Xeno Fumes About Endwalker Gunbreaker Changes for 18 Minutes



In this video Xeno rants about the changes Square Enix is making to Gunbreaker in the upcoming Final Fantasy 14 Expansion – Endwalker. Xeno hates most of the changes to the DPS rotations and explains why GNB will be WORSE at level 90 than it is currently. He also gives example of ways they could fix the problems.

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31 thoughts on “Xeno Fumes About Endwalker Gunbreaker Changes for 18 Minutes”

  1. Continuation is such a huge problem with this job, and they exacerbated the problem by adding even more forced oGCDs on a tank that makes popping cd's and moving the boss a huge pain in the neck. At this point, not even changing Continuation to 6y will fix the problem.

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  2. This kinda hits all my gripes with GNB. Im glad people like that it plays like a DPS, but Tanking is alot more than DPS. Boss positioning, cooldown management, knowing when to run or take damage for the sake of giving the party opportunity to do more damage are all things a good tank thinks about and Ive always felt like the job has things that making do all that annoying. WAR will be "smoothbrain" to some but in EW ill be able to hold my damage and put it somewhere else while having the on demand christmas list of defensives. In GNB every minute turns into a dps phase where the boss cant move, do a tankbuster out of nowhere, dash, disappear, anything, or youre screwed unless you planned it from the very beginning

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  3. I really like FFXIV but I feel there is unnecessary bloat of abilities which do much of the same thing, they just have different names and slightly different effects. There are like 30 odd abilities for each job and then there are the cross job skills and it can make for convoluted rotation chains. If you adjusted cooldowns, durations and potencies you could probably bring that down to about 10 job specific skills and still have the same playstyle and powerlevel, you would just have shorter chains that you would cycle more frequently.

    I guess it is why i prefer the healing classes, it shows how ridiculous it is that jobs with 2 basic damage skills and a couple of ocd can put out more damage than a tank doing a 25 sequence rotation monstrosity. I wish healers had a few more damage abilities so it was a bit more interesting but I find dps and tank rotations are bloated too much. I don't want to keybind half my keyboard to play a class properly.

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  4. To those whom it applies, stop worshipping FFXIV influencers like all their criticisms are valid. SHB changes solved the button bloat problem, but it didn't fix the player base problem. Have you noticed the players that are switching to jobs that get the least amount of changes and still play close to their older iteration? have you guys noticed that trials and dungeons are getting really stale and repetitive in the main story? The more the game homogenizes FEATURES, JOBS, ROLES, and CLASSES, It gets objectively worse. Some CLASSES should excel in their own way. But not all ROLES should be forced to focus on the same TRAITS as its other JOBS. This game is gonna bite the dust real soon for its OG audience. And yes I mean FF fans. Say what you want about my opinion, but at least make sure you're thinking what your saying

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  5. I'm kinda new to GNB as well. Had a couple E12S runs and I'm already not a big fan of GNB being MT already. Doing burst windows and pulling the boss in position is difficult to do without losing uptime, which is an issue that other tanks don't have. Also, having to press cooldowns and tank swap at the same time is difficult too, GNB players would need to really plan ahead and double weave like 4-5 gcd in a row, which in my opinion is already hard enough to do. And they're planning to add more continuation in… I'm not sure if my poor fingers are able to handle this job anymore man…

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  6. The point you made about double down is definitely on point. They should probably make the cd 30? I disagree with your point on continuation. It's a free oGCD button that you press as soon as you get. I don't understand how it's in the way of your defensives. Maybe this is more of a problem for M&K?

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  7. Personally I don't have an issue with Double Down and the 3 cartridges, a 2 cart spender and an expanded gauge work out to basically mean you can hold a Burst Strike longer which is good imo, since the only increase in cart generation is from the Bloodfest that will be consumed by Double Down. I think you also lose a Burst Strike every 3 minutes because you generate one more cart every 90 seconds but lose one more every 60. Overall it's not really a huge change.

    The annoying change is Continuation on Burst Strike. I can't agree with Xeno enough on boss movement and defensive weaving being fucked by that, there are plenty of times I move a Burst Strike around just for the weaving spot and now it's gone.

    In the case of Bow Shock and Double Down it might be optimal to use outside of No Mercy in some fights if you have additional targets. Then again if the additional target(s) is alive for more than like 5 seconds it might be better to just line up No Mercy with that too.

    If they really need Hypervelocity to exist make it the reward for hitting all 3 Continuations in your combo or something. Then make it last like 20 seconds because realistically you aren't using that button in the 20 seconds after Eye Gouge currently, and let it last through GCDs instead of going away immediately on your next GCD like the Continuations from the combo do.

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  8. I don't have any real complaints with the way GNB plays. IMO the best solution is adding a bit of range to continuation, 7y as you said would be perfect.

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  9. I don't particularly hate double down like you do since all the tanks got a once a minute big skill it seems like and it is a heck of a potency.
    What I do hate are those two minute cooldown DoT skills that don't have any interaction with gunbreaker's kit whatsoever and literally are just 'here's two buttons you have to hit to be optimal'

    I think a lot of people think continuation is like the main thing for gunbreaker but I would have liked it more if it was just like a delayed automatic component. Like gunpowder residue on the target igniting or some such.
    As Zeno said, tanks need those spots for taking cooldowns, that style would be fine on a dps

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  10. Honestly, I think Double Down should've been what Hypervelocity is trying to be. Just make it an oGCD cartridge spender you can use to follow-up Burst Strike or Fated Circle for equal or greater potency (personally, I just think it should be equal). It would make the burst window far less cluttered than it currently is, and would add a more interesting option than just "I pressed Burst Strike, now I have to press Hypervelocity".

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  11. this may be an unpopular opinion, but i've always been of the mindset "players adapt to the game, not the game adapting to the player" look at wow, in the start players had to adapt to the game, now the game adapts to the players, also why force yourself to only fit in certain skills in a limited time slot, couldn't it be that they didn't change no mercy window with the purpose that not every damn skill needs to be popped during that window?, could explain the high potency of double down shrug

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  12. I really like the idea of a building charges of continuation. You would have the same amount of ogcd uses but you remove the restrictive nature of it. All those people who like it as is can just make sure they do it during the combos and still feel busy. I was actually thinking they were gonna give us AoE continuation (not that I wanted it just I figured they were gonna do it). Also idea for thought: What if you build cartridges that buff your abilities like old Dark Arts. "If you pop a cartridge you're gunblade attacks augment with aether" so like Burst Strike becomes Gnashing Fang combo, Fated Circle becomes Double Down (with slight changes to cost/potency etc). That's more of a global theory change with the class rather than more basic changes.

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  13. Is it inherently bad that Gunbreaker is just not gonna maintank the bosses you need to move, and offtank those fights? IMO it's ok for one tank job out of four to be worst for moving bosses around arenas.
    Sucks about the No Mercy window being weird tho.

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  14. game designer was like, i put my time into it, they gonna love it
    yoshi p, its a tank right?

    gnb is lowkey dps, 7.0 gnb is pure dps… u got no time to pop defensive cd… straight up 200apm dps

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  15. I don't play GNB so I can offer no opinion this sounds very angry and talking about a lot of things that make no sense to me so, Here's a comment to feed the algorihthmn tho so maybe it gets fixed for you?

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  16. Instead of Double Down being a 2-cartridge spender, it could've easily just been the "Continuation" of Fated Circle. Sure, continuation isn't the best version of itself that it could be, and I agree that I'd prefer to be able to double weave Defensives if I needed to without sacrificing a continuation. Maybe instead of having them activate after every GCD, it could operate similarly to rough divide, but with three or so charges, and you use them when you can, preferably during No Mercy, but still available outside of it, allowing you to double weave defensives when you need to, and use continuation when you don't. I liked your idea of Continuation being a stacking "buff" kind of thing, but having a timer on it still gives it that feeling of "I HAVE to use this when it's available and if the situation calls for something else, I'm fucking myself over". It could also be implemented as a second set of cartridges, where spending one cartridge grants you a "cartridge" of the secondary kind, similarly to how Reaper seems to work, with spending soul gauge granting shroud gauge. I dunno, just some crazy ideas, feel free to disagree with 'em and tell me why.
    Edit: In either scenario, rename continuation to something like "Breakaway" or whatever. Who cares what it's called, honestly.

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  17. Double Down should be a Fated Circle continuation. There i said it.
    Also i do agree that continuation is clunky and I know I've said it before, but hear me out, it's cool.

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  18. Personally I started a few months ago, leveled a paladin to 66 then switched GNB till 80. I like it but after being seduced by a PLD relic and feeling less restricted I went back to PLD.

    I do miss the Heart of Stone and Light, wish PLD had something as useful in its kit. Shitron will only be nice if you’re not lvl synced

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