Xeno Reacts to ALL Melee DPS Changes and NEW Abilities in Dawntrail FFXIV



Xeno Reacts to all the changes and new abilities for melee DPS jobs coming to Final Fantasy 14 in the Dawntrail expansion.

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#Xeno #FFXIV #dawntrail

Channel Editor: Leo Coman (Discord: leo.coman)

Outro song: Sirius Beat – The Chosen
Link: http://youtu.be/JuaM1romA3c

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23 thoughts on “Xeno Reacts to ALL Melee DPS Changes and NEW Abilities in Dawntrail FFXIV”

  1. people complaining about dragoon have clearly not played the class, this helps so much. I was hoping to see something about stardiver animation being sped up since its literally ping dependent

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  2. My problem with DRG was it literally had more positional than monk. Coming from shadowbringer that was just baffling. So when they said rework I was excited then they delayed it to next expansion I waited. Now they’re not giving a rework so I’m just disappointed to be fair.

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  3. ppl dont understand drg and it shows, the changes are good for the class, its not a full re work so the class will play the same, but now you will burst off the rip and your true norths will line up better, merging actions makes room for more new skills in the future, spine shatter is now just a normal gap closer iirc, and yes Xeno is right dragonfire dive is hot garbage for 300 potency lmao

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  4. Dragonfire Dive both too cool to get rid of AND it's an important skill tied to the level 50 DRG job quest. You use Dragonfire Dive on Estenien in the cutscene. It blew his ass into the next expansion. 😂
    Reducing the cooldown timer on it would be better.

    Reply
  5. People pogging at the monk changes are legit the same who are gonna drop the class a month into the expansion. GJ guys you complained enough and got what you wanted for a month woooooooooooo.

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  6. I kinda understand how people can feel about the DRG "rework". We were used to having actual reworks for quite a while now. EW SMN or ShB MCH, just to name a few, were actual reworks : the whole job was changed with new core mechanics and a new flow. Hell, MNK, as usual, seems to get bigger changes than DRG gets despite being advertised as "reworked" for at least a year (probably way more than a year, but I don't remember when the AST and DRG reworks were announced).

    The changes for the other melees look fine.

    I'm really glad SAM gets actual audio feedback again on Third Eye procs. Also it's funny that even a japanese person can't say the SAM skills names with confidence.
    The new follow-ups on MNK's riddles look interesting, I kinda want to know more about the riddle of earth follow-up though since it doesn't look like an offensive ability.
    RPR changes aren't impressive, but the new skills look great and the QoL the job received can't go wrong.
    NIN looks fun to play as always. Basically no big change, the Huton change and the new gauge only changes the punishment for messing up Armor Crush timings.

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