Which MMO Should You Play? | WoW vs FFXIV



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In today’s video I discuss whether you should play World of Warcraft or Final Fantasy XIV Online, after playing both concurrently for a month.

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21 thoughts on “Which MMO Should You Play? | WoW vs FFXIV”

  1. I think the most important thing that can be said is that if you play WoW, you have probably bounced off of a lot of MMO's. Those games that just don't have the right hooks. Well, with FFXIV's rise you now have two games with those hooks, you can get really stuck into and enjoy. Thick grats to everyone.

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  2. 9.1 ruined thorghast. The score system is cou ter intuitive to the gameplay. I want to rush it and skip all powers because i can still kill bosses. But now that doesnt give enough score to give me next level and the score is not shown ingane with what you have to do. No plzz just remove thorghast. Its the worst system they have ever made.

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  3. The LFR raid on Chromie time is something I want so much! I am not going anywhere for WoW because I'm here for the story, but I'm a filthy casual who never got to experience some of the raiding and being able to go over the story again in a way that makes more sense was the main thing that got me excited about Shadowlands. But it still doesn't let me experience the whole story because the raids are missing!

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  4. Stopped and unsubbed wow for the simple reason that Im having alot of fun in FFXIV. Not because I have wow but because Im enjoying myself playing FF.

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  5. I just spent prob a hour and a half doing hardmode veteran dungeon content in ESO and it was challenging and very fun. There was a lot going on and dps checks. There was cc and interrupts that needed to be done. Then almost every dlc dungeon has achievements with cool rewards for doing them in HM and speed runs with no deaths… which is hard to do prob harder then doing mythic 15’s. The rewards are dye colors for dying your gear, titles, personalities that change your actions and idle stance and motifs drop that give you appearances for your transmog.

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  6. It’s not catering to casuals FF14 has a philosophy that making a mmo is like the devs are the government and the players are the citizens, and if the citizens aren’t happy then they will move to Canada. That’s the actual philosophy FF14 used and look how it payed off. Blizzard used the philosophy of we are the we own Azeroth and your gonna deal with, and pay your taxes while we reign tyranny.

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  7. I’m not completely sure what your thesis was but I don’t think adding a variety of activities to a world is “appealing to casuals” it’s just building the world. I was a hardcore raider through TBC, took a break, came back in BFA, and still wanted all the same world-building things that FFXIV and XI had made. And two camps of people shouting can still have those valid points to sift through. You can think it’s an issue that some things are easier than they should be or to the point of not spending the effort (depending on what motivates you) as well as wanting MORE transmogs, class fantasy, and more in-depth crafting.

    I don’t even think WoW needs to mimic FFXIV but damn if they could knock a couple features out of the park and add them it would do so much. I thought that’s where they were going with WQ and thought they’d mimic GW2s open world model a bit.

    Obviously, play what you enjoy, I’m really loving red mage and all the single-player games I missed, but as someone who loves the Warcraft lore and abilities, I’ve gotten bored with the gameplay loop and weird mechanics. I want them to do better so I can come back to the world. Do a bunch of stuff when it’s not raid night or if I can’t raid due to time I can still go do something else enjoyable. This expansion and the story also don’t feel as big as the stakes implicate it should be.

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  8. You know, I do think FFXIV serves both it's casual and it's hardcore communities better than WoW does for either. It seems to me that Blizzard seem to want to merge their two audiences too much. They put in convoluted power systems to try to slow down the hardcore so they can't get too far ahead, and then add a catch up system a few months later to try to close any gap that managed to form in spite of those systems. At the same time, the concentration on those systems takes resources away from their ability to add a breadth of casual world content which is the thing that would ACTUALLY make casual players happy.

    Meanwhile over in 14 the hardcore raiders are mostly happy, at least WAY more happy than the equivalent crowd in WoW, and the casual players all love it because they don't feel like they are being funnelled into hardcore content as there's so much more to do in the casual world.

    Bliz just needs to accept that there IS a skill gap, and ALLOW THAT TO FUCKING HAPPEN. STOP trying to force everyone together. Allow players to play differently, and be rewarded differently. People do actually like that.

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  9. You know something is wrong with WoW when one of the best things that could had happened to the game was the removal of several years of content.

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  10. Darrowshire Vanilla WoW is releasing 30th July with patch progression, updated pvp system with no honor decay, no world buffs in raids, zero tolerance for botting and much more. 4000+ discord members and rising.

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  11. My biggest gripes with WoW is the story. It was the epic lore that got me hooked in the first place and what they did with it after Legion was almost painful. I'm one of those persons who read every quest, every speachbubble, reads every short on the webside, buys and reads all the books… The lore was pretty much my fuel to keep me going in this game since my office laptop wouldnt allow for much else. I started raiding in BfA, and though this expansion had some fun elements like the new questing zones, raiding took away a lot of my fun. I do not like timed content which is why m+ is the death of me, I'm no fan of RNG (getting the same bracers out of that weekly chest three times in a row are a killer for my enthusiasm to be sure…), and like I said, the story took a turn that made the game I fell in love with (you know what I mean…) unrecognizable. Add to that the endless grind: once you got it done, another patch drops and you can start again. Then Essences were added, I had to do PvP (which I hate from the bottom of my heart) to get one of my BiS. Corruptions were added which either made you a god or a weenie, depending on whether you sacrificed enough to RNGesus… and sometimes not even then.
    Its funny: when I was casual without a care in the world I had so much more fun than when I started raiding… and raids and dungeons are said to be the best part in this game. I cant agree…
    In FF14… I dont know… Maybe its the feeling of impact that you dont have in WoW: your character there is… yeah, nobody knows who or what you are, not even the devs seem know. You're either a grunt, a commander, a hero, or champion, but dont expect any NPC to recognize you when going into a new expansion (apparently, when you save Jaina in the Maw she later tells you she was saved by some Maw Walker or other, not even realising that it was you – how weird is that?).
    You can argue that its the community that matters in WoW, thats its completely irrelevant what this or that NPC has to "say". That gameplay is everything and that the lore is so random and fragmented, who gives a d***? Thats legit, but for me, its not enough. Plus, the community itself is not the best to put it kindly, so the argument that is matters falls flat…

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