Xeno reacts to the new melee DPS job added to Final Fantasy 14 in the Dawntrail Expansion. This is Xeno’s first time seeing …
source
Xeno reacts to the new melee DPS job added to Final Fantasy 14 in the Dawntrail Expansion. This is Xeno’s first time seeing …
source
Viper looks like a very busy job and thats exactly what i wanted, i love jobs with a lot of ogcds.
idk, this seems boring. It's more or less the same of what we already have. They could have had a cool stance dancing class for debuffs/utility to damage cash outs so you'd have to go in and out for your rotations manually, but this is just I do damage until I go into a mode, then I do more damage until I go into another mode where I do more damage. It's flashy but leaves a lot to be desired gameplay wise.
I'm getting some Gambit from MvC vibes with that dual blade pose. We even fling swords (or something) with our ranged attacks… I'm down for this.
Man even the devs don't sound excited to show off this lame ass job, It has no identity other than "swings blade", Corsair would have been a 10,000% better option.
reaper reskin Pog
the more i see about viper, the more i like it ^^
It's not like deaths design, the buffs are put on the viper, not on the enemy, the viper has 3 buffs they put on themselves and 1 they put on the enemy that's an "enfeeblement"
if that hotbar has all of the skills on it that will be the first job that has half the hotbar empty. Even summoner has more lol
Lala is the worst race to demo a new job with.
WHAT IS THAT BOTTOM RIGHT
The auto-replace actions are the only way to go forward without major ability bloat. It worked out beautifully for summoner.
This job looks cool as fuuuuuuck, I'll definitely give it a try, but my melee dps main entirely depends on how good the dragoon rebuild is, probably won't be a "brain off" class initially though
Way 2 much animations, they should chill down
So they basically said "lets simplify pve like we did pvp and make the combo's one button."?
the way they set up the hotbars on this job with the AOE on the right and single target on the left in that square block is exactly how I set up my bars. my bars are 3×4 because of mmo mouse and mine are flipped with 123 at the top rather then the bottom, but yeah. It made me happy to see them set up like this because it really helped me visualize how I can set up my own bars. The one labelled – here is the gap closer, and the one labelled 7 is the 2 minute party buff, which I usually have on a third bar to the very very right. I can picture it perfectly on my own bars watching this and I love that.
So my understanding is monk was changed because this job got the endwalker monk gimmick.
This shit looks like shinobi war era naruto hoppin all over the place
It looks cool, but feels like a RPR reskin to me. Biggest disappointment for me was not deleting positionals.
The music tho. Hm hm hm. Soken is a master.
8.0 they need to do a network code rework
Yoshi-P: we removed some attacks because it was too much button to press
Viper:
The EN translation is a bit confusing, but this is what is in the JP text:
剣 = sword, the type of blade that is 2 sided (katana is 1 sided)
刀 = katana, 1 sided blade
Viper holds dual sword and dual katana
Ping going to kill me if viper is like machinist with all those ogcd.
So one button press combos like pvp? Finally
Was hoping for a job with fewer buttons and lots of procs. Can't wait to try this out.
I was hoping Viper would have some snake like effects on a few attacks but oh well I guess. Job looks really cool to me tho
This looks decent, but to me the ninja changes are more interesting
I wish HOODs showed some hair, bald = bad, no offense
100% not playing this besides levelling it to 100, wayyy to fast for me
Viper reminds me of Hashashin from BDO