Xeno Reacts to Viper Gameplay | FFXIV Dawntrail New Melee DPS Job



Xeno reacts to the new melee DPS job added to Final Fantasy 14 in the Dawntrail Expansion. This is Xeno’s first time seeing …

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29 thoughts on “Xeno Reacts to Viper Gameplay | FFXIV Dawntrail New Melee DPS Job”

  1. idk, this seems boring. It's more or less the same of what we already have. They could have had a cool stance dancing class for debuffs/utility to damage cash outs so you'd have to go in and out for your rotations manually, but this is just I do damage until I go into a mode, then I do more damage until I go into another mode where I do more damage. It's flashy but leaves a lot to be desired gameplay wise.

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  2. Man even the devs don't sound excited to show off this lame ass job, It has no identity other than "swings blade", Corsair would have been a 10,000% better option.

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  3. This job looks cool as fuuuuuuck, I'll definitely give it a try, but my melee dps main entirely depends on how good the dragoon rebuild is, probably won't be a "brain off" class initially though

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  4. the way they set up the hotbars on this job with the AOE on the right and single target on the left in that square block is exactly how I set up my bars. my bars are 3×4 because of mmo mouse and mine are flipped with 123 at the top rather then the bottom, but yeah. It made me happy to see them set up like this because it really helped me visualize how I can set up my own bars. The one labelled – here is the gap closer, and the one labelled 7 is the 2 minute party buff, which I usually have on a third bar to the very very right. I can picture it perfectly on my own bars watching this and I love that.

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  5. The EN translation is a bit confusing, but this is what is in the JP text:
    剣 = sword, the type of blade that is 2 sided (katana is 1 sided)
    刀 = katana, 1 sided blade

    Viper holds dual sword and dual katana

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