What is Japan saying about the Mod Controversy? #FFXIV



Things are happening, so time for another bite-sized episode! Wild that we have to deal with people who think this mod is a good idea in any sense of the word, but here we are.

Sources: http://blog.livedoor.jp/umadori0726/archives/62075283.html
https://x.com/eorzean_info/status/1877944315387011264
https://www.hd.square-enix.com/eng/company/customer_harassment_policy.html

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13 thoughts on “What is Japan saying about the Mod Controversy? #FFXIV”

  1. I'm still just flabbergasted someone signed off on sending account information to potential problematic users, as part of of protecting users from said problematic users. Like, bro…

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  2. I don't think an Anticheat will stop this because the data is coming in client side so they could scrape the data without getting caught pretty easily. SE needs to change their Blacklist system to either be server side or do something else so it doesn't show your account ID. At most they can IP ban, but people can change their IP. They've used trial accounts to show the program off so we don't know their main account.

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  3. 2:35 #20: If they implement a real mouseover feature into the game (N O T the macro version we have now), I'll be happy af. WoW already implemented a base game version with Dragonflight (again, not macros) after players needed addons for it for so long

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  4. I hate that people are blaming mod users as a whole. Even the mod users, hell especially the mod users dont want their alts revealed. If you just log and raid you dont have much to worry about, or even just msq andys. Everyone else has a lot more at stake

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  5. I feel a big thing that we really need to shift is that the vast amount of people who use 3rd party tools, don't really understand what it is being used.
    There is a strong difference between mods, addons and plugins.
    Most people who use plugins think of them in the same way they think of addons (like in WoW), but these are not the same thing.

    Plugins have open access to anything and everything, there is nothing that can be done, to deny access for a plugin to anything, or to limit capabilities in any way when this is running through a generalised plugin loader like Dalamud.

    Addons on the other hand are limited by an exposed API, since they do not directly interact with the game executable. The vast amount of what people use plugins for, can be done by addons, without any of the risks that come with plugins if SE implemented an addon API, but the team behind dalamud exploit this lack of understanding in the community to keep themselves defended from controversies like this.

    If you want an analogy for the difference.
    Imagine the game as like a bank.
    An addon is like someone walking up to an ATM and using it to be able to extract and use information in controllable ways.
    A plugin loader is punching a hole in the wall and putting a dude inside who will pretend to be the bank and do things on your behalf, and a plugin is instructions given to him to do on the inside.
    No amount of obsfucation or encryption would have helped in this situation, because to be used at some point the data is going to have to be in useable form, at which point a plugin could grab/make use of this. There is no way around this as long as plugins exist, and the idea SE could have done some magic different approach is copium from those scared they'll lose access to plugins they like (again because Dalamud hides behind this instead of doing any basic protection in their own loader to prevent it, or petition for addons)

    We don't have Addons in XIV, but if we did, the vast amount of these issues would not occur, as the only people using plugins would be those trying to cheat or do stuff like this. Sooner we get an anti-tamper enabled in engine (I mean it already exists for the engine XIV uses) and an addon API the better.

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  6. From what I understand from other people the data is so plainly accessible in the memory that even if they had implemented an anti-cheat you could still retrieve all of this information so it's ultimately up to SE to do something about it. I don't think this adheres to the spirit of their intent with the blacklist system so it should eventually be resolved.

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  7. The issue with saying "just anticheat" is that you're telling the rest of the gaming audience to go back to WoW. Because WoW doesn't have this exact stalker plugin issue and yet still embraces plugins. It's the product of being in a competitive space against another top MMO that simply will offer a service the other MMO banned outright this time, instead of simply overlooking things like Dalamud launcher. JP servers don't have to deal with high latency problems that have been endemic to NA servers. It's why aoe and spells have slight lag to them. I know a lot of people who would flatout stop doing raid content because they wouldn't have the plugin that helps with reducing latency, especially with how tight hitboxes are nowadays. Again, it is more incentive to simply go to a competitor whilst SE is already in freefall due to DT's less than stellar user retention.

    With that being said, excellent translation as always!

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