Worst Experiences in FFXIV So Far



Here are the very few bad experiences I have encountered in final fantasy xiv so far 🙂

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50 thoughts on “Worst Experiences in FFXIV So Far”

  1. Eyes of the Creator is the defining moment where you discover the limits of your patience and compassion.

    Eyes of Creator has revealed to me that I take on my own personal responsibility for success or failure. I'll try to explain the mechanics and see if we improve but not type much else, much less how I'm feeling. If I don't see any improvement, like any improvement, in 3 or 4 pulls, I usually give a half-hearted gg and leave myself without venting on anyone else.

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  2. Somehow most of my raids when I played it (I stopped at the end of heavensward) consisted of people either straight up calling me a r*tard or just calling me an idiot because I was a bit slow and like, I never played an mmo before this. And I play on console so I cant quickly reply.

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  3. Aurum Vale's first area is so messed up lmao
    It's one of the dungeons that are left over from the old fucked up version of XIV, and then the strat was putting every single mob to sleep and rushing and to the boss

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  4. You can always pull wall to wall if your healer is doing your job and you are managing your CD's properly (Except some ARR dungeons, like the first room of Aurum Vale etc). If they pull for you more than you went for and you die it's either because they cant press their buttons or you dont have any CD's because you mistakenly used too many before.

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  5. You can always wall-to-wall pull if your healer is competent and well geared. Always. Even if you don't have any cooldowns.
    If your healer is doing this it's their way if telling you they are able to heal yor through a wall to wall pull. A competent tank is perfectly capable of handling this situation without anyone dying.
    You have no right to be upset until they fail to heal you thru a wall-to-wall pull that you started.
    Also you should never be without cooldown past like level 70ish. If you are burning thru them that fast you are probably stacking them, which you shouldn't be doing.

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  6. just my 2 cents. some context – i've leveled my tanks and healers via dungeons only.
    even if your tank does not use cooldowns, your healer should be able to outheal the damage if he/she is over geared. if the party wipes tho, that should be a sign to tone down the pulls already, but thats a dfiferent conversation i don't want to put down.
    it depends on the dungeon too. if it's the old version of ARR dungeons, pulling wall to wall is just asking for a wipe (satasha for example).
    tldr; all dungeons stormblood onwards are very doable with wall-to-wall pulls, not so with heavensward and below.

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  7. you dont need to sacrifice your desire to go in blind for extreme trials my man, if you see a party finder up that says "blind run" or "some of us are blind" they are not going to be worried if you know absolutely nothing about the fight, you can even set up your own pf and say "blind run lets go" and people will join, see how far you get, i do this often for new trials and its great fun

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  8. you can't talk worst experience in ffxiv without mentioning aurum vale haha. i also main tank. aurum vale should be every tank's worst experience, especially if you do DRK, the squishiest lvl 50 tank. you just have to do one at a time. whenever non-tank pulls more, just run back to the main entrance. at least if someone died (which happens frequently), they will be able to get there quicker

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  9. Personally, I hate being tank in ff14. Why? not because of mechanics, not cause the tank jobs are complicated, but because being tank with other players expect you to pull more and whatnot.
    I suck at tank because I'm still figuring out which cooldown works on mobs or boss, but the experience of being a learning tank is worse when you picked up the class after losing the sprout icon. Because I have no sprout icon, even if I say I'm a learning tank, other players expect you to know which action to use. I've had the unfortunate experience with a similar vein as you mentioned, where a dps has the gull to pull more when I've already said I'm still learning/relearning how to tank. Only to get blamed for not gaining enmity when the mob chases after said dps who pulled them in the first place.

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  10. Healer rescue ironically is the most toxic thing in this game, outside of someone making a unnecessary comment. they really need to remove it, in a mechanical and endgame sense its rather useless because people should know whats going on already and a healer shouldnt have to result in using that ability. so yeah I totally feel you on this, and i only play DPS, and i cant even count how many times healers think its funny to rescue you into mechanics or doing as youve said in the video pulling the mobs and the tank along the dungeon. its a terrible experience to see a sprout tank doing their best, and they are being kinda "forced" to pick up the pullers weight. its supposed to be a team effort in dungeons we shouldnt be doing this meme of "oh yeah dungeon pvp!" no… its not good for anyone.

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  11. I agree on the anyone that runs ahead AND pulling more than what the tank is comfortable with is a bit rude, honestly just ask, lot's of new players these days asking is just so much easier instead of bubbling in frustration. I play a lot of healer and I run right beside my tank just in case I get the aggro first on some mobs by trying to apply my dot on while running but since Im right next to him his aoe will hit it no harm done, in fact its minor but if I get hit I save a couple blows from the tank I won't die outright from some hits.

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  12. I had also seen enough people wanting to do from ARR to EW blind and Minimum ilvl in the Party finder itself, can even start it yourself or join a discord that encourages raiding or some such or with some luck a free company. Truly you arent not forced to look at a guide even though i know it feels that way take your time! Enjoy the game it rewards patience especially the MSQ.

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  13. ”They had the mentor thing” well yeah there was the problem. Mentors on average are clueless compared to what you might believe when first seeing them.

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  14. I've been tanking for 6+ years, and I also have a reason to not pull more and its usually those reasons you mentioned. Most tank players hate ppl pulling and taking our job. Its not even exclusive.

    However, sometimes depending on the healer, they have cds too.

    However, you can use ramp + shadow, depending on a pull (if its big).

    A9, I hope as the main tank, you didn't ignore Faust and kept hitting the boss. A9N does a lot of damage and faster that add dies the better. The boss has no cleaves during Faust phase.

    What I question mark over is people waking up the spider that's already down. Like ok.

    Why do you feel recording someone's anger is ok? Do you know them? Their struggles? What if they have ptsd or are autistic, so it's more of a meltdown (which are like seizures)?

    Don't bully people for emotional dysregulation, please. It could have big consequences and it doesn't make you a better person.

    Pay attention if they actually are attacking you personally or just say something you dislike. Emotions aren't wrong. It sucks. Its better to try to calm them down and defuse than recording. That comment about the recording IS one of the reasons for me disliking 14 community. Thanks, bro.

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  15. everyone had to learn these things even the mentors.
    I had this one guy argue with a mentor on how things should be done, they even came with a macro. we wiped 3 times following his macro but he was failing his own mechanics and left. mentor had to maintank most of it but one of the dps had to sacrifice themselves to eat a buster and eventually we cleared it on a party of 7.
    point i am trying to make is you have players who demand you play their way and you get players who drop hints and let you figure out the rest for yourself.
    mentor with over 810 days in playtime, 6k commends and been off and on since 2014 arr release. its just a game and play it how ever you want, competitive or relaxed.
    but hey, if your looking to arc some up, compair them to sword art's kirito and they get so bent out of shape (i donno why).

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  16. Agree on everything here, on wall to wall runs, it depends mostly on your healer except (as far as I’ve experienced at least) if you’re a warrior, legit saw multiple times a warrior doing wall2wall without the healer and not dying lmao

    also little tip for aurum vale but unless your healer really suck if you stick to the left side when pulling the first room and bring them to the room boss, the damage will be fine since the other half of the room won’t notice you, same thing for the big pack before the second boss just stick to the left side and try to avoid the two wandering adds, bring them to boss room and ezpz, I do that everytime now and half the time people say “Oooooh this is how you’re supposed to pull here” cracks me up everytime 😂

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  17. That Alexander fight is hard to explain, I finally got how it works but it took me a lot of wipes to figure it out. I had a similar experience where I told the group how the fight would work and someone else else also tried to explain, but did it wrong and everyone followed him and we wiped twice and still didn't listen to me so I ended up having to leave.

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  18. I'm also a tank main (Gunbreaker primarily), and the whole healer pulling and rescuing me into more groups has happened a fair few times. Almost everytime I've died, I've pulled 2 groups and no more because that's what I can do right now due to my lack of cooldowns, gear or healers lack of gear, don't step on my toes otherwise we will wipe. As tanks we know what we can manage, usually.

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  19. Yeah, most of the time the tanks die to big pulls because the dps isn't high enough, the tank CD's fall off before the mobs are dead. At this point the healer would need to gcd heal, but they tend to tunnel thier 1 button rotations. Then yell at the tank when they die. Not to say there aren't bad tanks out there, but this is the most common reason I have experienced wiping.

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  20. That's how duty finder works, chance to meet good people also rude people. Even for FC, some random FC invites u to join them but they literally just don't care any chats from u, like, why u invite if u don't care? Just to increase ur FC members?? Nonsense

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  21. I met some tank players who are level 90, but aren't even pulling wall to wall, not managing cooldowns properly, and both tank and healer are still dying. If it weren't for the DPS who both had REZ abilities, I doubt we would ever have finished that dungeon. One of my pet peeves with some tanks is the inability to manage cooldowns properly.

    I mean at a certain level, tanks have so many mitigations. So I find it suboptimal to not do wall-to-wall pulls if everyone is sufficiently geared.

    Even at level 90, they don't know that arm's length is not just an ANTI-KB skill. Neither do they use reprisal on mobs, because they probably don't know reprisal is also an AOE mit.
    Healer's job is not there to be someone's personal nanny. If everyone in the group took turns in helping out mit, do optimal damage and manage resources, doing wall-to-wall pulls is actually manageable. The only time I'm fine with tanks not doing wall-to-wall pulls is in Aurum Vale or if they're undergeared / healer is undergeared. Otherwise, it's resource mismanagement. I do wall-to-wall pulls 90% of the time, and there are some runs where I just need to pop invul. It's there for a reason. Especially if everyone is sufficiently geared.

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  22. Reddit really needs to grow up and get over rescue.
    So what if the sage runs ahead to gain dps for free? So what if someone does something funny and kills their friend 2 minutes into a fight? So what if they rescue you into the next pack? If you're not dieing or blowing every cooldown at once then it should be you keeping up with the healer.
    Don't pay my sub applies to everybody, not just the one person that feels offended because somebody else is playing the game in their own way without wasting time.
    This also applies to tanks shirking to kill others. Its funny, so what? Get over it.

    Accept the res or leave the group.

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  23. On tanking/healing – make sure to set expectations, especially if it's your first time in an instance. People will usually slow the fuck down if you're new. Healers are sometimes very overconfident in their abilities and don't actually look at party gear to determine if the tank has enough vit or if the DPS are capable of burning trash fast enough to not exhaust the tank's CDs. The other way (with tanks overestimating healers) also happens and is probably even more common simply because healer gear is much more important in dungeons. Also using 'rescue' like that is technically against ToS so if they do it, tell them to knock it off.

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  24. After maining Healer for years and now tanking quite a bit, I find it really just comes down to communication, and then peoples willingness to adapt. If you, as a healer or tank, don't feel confident, right at the start of the duty, Speak Up!. Tell your group you're not too familiar with your kit and want to start with small pulls, and if all goes well then you can move on to bigger pulls. You could even approach it another way, and say that while you're not very comfortable with big pulls, you'll try, but if things go really bad you'd like to switch to small pulls. In my experience, saying one of those things usually encourages your group to try a little harder, or at the very least, sets some expectations. After that it's really up to the rest of the party to see the reality of the current situation and adjust accordingly.

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  25. Most times long time experience doesn't mean you're good. Being unaware of the groups current status, like low mp or a under equipped tank etc. has to be taken into consideration before doing these things. If a healer pulling more and causing a wipe this clearly shows a lack of consideration. So I think that's a misstep from the Healer, even if they themselves are convinced they did everything right. Like you can already tell, even though the goal is being fast- sometimes slowing down for a moment can end up being faster under certain circumstances. A wipe for whatever reason is slowing down things way more.

    Newer, less experienced players exist. And I think you're a good player if you can tell that. Of course aiming for the best performance but without taking your group into consideration is just bad ego play.

    I don't think arrogance and long time investment makes a good player. It's understanding of your surroundings, mechanics, rotation and team together. c: You might clear an ultimate with a group you know and you might be good with that- but a really good player can adjust themselves to more than one situation. At least a person doing that would seem more competent to me than a person just being really good at one Duty.

    Its like when a tank dies for something you couldn't prevent for them. Everyone immediatly rezzes the tank, watch the dps die and then dying themselves instead of thinking like: the dps is currently the only thing keeping me from dying. I better keep them alive and get the tank when I can. Which is certainly possible provided there isn't a big tank buster coming right ahead with one dps left. I think it's important to evaluate a situation itself instead of just doing what is recommended on paper. Think outside the box and such. The tank in your story reflects really well that they weren't doing that haha. Having extended Awareness might be a good way of describing what I view as being really good. ^-^

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  26. Here’s my advice to you , as I’m a tank main who does all content.

    If you’re doing a big pull in a dungeon, remember to use reprisal on the mobs when you grab them all together reduce their damage. , and use your knock back skill, “ arms length”. It helps slow down the enemy attack speed.

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  27. I main pretty much all the tanks and healers in ffxiv and I can say (with a few exceptions), you can pull wall to wall on every dungeon. However, there are notible things to consider like team comp and efficiency and avoiding stray mobs.

    Imo, you can still wall to wall satasha, even through the clams and firey sprite mobs.

    Bardam's Mettle's first wave is difficult to wall to wall since you will more likely need to time ur invuln really well with ur healer for it to work well; not impossible, but high risk of wiping.

    Braydlox's Longstop also has a big wave up to the second boss but thats pretty doable so long as u take the long way round and properly mitigate and aggro control.

    So long as healers know what to expect, most of the time, they can manage to heal a tank that isnt even properly mitigating. This doesnt include tanks who just stood in an aoe that would literally one shot them. Healers that are new to content or undergeared generally play passive enough to not forget to heal. I take alot of these things into consideration when i tank ofc and adjust my pathing and speed accordingly. And i dont really get rescued too much unless it was a misclick. As for healing, I only really need to use ogcd heals and maybe 1 or 2 hard casts if i need it. Most of the time, adds will die before they deal lethal damage.

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  28. Man your experience is the same as me as a gunbreaker for me 😭. Crazy because I been playing basically the same time as you didn’t even know you played ff14 and I been watching you for awhile too

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  29. i always check the healers to see if they are new or low lvl ect or if i heal i check tank to see if they are new or low lvl or if they have any 90's ect.. I have a macros saying "feel free to pull but make sure that the healer is ok with it first, but if you do bring them to me to my aoe" then im not chasing to get agro, healer isn't chasing to heal and everything can run smoothly. Im used to trusts to learn dungeons mechanics and if you run trusts as heals ,dps the tank will take agro of you rather than run ahead of you. if im healing i will say don't take to much if im not sure of myself because last thing i want is a gp wipe… if i feel confident enough ill say pull more or as a tank and the healer is struggling ill pull less… i can adjust to my gp . I do not use sprint to get there faster that pisses the feathers out of me when a tank does that. No point you can't go any faster through dungeon if you cause a wipe.

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  30. Yeah, the magic bubble of how great the FF14 community is that people try to sell you bursted very early for me when I was called a trash healer and was told to uninstall in my very first dungeon.

    The community is just as bad if not worse than in some other PvE games. Just because there's some super negative outliers like with WoW that overshadow everything else in terms of how bad the community is it doesn't make the FF14 community "great" by proxy. The negativity levels are just as in any other PvE game. I'd argue even worse than in some.

    The FF14 community is just very good at patting themselves on the back and letting everyone know how supposedly outstandingly great they are, while in reality they are nothing special and in some departments even one of the worst communities I've ever encountered, for example in their overzealousness about their game.

    The game is nice, but the community is just as good/bad as 99% of PvE game communities.

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