World of Warcraft VS Final Fantasy XIV – Reacting to FFXIV vs WoW Raids by Quazii



Make sure to check out Quazii the creator of the original video!
video: https://www.youtube.com/watch?v=_Ysm-jlXeZs
channel: https://www.youtube.com/channel/UCbvPkKY6RIhQyo3jMRVQusA

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Hey guys! Recently watched a great video explaining the differences between raiding in FFXIV & WoW. I think I have a really unique viewpoint on the situation with my experience in WoW & FFXIV raiding.

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19 thoughts on “World of Warcraft VS Final Fantasy XIV – Reacting to FFXIV vs WoW Raids by Quazii”

  1. Thanks again for reacting to my video Max. Never in a thousand years, I would have thought I might appear on your stream somehow.

    Big fan of your content every race to world first. Learnt a lot from your reactions as a world first raider, was immensely enriching and humbling for me 🙏

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  2. 30:00 The implicit downside being the fact that no jobs in XIV have anything unique/interesting to bring to the roster to allow for this kind of expression. The only exception to be the new SCH ability that might go totally unused, or cause more problems than it solves. Or, Square simply removes it because of the huge backlash it's received (wrongfully) for not being a pretty reskin of "move that does damage*.

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  3. Wow raids are made assuming the playerbase has addons. That doesnt mean they are easier because blizzard raises the difficulty to accomodate addon support. But the argument here is not that addons make wow raiding easier or that world first guilds dont use or need addons. The fact of the matter is that the requirement to have raid addons makes the raiding scene for the majority of raiders objectively worse. These are the things that an average raider has to deal with:
    1) They add an artificial layer of difficulty to the game. Not only does the average raider already have to know their class, their rotation, the boss mechanics and how to position themselves in raids as well as of course actually finding a raid team, but now they also need to keep their addons up to date.
    2) Blizzard is unclear what they allow addons to do. Your archimonde example was the perfect proof that blizzard is willing to remove information sent to addons when they think it interferes with their raid difficulty. In 7.1 we lost the radar feature to determine our location on the map because wrought chaos was solved via addon and blizzard didnt like it. What is to say that they won't remove other features in the future as well.
    3) Blizzard is relying on an outside source that they neither support or pay to fix their problems and then they balance around the influence of these addons which they have no control over.
    4) You start playing the addon instead of the raid encounter. Go here, use this, click button, go to marker, "run away little girl". There are encounters you watch your addons 90% of the time instead of the boss.
    And yes this is all WITHOUT making the game easier, like you said but it makes the game WORSE.

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  4. uh. idk how much WA actually helps. honest to god a lot of times it's just extra screen clutter that i'm never going to look at and learning the WA strat takes just as long as learning a none WA strat which is usually yoloing.

    i remember star auger. and the addon actually fucked us harder than anything else. like seriously how hard was it to just not use movement, stop casting and fucking move to the other dude. or better, have the raid leader just call people in? we had the addon and the guild imploded because people can't do mechanics.

    also asking for MoP classic? MoP classic anyone? best expansion in all of wow ecks dee?

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  5. It's not a clear win regarding the music. The one thing I remember from the TBC CE DVD was the audio director's philosophy that the music should be felt, but not noticed. I get where that Youtuber was coming from, having grown up playing Final Fantasy games in the 90s, and I love JRPG music in general. You do a track by track comparison, and Final Fantasy XIV songs stand better on their own for sure. But I'd argue that WoW does a better job at overall sound design in how the score is used, because their sound team absolutely nailed what they were trying to do.

    I guess in the end though, it's just different goals. You see it with Japanese games in general where the soundtracks really stand out and are cranked up in volume, while western video game soundtracks are much more cinematic and don't attempt to overtake the game. I never did play FFXIV past Heavensward, but my recollection was the music was super noticeable, as is the case with JRPGs in general, but it either got old after hearing the songs for the hundredth time, or it took me out the game, especially when they played old songs from previous games.

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  6. 29:45 I know it's anecdotal, but our WR 500 Guild did this with a WL, a Shadow MD and a disc MD, with the occasional, healer goes with the debuff together for a normal dispell when something went wrong (or something like a Beckon interfered). We had no problems with this strat, but I can see a 3 WL setup fucking up the order constantly. Our WL was just always the first, that worked.

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  7. WoW is poorly balanced, for bosses & player class specs, so there's always so much meta specs being required. In FF14, there's really only one meta for prog: RDM and only for the rezzes.

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