Why Sage? – FFXIV Endwalker



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9 thoughts on “Why Sage? – FFXIV Endwalker”

  1. One thing I've always wondered on optimizing for sage is tauochole. A strong heal plus 10% mit; I guess it's strong for dungeon content but I was hoping it'd be more useful in raids. As it stands, sage should use it for it's healing potency, but the 10% mit is weird because in most cases the mit is only good against boss autos, because most content involving things like double tankbusters where taurochole would shine, don't let it work because they're designed to be tank swapped due to vulnerability debuffs.

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  2. Ahh a fellow man of taste! I really enjoy SGE. I'm a casual(ish) player and played healer occasionally last expansion, mainly for quick queues when I didn't have much time to play. Now, with SGE, it's my go-to job despite being a DPS player in my heart.

    Definitely still has it's problems, but I really like the kit. I wish that they had some more abilities similar to Chloromancer in RIFT (my favorite healer when I played it) it's a super similar style but some of the abilities were really cool, like a debuff you put on an enemy and anyone that attacked that enemy would be healed (like Bloodwetting, but a debuff), a debuff that causes the enemy's next attack to heal whomever it hits for 200% the damage dealt (I realize that doesn't really work in FFXIV), DoTs that trigger their version of Kardia, channeled ability that does damage and heals, and even attacks that do less damage but heal more.

    Regardless though, really fun job. My new favorite.

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  3. Astro is my favorite for how busy it is and for having multiple thing it can do. My only issue with Astro atm is just MA being useless most of the time and holding Light speed for bursts instead of movement. I would love 2 charges of light speed to make it more flexible

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  4. Sage is an absolute monster in Dungeons. I would rank healers for dungeon content: SGE, WHM, SCH… and somewhere in the back, AST. AST rocking the weakest AOE spell, and the only one requiring a target. Which is gross, since it has the most going on oGCD wise.

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  5. I’m like you in that Scholar was my previous favorite healer, and Sage is now my favorite healer. My reasoning however is a little different: Kardia’s automation.

    The two healers are pretty similar except that Kardia is a set it and forget it ability, except when it’s not. Being able to flexibly move it around to target whoever needs targeting is fantastic. Soteria works wonders with it as well because it is so much simpler to manage than Fey Union, and isn’t linked to the Faerie Gauge as a resource. It seemed like every time I wanted to use Fey Union I’d have to manually target the tank and activate it, and hope that I had enough Gauge for that to actually matter.

    Not that I never had 100 Faerie Gauge for the most part when I wanted to use it, but it was pretty frustrating when I’d Fey Union someone, use up all the Gauge because I forgot to undo it, then want to use it again only to see I’m only at 30 Gauge at that point and making it far less effective than I wanted.

    After Kardia/Soteria’s much more intuitive design, the second reason I like Sage more is the slow charge nature of Addersgall stacks and that the stacks are explicitly only used for healing. It always felt bad to even use Aetherflow stacks on anything but Energy Drain, even knowing that sometimes it was necessary and correct to do so. I think this could be a simple fix by the job design team, but may remove some of the complexity of Scholar which I’m not sure is a thing people would appreciate. Anyway, my fix would be simple: make Aetherflow give you 3 stacks of Energy Drain to use, separate from the healing parts. I dunno, call them Aethersting or something. Or just Energy Drain stacks. You’d have to adjust potencies perhaps, but the usage of Energy Drain is still the main reason I don’t like Scholar. That choice sucks, and Sage doesn’t make you choose. You use the stacks for MP or healing only.

    I actually dislike Eukrasian Dosis, and would prefer it was just a separate button like the other healer have. I understand why it’s there and it feels right from a lore standpoint, but I still don’t like it.

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  6. As a scholar main in both casual and savage las expansion I also have shifted into sage. Sage has become my main for all kinds of content currently. At least for me the biggest reason for the shift was the fun/visual stimulation factor scholar was lacking in more casual play. Like scholar can do anything healing and mitigation wise but I wish they made the entire visuals from the dps side more appealing. Ruin as a movement option feels so outdated animation wise. Same with energy drain. And the entire "have to use etherflows before overcapping" feels off when you using it an ability that looks so underwhelming. The entire kit of sage merged my love for barrier healing with a super interesting and visually stimulating dps kit.

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  7. Sage is at least 2x more fun than scholar for me. I like the faerie concept, but find healing tanks in dungeons to be a pain…I wish aetherpact was better or just more efficient.

    All that said, I like dungeons, so it's a pity FF14 dungeons don't have much depth to them, both in clearing and reward; suppose the same can be said for all light party dungeons. I'm interested in seeing how the new dungeons play out, but I always think about doing M+ in WoW and wish I could do similar in FF14 and don't think they will be close.

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