You are Using Party Finder Wrong – Xeno Explains the 5% Rule (FFXIV)



In this video Xeno explains what most people get wrong when setting up a party in PF and shows what the proper settings should look like to get the 5% stat bonus. Xeno has been complaining about this Party Finder problem for a long time but people still make this simple mistake. Make Xeno’s dream a reality and use this guide to make better parties in Final Fantasy XIV Party Finder.

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► Xeno’s fflogs: https://www.fflogs.com/character/id/27629

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44 thoughts on “You are Using Party Finder Wrong – Xeno Explains the 5% Rule (FFXIV)”

  1. I kind of agree, but think of it like this what if someone is asking 575 ilvl for their group. That is more damage but most people would say not needed. Same thing with what you are sayin.

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  2. Its real cringe that people think you need one pure healer and one barrier healer.
    If the sage and scholar in your party are overlapping succor and prognosis shields,
    you need to kick both of them out and find healers that don't use the worst action in their kit.

    Reply
  3. But if you die when the boss is at 1%, that means you did 99% damage, which means if you did 1% more damage, you would have done 99.99% damage and still failed. Your logic is flawed. I see through you.

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  4. yes the 5% matter but let's not forget that if the party finder have a (DUTY COMPLETE) tag and and it only let's ppl who have completed/cleared the fight get's to join so unless you or the other guy cleared the fight before you wont be able to join a specific fight with a (DUTY COMPLETE) tag in it this is the frustrating part especially since DUTY FINDER wont let you get in to any savage tier content which is kinda a bummer

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  5. Okay got it, 2 tanks (obviously excluding paladin there) 2 healers, 2 melees (except ninja of course, probably best to just hardlock monk + reaper). 1 red mage or maybe BLM if you're comfortable* with the fight. And then a bard, summoner just doesn't cut it as phys ranged.

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  6. ok but does it really matter on like, ex? maybe on savage and ultimate where you need more dps, but on ex trials? ive been able to clear both current ex trials with 4%, and id imagine that if i had bad enough luck i could have still made it with 3% regardless of how unlikely it is to get to that point

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  7. No this is toxic. In pf you dont need that 5% unless you are farm party. No matter what you should usually have 4%. Worst cast scenario you have 3%. Tank healer and all the same type dps is 3%. Normally we would have 4%. Most of the time we just have 5% but its not needed.

    So heres the thing. It is fine to put one player per job in farm party but not clear party. If you cant clear with a 4% group you cant with 5%. There is no point limiting players to join group like that. This one player per job rule messed up the life of dps for the most part. Sometimes you just have 2 melee two magic and its enough, you dont need a range for extra 1%?

    Range themselves do less dmg than melee magical (generally). If you have a range, then the party bonus is 1.05 versus 1.04. Thats another 1% for everyone. So its 8% in total. Now heres the thing. Having another melee or magic, say you already have a rdm smn. You got ninja, and the last slot is open. In this case, if that melee is a rpr, it gives a raid wide bonus and also a much higher personal dps than range. So is the extra range still gonna benefit your party? Yea still, it still wins. But by how much? Not a lot. Like i said having 1.05 versus 1.04 is having 8 1% increase. But range naturally does less dmg. And if the job that replace melee has raid buff and a higher personal dps by default, your overall wont increase by much. At most .5% for everyone.

    Is this .5% going to help you clear? No. Yea you can argue however you want like, yea we will wipe at 0.1% if not the 5% bonus. So is changing one of those dps to a an existing role going to impact the overall fight? Not so much. You will likely still clear. A simple 0.5% buff cannot determine everything. Xenos argument is correct when you are talking about optimal situation, but this is not one of those. His problem is he always starts on the raider pov. With everything optimal, 5% would buff the sht out of everyone. But groups who aim for completion are generally a bunch of people who lacks skill to align all the raid buffs together and in reopeners. The 1% is really weak in this point. You can say like if we get another 1% we couldve cleared. No? Like if you dont have a range but a drg who increase crit chance you might out dmg that 1% just because of drg’s rng. Everything is rng. You can say this guys is speaking of dogsht, nope this js the fact.

    In a pf with completion marked, do not ever do one player per job. It is ok to put in on duty complete. Player skills vary and getting one player will NOT help increase your chances of clear.

    Another scenario. If instead of an extra melee or magic, you have a dancer. Now you can say with that extra1% and all the raid buffs and devilmemt from dnc we would for certain clear that fight. No, like i said no. If you clear at the last moment of raid wide, that means some one died. And it is quite possibly the dnc partner. That way the dmg suck even more because weakness. If you clear at last moment of enrage that means someone must have died and the buff is not utilized effectively. Thats why you should focus on polishing your fuking skill, instead of blaming 1% for not here to help you clear. Xeno’s argument is correct in farm party, but it’s completely wrong in completion party. If you still can’t understand this, get lost.

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  8. Hey xeems. Wanted to ask abit offtopic about how to improve your rDPS as a tank, well warrior i guess. my aDPS is 4.685. But my rDPS is only 4.295. ? I Understand how each works and what they represent, but i dont understand how to improve your rDPS. Do you really have to find a party with as little party buffs as possible, or even try to not use your cooldowns inside of theese buffs, like trick attack to improve your rDPS as a job that dosnt provide any raid buffs?

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  9. The 5% takes a backseat both to player skill and the damage difference in jobs, right now you can run with 4 semi good reapers and completely blow any more traditionally built compositions out of the water.

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  10. idiots will call me toxic for putting such requirements sometimes, makes me wanna punch em in the face… they have no idea how important and significant it is.

    Reply

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