Xeno Analyzes the NEW Gunbreaker Abilities – Final Fantasy 14 Endwalker Gunbreaker First Impression



Xeno talks about the new Gunbreaker skills and rotation for Final fantasy XIV Endwalker. He analyzes the differences between the current GNB kit and future one coming in patch 6.0. Live by the gun, die by the gun.

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29 thoughts on “Xeno Analyzes the NEW Gunbreaker Abilities – Final Fantasy 14 Endwalker Gunbreaker First Impression”

  1. I feel like the devs just dont care if it's hard to move bosses, which is why they made ranged attacks not break combos. Obviously optimization will mean perfect weaving-and-moving, but that won't be something they'll design fights around it seems.

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  2. well you cant take job action trailers to heart or for more details on the job, its just to show of flashy animations and a random new skill or two. every year they update the animations of skills and show something cosmetic. thats what the job trialers always have been. for the more nitty gritty your looking for is the media tour and the battle PLLs

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  3. Great vid, if only we had someone like you at the media tour to represent, but instead we will get feedback of how tanks play from people who craft in limsa and rp for a living.

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  4. There is a simple fix for continuation when you have to move the boss, just make the continuation ogcd weave a ranged attack so you do your melee gcd get out to move boss then continuation ranged into your next melee gcd.

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  5. "Safe" is a good way to categorize the GNB trailer. I'm a little disappointed there isn't anything super spicy being introduced, but I guess it looks fine overall…doesn't really make me particularly excited to main it in EW compared to other jobs, though.

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  6. really dont see why it’s necessary to add a continuation to BS, it just doesnt make much sense. This job is already too button mashing and ping unfriendly, they just made it so that ppl with high pings will never be able to enjoy this job

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  7. Good vid, very excited. Surprised by the comments with so many people mentioning hard to move a boss during your Gnashing Fang combo. It's not ideal but I wouldn't call it hard. Really liking what they've done – I wasn't expecting an overhaul so seeing minor tweaks is good.

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