Why you should RANGED DPS in FFXIV DAWNTRAIL!



Welcome to our latest video where we delve into the realm of ranged DPS in Final Fantasy XIV, particularly focusing on the Dawntrail expansion. Are you torn between which role to play in your next FFXIV journey? Are you curious about the advantages and unique gameplay experiences that ranged DPS jobs offer? Look no further!

In this video, we break down the compelling reasons why you should consider playing as a ranged DPS in Final Fantasy XIV’s Dawntrail expansion. Whether you’re a seasoned player looking for a fresh perspective or a newcomer eager to explore the diverse roles available, this guide has something for everyone.

From the unparalleled flexibility of jobs like Bard, Machinist, and Dancer, to the strategic positioning and support capabilities that can turn the tide of battle, we explore the intricacies and nuances of ranged DPS gameplay. Discover how these jobs contribute to party synergy, enhance raid dynamics, and excel in both solo and group content.

Join us as we discuss the exhilarating gameplay mechanics, powerful abilities, and dynamic playstyles that make ranged DPS jobs a compelling choice in FFXIV: Dawntrail. Whether you prefer raining down destruction from afar, weaving intricate melodies to boost your allies, or utilizing advanced technology to outmaneuver your foes, there’s a ranged DPS job waiting for you.

Don’t miss out on the opportunity to elevate your gaming experience and make your mark on the world of Eorzea. Tune in now and embark on an epic adventure as a ranged DPS in Final Fantasy XIV: Dawntrail!

#FFXIV #FinalFantasyXIV #Dawntrail #RangedDPS #MMORPG #GamingGuide #VideoGameTips #FFXIVCommunity #GamingAdvice #GamerLife

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15 thoughts on “Why you should RANGED DPS in FFXIV DAWNTRAIL!”

  1. I will never not misspronounce machinist facepalm you guys still love me…right ?…..righhhhhtt? Good hit that subscribe button and lets move on together ! Also if you want to be included in future videos make sure you join the discord ! NOTE – Sorry for fucky audio balance again, partial deaf but im trying

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  2. I still wish they would've called Machinist "Engineer" instead, because I don't doubt that the 4th phys ranged (coming in 8.0 most likely) will be something like Gunner or Corsair (I DON'T CARE IF IT'S COPIUM), and frankly MCH spends most of its time pulling gadgets out of their ass instead of actually using their gun. They even pull a second, completely different gun out of nowhere, functioning as a shotgun for their spammable AOE button. WHY DIDN'T THEY JUST USE THE ACTUAL GUN FOR THIS ANIMATION?!
    Anyways, Viper has set the precedent that it's okay to "re-use" certain weapon types so long as they're held differently or come in unique sizes.

    How you pronounce it is fine, honestly, because it reminds of me of "machina" from FFX.

    Also: You say Dancer has unmatched mobility, but I argue that Ninja has even better mobility than Dancer thanks to +10% movement speed, two charges of Shukuchi, and the gap-closer button that is Forked Raiju. You may not believe me, but during the Llymlaen fight, where she knocks the whole party back and you have to run back to her dodging mechanics down a tunnel of water? Yeah, I skip those mechanics completely, so long as I remember to Raiton first.

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