Yoshi-P is Saving FFXIV in Dawntrail | Xeno Reacts to Yoshi-P Interview



Dawntrail, the new expansion for Final Fantasy XIV, not only is supposed to have more content than any other FFXIV expansion before, but the difficulty of this content should be higher on average according to Yoshi-P (Naoki Yoshida, director and producer for Final Fantasy 14). Xeno is happy about the difficulty changes and also talks about story skipping to Dawntrail for new players.

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36 thoughts on “Yoshi-P is Saving FFXIV in Dawntrail | Xeno Reacts to Yoshi-P Interview”

  1. The ONLY valid argument I heard is this: "If you're not here for the story, why are you playing a Final Fantasy game in the first place? Their stories are always the main reason why people play. Not watching the story is like not experiencing 50% of the game."

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  2. Ff14 needs some form of m+ from wow or fractals from gw2, not saying it has to be exact cause m+ has its problems. but some form of challenging (possibly infinitely scaling?) content whether it be dungeons/trials/raids whatever (dungeons work best) that give cool titles or cosmetics, maybe helps you finish out bis faster instead of having to wait for raid in the current tier etc. Maybe add a leaderboard like they already do with the solo deep dungeons in the game. Something fun, challenging and repeatable for midcore-hardcore players would be amazing. Just a thought I've had for a while as I play pretty much every big mmo on the market but often resort to WoW since it has m+ AND raiding. FF14 while good, ultimates/raids get stale after a while once you have them on farm.

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  3. Adding meaningful gear progression for non savage raiders would go a long way. Even if this stuff is slightly worse than savage gear, it would give casuals and midcore players something to do.

    The Shadowbringers story was excellent, but rest of the FF14 story ranges from pretty bad to pretty good. The only way they could do a story skip would be if there was a clean break from the scions and the source. Because as long as those old characters and events still impact the story, a reset won't make sense.

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  4. I agree that having to go through all expansions is a bit much. At the same time, simply dropping new players into lvl 80/90 content would be atrocious :^). We need an overhauled hall of the novice/StoneSkySea

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  5. "The game's main draw is the story."

    Bro, it's an MMO. I don't remain subbed for the story. I ALREADY DID THE STORY. It's the rest of the game that keeps me going.

    Don't get me wrong. I enjoy the story. But if you're playing an MMO to which you are continuously subscribed to it's disingenous to claim that the only real reason to play the game is the story.

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  6. I wish there was a way to genuinely know the thoughts about alliance raids for the community at large, not just individual commmunities. Do that many people really like them? Reddit and content creators like to pretend they know that this is best. But I don't know. There was so many people cheesing the alliance roulettes with ilvl cheese that they had to change it. So I am skeptical that making alliance raids more difficult would actually have a positive affect on the wider community. I agree that what the game needs is more midcore content. I just really don't think alliance raids are them. Generally, I am just skeptical if increading the stress of stuff that can actually be queud is going to be positive.

    Then again, I have my own biases in that I came from WoW, and by the end that game just made me misanthropic.

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  7. imo they need to increase job complexity again. in EW they made easier classes and harder bosses but that made like all the gameplay below savage/ult hella boring.

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  8. I mean it's fine to say you aren't into the game for the story. The idea people should be allowed to skip it I'm even fine with even if I feel it's far better of a story to experience, but damn the sheer cluelessness Xenos of the story is baffling. What do you mean your character doesn't matter? Your character is a massive deal in the game. Of all the characters its your WoL that is what influences things the most by leaps and bounds to have things unfold the way they did.

    It's even more baffling when SWTOR of all games is mentioned because it does almost the exact same thing where NPCs aren't just set dressing and do stuff but your character is a moving factor in the story (to a lesser extent then 14 as an aside). Your impression of the story is clearly based off the fact you skipped 14's story rather then of actually taking part in the story, where as SWTOR you seemed to play through it to get that impression. The case of going through a story from start to finish, verses someone who heard from someone who heard from someone else that checked on sparknotes what happened. It's so clearly out of the loop.

    Not to say SWTOR is bad and 100% and opinions are opinions so its not invalid to think otherwise, but SWTOR story was decent but it wasn't that great. It had a lot of poor stories (Jedi Councilor as an easy one) and while there were some great highs (Fallen Empire is great in many areas) it doesn't hold a candle for me to the FF14 story. FF14 story stands as an actual story I'd put along some great classic RPG stories, while SWTOR I'd give praise as having an amazing story for an MMO, outside cutting out very specific slices I wouldn't put it on a top RPG story list as something I'd recommend for a non-mmo player to get involved with.

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  9. I like the story of this game but considering there's about to be 100 levels of you're a new player it's intimidating and if you just want to play with your friends it's either pay $50 USD or speed through the story. We have NG+. The problem people say is that we'll skipping makes players bad, players not trying to learn and put effort into the game makes them bad.

    My friend went through SB a few months back and he had to go through all of it. He wanted to quit because it was so bad. Once he got to ShB he loved it.

    Also does Xeems pronounce Ivalice like that on purpose or is he just NA?

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  10. Nah the way he's talking here about how it should be like WoW, skipping expansions, not caring about the story, it just goes to show that these people who were doomsaying the expansion don't actually want to play FF14, they're refugees from mostly western MMOs who want those mechanics and those playstyles moved over to this game. I don't know why. WoW and those other MMOs exist. This is a story heavy game, which is why most everything is locked behind MSQ or side questing. It's a Final Fantasy game. If you took out ARR – Endwalker the story wouldn't make any sense, I get the Hydaelyn/Zodiark story is over, but there will still be characters, cities, locations from the previous expansions that would just have 0 context if we threw people right into Dawntrail, not to mention making so much old content obsolete. The thing that is great about this game as opposed to those games like WoW is that everything for the most part outside of those levelling zones like Bozja and Eureka stays relevant and playable due to roulettes, the wondrous tails book, etc. If we're just having people skip all those then all those cutscenes, voice actors, assets go to waste, all the old zones start feeling dead which was a complaint I had about WoW.

    I understand there's the sweaty crowd that wants the sandpaper dick content, and I think they should get it. I don't play at that level, but if people truly want something even more difficult then I think it's fair to ask for that, just don't start complaining about the core meat and potatoes of what the game is and always has been just because you're a refugee and want to shape the game to how you think it should be.

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  11. Stop simplifying our " Jobs ". Its the 1 unavoidable thing we choose, to do all PvE content. Make Jobs boring/exciting? and all PvE content = more boring/exciting. Job-Mastery is also optional, as most casual content difficulty is terrible. IDC about how mechanic vomit it all can be cause Square has a history of keeping 95% of all PvE combat content at braindead stupid, making it tiresome to enjoy the game for people who don't care for Ultimate. Mechanic difficulty also can negatively affect Casual players, vs Job Depth & complexity as optionality

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  12. IMHO add story skip but also add glamour and extra rewards into the story – basically allow raider-types to enter immidiately into the riding but also add incentives for them to use that built-in NG+ option.

    If somebody wants to raid and we make them play since 2.0 they'll just leave the same way I left Destiny 2 upon realising they scrapped most of the story so as a story player that does some raiding I see it as a waste just as raider that does story slowly outside of raiding would.

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  13. I certainly disagree with some things yoshi says in the interview like wanting to start from episode 1 however i woudl like to say something. i understand that you play the game for the combat, but i think you dismiss story enjoyers too much. Everything in the game from the world to the story to the raids is built around the story, its the passion of the developers and drives every part of the game. being so quick to say "i didnt read most of the story and i dont care for the story at all" is honestly insulting to someone who went through the story and does see the passion of the developers unfold. im not saying you're wrong for not playing the story, but i dont like how you dismiss it as not part of the game without fully engaging in it. there's a reason so many people are passionate about it and i dont care if you want to not fully engage with it but i'd like you to not be so quick to dismiss the people who do see more value in it becuase you like the raids more

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  14. I do the story and like it, but if the raids disappeared it would definitely be boring. Both are needed for balance. I just cleared DSR and that alone had made me a better player, and thats my opinion but ive had friends say I was crazy for doing hard content. Both reasons for playing or any other reason for playing is valid, You pay your sub you can do what you want.

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  15. The main part I disagree with in this video is you saying your character doesn't matter in the story, when they absolutely do. The way you described the story is actually how WoW's story is. SWTOR gives you more choice, yeah, but the story is built around the WoL/Meteor/our character. That is just objectively false to say that.

    Now, I do think the game should be harder, even msq. Remember how hard it was for people to clear Shinryu normal for the story? Yeah, bring that back. And I need harder solo duty instances as well.

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  16. I agree, that Endwalker Alliance raids were too easy. Aglaia and Euphrosyne were okay to be honest (still easy though), but Thaleia was so easy I quit playing it altogether, haven't done it in months. NieR-raids and the Ivalice-raids were good, they give decent challenge.

    Casual dungeons should also have a little more bite into them. Back when I played Star Wars: The Old Republic, it had some very interesting dungeons (they were called Flashpoints). There was one dungeon there I remember very well; it was called Lost Island, and it was HARD. The first boss was an absolute nightmare. It generated electrical bubbles that literally shrunk the battle arena; walk into that and you're dead. And it had an attack that had to be interrupted, otherwise the party was certainly gonna wipe. The cast was 4 seconds only, so interrupting it wasn't that easy either. Not that FFXIV-dungeons need to be as hard, but I think you get the idea.

    Many Warrior-players probably won't agree with me on this, but Warrior's self-healing needs to be toned down. They can solo almost every synced dungeon in game after getting Raw Intuition, making healers basically just an extra DPS, and personally I don't think this is how it is meant to be. If I'm a healer in a dungeon, I want to really be the healer, but with a Warrior in a party, very often I get the sense I'm not needed. Not that Raw Intuition/Bloodwhetting -healing needs to be taken down completely, but for example, change it that it heals only once with every weaponskill used, while it's active, and not with every enemy hit.

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  17. I feel like when it comes to upping the difficulty, they should get rid of cheese puffs or make the vuln stacks way less forgiving by increasing the damage taken by the next mechanic you fail. The games lost a lot of challenge when they introduced them to the new content, in my opinion. Learn the fight, stop slapping people on the hand for being bad at the game. Also, I hope they make some of the rotations for some jobs more difficult. Everything now seems same-y or really easy. Smn rework wasn't great, and im fearful with them mentioning the DRG and AST reworks still.

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  18. Im so sorry but i cant really agree on the "your character is just there to witness the story" thats WoW not FF14 hahaah. one example is zenos, zenos wouldnt do what he did if your character didnt existed. i think FF14 story is more like the player watching their character's story instead of forging your own. Just like how every final fantasy game is.
    i think why people are pushing the story to this extent is cuz they see players going through the game but didnt pay any attention to the story and wonder why this game's story is so well loved by a lot of people. which imo is pretty cringe hahaha

    im just lucky enough that i play this game both for the story and the raids.

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  19. Tell anyone who played shadowbringers that their character doesnt matter in the story lol. Finding out what your character is in relation to everythjng going on is like one of the hardest hitting moments of shb.

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  20. Oh god xenos just opened a whole can of worms. I think zepla sums of the story well. Its a journey. So many things happened on your adventure, you 've met so many people and so much is interconnected. Ffxiv may not be a perfect story but it builds upon itself snd connects you to these characters. Even savage and ultimates are what ifs and the dsr really shows what ffxiv ultimates can be in not just raiding but story as well.
    Im not saying xenos has to like the story. But watching the ending of a 10 year old arc and then judging it based on that just comes across as a misunderstanding.
    FF in general has always been about the story for better or worse.
    Though i dont think people should be forced to do the story if they dont care either. Imo it needs to be condensed.

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  21. I personally think that the msq is such a huge part of the story, links in with the alliances and normal raids BUT if someone wishes to skip that then fine, more than fine. But please learn how to play your jobs lol

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