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FF14 Dawntrail Media Tour article on jobs that Yoshi-P and team considered for FFXIV.
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https://www.pcgamesn.com/final-fantasy-xiv/ff14-dawntrail-yoshida-interview-jobs
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I'm still hoping for a dual crossbow job for physical ranged DPS. Basically demon hunter from Diablo
Omg Time Mage would 1000% work. What are they saying??? I already have a concept for it to work! Yes it CAN
I really want to see a class that throws/kicks balls and a class that throws cards or darts
I don't think the well of classic jobs is completely dry of jobs that would be able to have their job identity properly translated into FF14's systems. I can probably name one for each role.
Tank: Defender – great shields : although this does crib a bit into Paladin's job identity, i think that pulling from this Bangaa job and giving it a bit of Goofy flavor from Kingdom Hearts could really work as a tank who is the master of mitigation
Healer: Chemist – crossbow : take inspiration from the Apothecary from Octopath Traveler and flavor the pure heals and DoTs as something similar to how cartridges work for gunbreaker where you can mix/match the darts to create specific effects.
Melee DPS: Master – Nunchaku : this callback to FF3 and FF1 has plenty of ways to differentiate itself from Monk in job design while highlighting a different form of martial arts. Probably leans more into the support end of things to give striking a range from Greed DPS to support DPS.
Phys Ranged: cannoneer – Mortar/Bazooka : The master of AoE damage with slower GCDs that make way for a job that's built on double weaving; a direct answer to MCH's high APM playstyle.
Magical Ranged: Illusionist – (get inventive,, but probably something like a mirror or a crystal ball) A job that's aobut ground-target AoEs that apply effects to the enemy rather than to allies. keeping mobs and raid bosses in their phantasmal illusions is key to the job. If Combat rez is still around when we get to Illusionist, it ends up being the job with a reraise style effect that only applies for a scant few seconds, so ideally it gets cast on someone who is clearly about to eat shit.
my dream of a whip-sword job are being shattered
Creating a standard of dropping 2 new jobs every expansion definitely put them in a difficult situation lol.
Mystic Knight/Rune Lord tank, just saying the idea is right there
I've been wanting time mage since HW AST time mage. I'd like a Runeknight like Agrius Oakes and T.G. Cid from Tactics.
Viper remains the most boring, uninspired choice they could've gone with. It really should've been a tank instead for the queue's consideration.
They could use ff braver mobile games both versions for weapon types. And hook sword tofon or Oars and Successor Job evolution system or Make All rounder role classes or hybrid jobs with existing jobs really
I know yoship has said no blitzball as a game mode AND spherical orbs being a difficult weapon to make. But I'd love a blitzball theme'd job after Wakka as a physical ranged
Add more roles stop whine about it once Yoshi Norn
Kind of interesting timing for the timing of this post since it was just a few days ago that I learned of the existence of the βGreen Mageβ which is basically what the Time Mage would be. It would be interesting to think of how that could work, but I feel like it might get lost a bit in translation when it feels like all you could do is buff your team up while bosses would be able to bypass a good chunk of alimentary thrown against them. It wouldnβt be impossible to make a kit that would allow buffing teammate while debuffing enemies, but I can see why there probably were times they decided to not fully pursue the idea.
Mind you, I am curious about what would come next. I just jumped into 14 a few months ago and just started shadowbringers. Going to miss the launch of dawntrail but the game has been such a delight for the time Iβve played up to now.
I just wonder if they would ever plan to do like what they did with Summoner/Scholar where you can put a weapon for multiple classes. Mind you that is the only one we have, but could be interesting if we were to see this happen in the future for future classes.
If they're having a hard time picking new weapons, I think Wakka might have something to say here…
BLITZBALL LET'S GOOOOOOOO
I had enviosioned a time mage as a healer before that would apply buffs, dots and extend the duration of those through its gauge by "freezing" the timer of those. it would also be able to remove regen effects from players, but heal them for the entire duration of the regen instantly like it was fast forwarding the effect. Weapon would be a staff chained to a large pocket watch, which the player would hold in the other hand.
talking about the whip, that reminds me of that recent indiana jones gameplay and how rediculously SLOW the whip animations were. I can see why whips would be a lot of work for an MMO.
Necromancer would be an interesting healer
Pirate could be a range dps
Samurai could also have tank variant Gosetsu tanks in Stormblood so why not?
Iβm down for anything, so long as people shut the hell up with these cookie cutter suggestions like Time Mages, Necromancers, Blitzballers, and Geomancers. None of that shit is happening.
And we got the meme class painter instead. Amazing
idk what time mage did in other ff games but i feel like a time mage would be an epic concept for a healer where instead of healing wounds you rewind time on your allies, for instance lets say a tank ate a tankbuster, you pop a cooldown and he gets set back to his hp from a couple of seconds ago, or a buff that works kindof like dark knights invoul where if a person dies, time rewerts itself to before he died for them
ast is time mage. if you look at the spells many of them are time manipulation
Time mage would actually be an interesting healer!
Imagine this. You rewind time on someone, bringing them seconds back (thus healing them). You can buff them (haste, etc.), you can debuff enemies (slow, etc.). Time bombs could be used to attack enemies.
"Cant use stop" same argument i saw in FFXI, when ppl used stun locking…
its just stun with a different name…
Haste is the one thats questionably broken, and would need to be nerfed to the point of feeling extremely lackluster (like how they nerfed it with SCH and AST) Otherwise Time Mage would be friggin great.
(Another way to use "Haste" and "Quick", is to make Time Mage a HoT healer. Haste speeds up the tick of regen, and quick can instantly burst the regen into a heal for its full amount. Granted some might still be mad its not true haste though, but this is the mmo where none of the jobs are really their true selves)
Only a moron would strike as a healer. Been a healer main since 3.0 and iβve never once felt the need to try and protestβ¦even when they ruined my main healer (ast) i just moved to another
Thanks for reading, Quazii! As I've seen others suggest I'd love to see them try out a whip-sword. I can appreciate it might be awkward to animate in a way that works for a wide range of designs, though. Personally I'd be all for a hammer, especially after Gaia.
Well, it's not like the team lacks job ideas from previous games going forward. I think that there are still a few jobs left, like rune fencer and corsair.
The original astrologian was a time mage. They could extend buff times by significant amounts and they could haste people. If that's not manipulating time I don't know what is. So time mage existed and failed in ffxiv.
Ah Chronomancer. Brings back memories.
we got time mage because rigby wouldnt give yoshi-p sugar
Lol imagine they just get rid of healers.
Yoshi P needs to watch Fairy Tail, Ultear is like a perfect blueprint for a time mage.
So you saying we are not going to get Calculator anytime soon…
this basically says hey youre getting blitzballer in 8.0 based on devs criteria
Unfortunately, the limitations of XIV and the current rigid job design philosophy do not allow for unique playstyles that you see in other MMOs. The best they can do is use visuals to express class fantasy, but the job itself is never going to be a game changer.
About whips: itβs not that the engine wouldnβt let it happen, we have weapons with lots of bones already, look at the DRK seiryu sword, it flips out like a chain whip. Itβs got the bones. Itβs just that the amount of animation of each bone of the weapon would require WAY too much work and QA to ensure every weapon looks good.
If were not getting time mage WHY THE FUCK WAS AST GUTTED OF ALL ITS TIME ABILITES
Same goddamn thing with geomancer never being real but all conjury roots destroyed on WHM. Why? To what point and purpose?
Im sorry but I can't let Yoshi P scape gpat by on this one. Stop is the most extreme example in this instance but even in FF14 its not like its undoable. In fact as a limit break it could even come in clutch. But FF11 had haste, slow, and I think stop (idr) and it worked just fine. Now though its not EXPLICITLY time magic per say, it could totally work in 14 but 14 has pigeon holed itself into the 2 minute meta garbage. So its not that these things CANT work in an mmo its that 14 and the devs just dont want to develop it because like they already said, its just easier to develop things the way they are, and I honestly think that sine this has been an area of contention among many in the community that this will come to a head in DT.
Lastly time magic normally involves things like gravity, demi, etc. Just like how smn has random "magic like" distance attacks, what would stop the team from giving something like that to a time mage. JS.
Just cheat, make the whip a bunch of bending light particles instead of a physical item, give them the handle as a weapon only xD
I wont give up on the dream that one day Time Mage will make it to FF14. I wanted that job since Shadowbringers (wich was when I started to play), I get it that trying to make a class that can manipulate time in a MMO can be a really hard achievement, but C'MON YOSHI! Guild Wars 2 has the Chronomancer, WoW has the Augmentation Evoker, even ESO you can manipulate time through the Psijic Order skill tree! It can't be THAT hard! π
Can I just say that's its such a relief seeing sources for the articles in the description because 99% of other reaction videos don't fucking do that anymore
Time mage should be healer it can rewind time to heal you and forward time to provide a shield from future health boom time mage is valid now.
Well now Im wondering what weapon beastmaster will get. Crossbow? Boomerang?
Next new job: Moogle-mancer!!!
Good time mage would be boring. Astrologian already has the aesthetic and several of their iconic spells.
I just want a class that uses the Paddles/Rackets from FFCC (Selkies) and FF9 (Garnet/Eiko). Just… scoop aether and throw it. And I want a version of the weapon that's a giant wok.
I would like to see a ranger class, archer exp levels both BRD and Ranger, similar to archanist levelling SMN and SCH.