We're so back – FFXIV at PAX 2024 Live Reaction [Abridged]



Watch the full reaction here: https://www.twitch.tv/videos/2099223025?filter=highlights&sort=time

Twitch : https://www.twitch.tv/arthars
Twitter : https://twitter.com/ArtharsFF14
Instagram : https://www.instagram.com/artharsff14
TikTok : https://www.tiktok.com/@artharsff14

Clips channel: https://www.youtube.com/channel/UCUs4wy0S9L1wetu9J8VFdzA
VoDs channel: https://www.youtube.com/channel/UCzIm7G_iv9JPv61R1-_4fpw

Edited by youMadsin | https://twitter.com/youMadsin

#FFXIV #Arthars #highlights

source

15 thoughts on “We're so back – FFXIV at PAX 2024 Live Reaction [Abridged]”

  1. I think personally one of the issues about the fanbase on twitter or other forms of social media, is that loads of those people who never played the game before ShB (in this case, started playing around ShB/EW) and were too spoiled in the way the MMO is now. Therefore not agreeing with the actual veterans and their concerns about seeing their favourite MMO and its content get the feedback it did.
    I am glad to see Yoshi-P is now listening to those who are actually knowledgeable about having seen and experienced the changes from (1.0) 2.0>6.5.

    For once I am looking forward myself as well to the new expansion, this presentation here gave me hope again.

    Reply
  2. I just hope that all of that extends to healers as well. I'm tired of most of my role being to tell the tanks and DPS to heal and mitigate for me. Let me do it. It's my role, my job. It feels taken away from healers in Endwalker.

    Reply
  3. I am happy honestly, changes, challenges and actually having fun as a tank will be lit, i have a burst of joy when on roulette i get no melees on dungeon cause i can fck around and move the boss or just spin to win it, so seeing this is awesome

    Reply
  4. I think it's always much better for things to mess up or occasionally be shit than it always being the same. Something having a little too much health, or a mechanic not being too fun to work out here and there is fine when there's at least variety and risks going on. Instead of "Okay move out, okay move in, okay limit cut, okay exaflare". Complacency and apathy kills a game far more than frustration.

    Reply

Leave a Comment