Here I talk about World of Warcraft and Final Fantasy XIV dungeons, aspects I enjoy from each of them, and overall which games dungeons I think are better.
I love video games, MMORPGs, and so I make videos discussing those things. I hope anyone who watches enjoyed it. Please leave comments below, let me know what you thought! Thanks so much.
Links:
Top 10 FFXIV Dungeons: https://youtu.be/LjTYITxhwV4
My Twitter: https://www.twitter.com/WillYum_Plays
Meisio – Deadmines Footage – https://youtu.be/c1Kn2XLlEOE
Das Gerry – Mueh’zala Mythic – https://youtu.be/plguePWcAnE
Sense – Nurfed : Halls of Atonement +15 –https://youtu.be/sK_Gkgg1KRA
Calico – One Hero’s Journey: https://youtu.be/YieDIB7G0J8
Descriptions:
Final Fantasy XIV[b] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
(source: https://en.wikipedia.org/wiki/Final_Fantasy_XIV)
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3] The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had eight major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), and Shadowlands (2020).
(source: https://en.wikipedia.org/wiki/World_of_Warcraft)
Chapters:
0:00 Introduction
0:41 Part 1
2:43 Part 2
6:16 Part 3
7:42 Part 4
8:48 Conclusion
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#WoW
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#MMO
#FinalFantasyXIV
#WorldOfWarcraft
#RPG
#VideoGame
#SquareEnix
#Blizzard
#ActiVisionBlizzard
#ActiVision
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So which games dungeons do you prefer?
I always had anxiety playing with other people. Ff14 really did help me get over that.
Now i just need to learn how to type fast with a controller and i will be all set 🙂
dam wow graphically is super outdated, they need to make wow 2 already, FFXIV spectacle and presentation is unmatched..
I've heard a lot that "FF doesn't teach you mechanics" from people that skipped some content and were saying that. Like the ATM. The earliest I saw this mechanic implemented, was super simple use in Cruise Chaser fight in Alexander Raid. And almost all difficult mechanics I saw in earlier dungeons, many going back to ARR, including optional dungeons like Sunken Temple of Quarn. So FF DOES teach mechanics via introducing them in dungeons and raids and then expects that players have cleared the content and goes with that. This is a smart design for the game that is based on player's understanding on how people progress it. There's almost no BS in the game. Well, there is, but most BS mechanics, like AOEs all over the field are either circumvented or give players enough space to breath and made to induce panic in them. And while I really wish there was more Harder dungeons (With same approach as to Extreme trials or Savage raids), I still prefer this mechanic over WOW. The only thing I miss from ARR – it's a more open-ended dungeons like Brayflox's Longstop, Sunken Temple of Quarn and even Thousand Maws of Toto-Rak where objectives can be different and main thing isn't just "Get to the boss and kill it" but more added to exploration and puzzles. I mean, we had a fun boss-fight dance on Bardam's Mettle and Math Exam in the Ridorana Lighthouse in Stormblood, but I feel that this is just not enough. Especially in Shadowbringers. Although I must admit, ShB dungeons are most tight combat encounters I had in FF games and bosses are incredibly fun.
I miss the older WoW dungeons where you had to use proper CC and tactics even against trash, even with M+ it's just AOE-fests with rotating interrupts based on an add-on telling which mob to interrupt.
FFXIV has had dungeons with more difficulty but it's in very select few dungeons and the price for making a mistake is just having a much harder fight with a trash mob group or two.
I recall two dungeons in Shadowbringers that have a situation matching WoW's, the first requires the Tank to stop it (Interject) and another being a quick DPS check. You don't wipe either way, but the healer has to work harder to keep you alive if the scenario isn't dealt with swiftly.