What Happens After FFXIV Endwalker Leveling @BellularGaming | Gaming Kinda
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#ffxiv #leveling #endwalker
Outline
0:00 Introduction
1:00 Awesome Video
9:00 The Really Cool Stuff
15:00 More Epic then You Expected
22:00 Perhaps the most important part
30:00 Until the most Important Part
40:00 True Legends
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you touched on a very good point against making 6.1/7.0 a 'new player experience' and onramp that bypasses 2.0-6.0 (the amount of world building and player training that takes place in this content), but an even bigger problem with doing this, to my mind, is Duty Finder. Making Hydaelyn/Zodiark 'optional' so early into a new narrative would effectively bork DF, wouldn't it? They'd have to segregate duty finder between people choosing to start at 2.0 and 6.1/7.0, most likely drastically increasing queue times for old content and decreasing player counts. New players electing to begin with the new narrative arc would likely be limited to duties from the current expansion, effectively blocking them off from, what, 90% of the content in the game?
Now, to be fair, I could totally see them doing something like that… four, five years down the line, when we're 2-3 expansions deep in the new Saga and the sheer amount of content becomes overwhelming to play through chronologically. But I just don't see how they could possibly do such a thing so early in a new narrative launch.
I think the on boarding at 6.1 could work it would just be a heavy development thing to stream line new players with old players
Please DO NOT start onboarding at 6.1. The point of FFXIV is the whole experience. This is not WOW.
I personally would really, really hope that they reconsider their stance on new player on boarding. I love FFXIV's story. I played through all of it. But its so, so much. Even before 6.0 there is quite literally around 200 hours of content to play through to become current. If Endwalker is as long as predicted, that number will be around 230 hours, which is two Persona 5 Royals. Yes, the story of FFXIV is good, but even people who like story get intimidated when they look at that hour count.
The fact is that there is just a bloat point where the linear, required story of FFXIV makes the game too intimidating to play. Whether it is 6.0 or 7.0 or whatever, they will need to deal with this problem eventually. And there's a lot of ways to make that kind jump work both narratively and in terms of gameplay. Hell, the way that legacy players played ARR vs. "new" players is an example. If there was a time skip, or we were on a different continent/shard, we could just have parts of the story that are call backs for old players while still giving exposition for new ones. And they could even let players go back and level through the Zodiark/Hydaelyn arc if they want.
I personally don't think that 6.0 is the time to do that new player revamp, as the current content will be the conclusion of an arc that players wouldn't understand without prior context. But if 6.0 ends the current arc and the patch content sets up the next, it would be very feasible to streamline the new player experience for 7.0 gracefully, in a way that would be less arduous for new players while still being satisfying for old.