expansion comes out, you cant rest on your laurels. "Yeah I beat savage in HW why do I need to upgrade my gear, you mean its obsolete and only good for glam now?" Like Northrend blues didn't make Sunwell purples obsolete lmao.

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  6. old fashion cane waving mmo mentality..

    Glamour represents what you went through to get it… It's the perfect formula for people who love glamour and knowing they earned it.. the achievement is not that much different…. Do hardcore content , get the loot and make ends meet for the next content …and there's nothing beyond that either

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  7. The reason why I love FF14 is because even if your ten years late to the party. There’s nothing stopping you from just playing the game casually. There’s no incentive to just get the highest possible level in the game because EVERYTHING in FF14 can be considered to be end game. You can still do all of the extreme and savage fights of ARR as they were intended. Certain cosmetics are VERY difficult to grab and are still worth a ton of gil almost a decade later. The story is not going to get retconned next year because the dev’s have a philosphy to treat everything as a Chekov’s Gun.

    I hated other MMO’s like WoW because everytime a new expansion comes, either the content I needed to do is no longer relevant or has been completely replaced by some new player power system. ESO forced you to be stuck grinding in one specific area for all eternity just to create a single build just to be remotely viable in raids and to spend so much time hunting for skyshards, or doing incredibly boring and repetitive quests to do the same thing, or trap you in the leveling grind for all eternity just so you max out your stats. GW2 demands that you need to be at max level in order to experience the rest of their content and to continue leveling beyond that to unlock a bunch of masteries. FF14 is awesome because Max Level doesn’t unlock the good stuff, EVERYTHING YOU DO can unlock the good stuff.

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  8. The way he's describing 11 is exactly how 14 works,you do A to make sure you're strong enough for B then get stronger to do C then D and so on. It's really just some nostalgia that really blinds people like this to make them think "Oh the MMO in my time was so much better, you actually have something to work towards." While acting like savages are easy or hell even ultimates in 14. It's the same formula with a different paint job stop acting like MMO's have changed.

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  9. I'm going to say the obvious, most MMORPG players are in their 30's to 40's now. It was great to grind back in the 2000's when we were all young and had the energy/time. Fast forward today, most of MMORPG that copied WoW formula didn't evolve with the playerbase. But FFXIV is the only MMORPG today that goes against the grain and cater to properly to their age group. Let it be the shining example and teach other MMORPG that they are outdated.

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  10. 100% nailed it, is why I am again back to FFXI, in modern MMOs this is no long term payoff, old gear is totally useless so there’s no sense of ownership or pride or attachment to stuff as it’s practically reset every 3, 6, 9 Months and tossed / used for…. Glam. And this is a general advice for life but applies here also, the journey is more important and memorable than the destination, the grind the hard work the pain the teamwork and people you meet is what makes getting a gear piece so valuable, so making it worthless with never ending item number gear cap systems just devalues everything.

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  11. Well, if you want to look at MMO's in a vacuum, sure people played for the grind. You know what is just completely ignored when discussing past MMO's? They were the new and upcoming "thing" people played at the time. Games "were" one thing and now they aren't. You know what we did in the past with games? Passwords, continue limits, lives limits. Games used to have levels, ie. level 1-3 or level 2-4. These were the limitations that we put up with, at the time. Sure I am nostalgic about lives and save continues, but I'm not going to say that current games are boring because they lack these requirements to get the player to perform better. That is like saying that Elden Ring is a boring and simple game because it doesn't have the same limitations that Dark Souls 1 had.

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  12. I think this is what happens when an MMO doesn't blatantly disrespect your time. FFXI didn't respect your time, and neither did classic WoW. I mean the reason you would log in everyday in those games was because getting to that sense of being done was impossible for most of the player base.

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  13. Gear in ff11 was unique in that some hard to get lower lvl gear could be best in slot but takes months to obtain. New mmos make all gear from past expansion obsolete. Ffxi you had to do dynamis, sky, sea all different expantions to get best in slot gear for your character in the 75 era. Some particular pieces of gear where beat in slot for years and it made the time worth it to grid to get. Now every 6 months to a year all your gear is out of date in modern mmos. Makes it feel more of a pointless grind when it's not gear that you will hold on to for the long haul and less meaningfull to obtain.

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  14. Huge achievements were a big deal back in vanilla wow. Everyone knew the guilds and players who could do bwl and mc with the teir 1 and 2 gear. It was a big accomplishment and it always felt so good, no matter if it was the 1st time or 10th time. I just started FF XIV, so far it's been a blast

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  15. I don't mind ladder progression but then things gotta be meaningfully more difficult the higher you go and the only real way to do that is having systems that alter gameplay and that's never been done in any MMO and so you end up with this slog of a treadmill that's just long boring and unrewarding in terms of accomplishment.

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  16. That moment when you realize you're old enough to enjoy real life 😜😂😂 If you don't have time to spend on challenging in-game content, I recommend playing a MOBA like League of Legends. You'll feel the reward for leveling each match and each match only takes a half an hour… If you do have the time to spend on an MMO glamor is not actually the reward. The actual enjoyment comes from the challenge of beating savage or ultimate. Accomplishing something difficult 💪 with friends 😊.

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  17. For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death. (2 Corinthians 7:10)
    The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance. (2 Peter 3:9)
    And the times of this ignorance God winked at; but now commandeth all men every where to repent: (Acts 17:30)

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  18. I just started ff 14 a few weeks ago and the amount of content is insane. If I get bored of one class I can go dip into tank or melee build or healer or some days I spend hours just making food or fishing. Bang for your buck ff online is impressive while a lot of games out there either don’t have enough content or they want u to pay like a gacha game which to me is a scam

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  19. I recently quit ffxiv, the trade off was not worth it, grinding hours if pf to finish the raid tier for trash hit me. Clearing raids arent even giving me that dopamine hit anymore.

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  20. I just hate they dropped the bozja type content. We had gear, mounts, relic weapons tied to it, real raids, two big zones, critical engagements which are actual fun fate type content, and duels, Criterion… Materia and a mount.

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  21. One would think the story told thru patches was something to like. It’s not like Savage and Ultimates were the only things added post 6.0. But this guy is only focusing on Savage and gear.

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  22. This perspective has the purist feel to it, most players now just want to rush through stuff and want it easy so they can say they did it and have something to show for it but didn’t have to work for it beyond a couple of hours of running around. It made it basically just get access and it’s yours rather than try to achieve something

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