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Arthars, llamatodd, Okaymage, Quazii, SarahJane chat about their FFXIV Dawntrail Media Tour experience, and their hopes for the new FF14 expansion.
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Arthars: https://www.twitch.tv/arthars
llamatodd: https://www.twitch.tv/llamatodd
Okaymage: https://www.twitch.tv/okaymage
Quazii: https://www.youtube.com/@QuaziiFFXIV
SarahJane: https://www.twitch.tv/sarahjane
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Twitter: https://twitter.com/imquazii
Instagram: https://www.instagram.com/imquazii/
Discord Community: https://discord.gg/8kjGw7xmKM
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00:00 Episode Highlights
1:19 Introducing Okaymage, SarahJane, Arthars (Todd later)
4:37 Dawntrial Media Tour β The Worldβs WORST Kept Secret
7:25 Receiving Invites to Our First FFXIV Media Tours
13:50 Not being invited to Media Tour and Taking Chances
22:00 Xeno birthday cover story and the EU Equivalent cover
24:01 Pre-Media Tour β How Did We Feel About Dawntrail
31:01 Post Media-Tour Thoughts & the Future of Jobs
44:40 Dawntrail Hype vs Other Expansions
48:29 FFXIV Still Drawing In New Sprouts
54:17 Hopes for Dawntrail and Changes Weβd Like to See
59:38 Embracing Harder Content in FFXIV
01:05:08 Origins of the FFXIV Healer Strike
01:09:54 Harder Dungeon and Combat content in FFXIV
01:13:41 An Official FFXIV Race To World First
01:27:09 Beyond Dawntrail β The Next 10 Years of FFXIV
01:34:32 Shoutouts
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Arthars didn't get invited???
Oh itβs cool to see a streamer from each data center. Iβm so excited for Dawntrail.
1:13:44 One lowkey step FFXIV can take to making the WF scene bigger is to embrace "some" FOMO and give an exclusive in-game reward for launch week clears like WoW and Destiny 2. The hardest but most significant step is to actually get a WF win live on stream because that's what catapulted the other two bigger raid races.
Not only is Viper a new job and "looks easy", but it's also built on their newest technological understanding of what they can do.
Sure, the job may just give you the next button without thinking much, but they've naturally built complexity in to through the use of their new tech without making the job feel complicated.
Reaper has a similar thematic to this approach, just now it's more fleshed out.
All the jobs have an essence of fun in them for me personally. They all achieve it in slightly different ways, even if the end result feels the same. This slight divergence from homogenisation feels good for me, and I think their challenge to improve individuality in the future will be a nice thing.
Obviously this might be different for people that have played XIV since ARR, but as someone that started during Shadowbringers, the amount of content is insane. Leaving the hundreds of hours of content related to the MSQ, every other bit feels like yet another journey to take on your character, be it running old raids, farming relics (just done Eureka, it was great), be it deep dungeons, and so many other types of content that I haven't even experienced myself after 2000 hours of gameplay. Another reason why there is this feeling of constant progression is the multi-job system linked to a single character. Due to this, leveling a new job doesn't feel like starting fresh and resetting your progress, but rather like yet another journey for your character to go on.
Again, this might feel different for people that have played the game for more than that and have finished all content that the game can offer (don't even want to imagine how long that would take). However, the patch schedule feels fair, and it seems like there is new content coming regularly. There is a certain comfort in knowing that a new patch is always coming and being able to somewhat predict the timeline of the updates. This becomes apparent especially when looking across the fence at other MMOs. As someone who at least tried all of the big ones, it seems to me that none of them get content as often as XIV does. Even during the recent end of patch content draught, we were showered with events.
Anyway, after 2000 hours of playing the game, XIV still feels refreshing and I seem to always find yet another bit of content that is new to me.
Thank you SOO much for having me, was such a pleasure to chat!
I loved Endwalker π
You could leave a mic on and Arthars would just naturally drop content π
I feel for heals. I play a lot on my WHM, but I'm still glad Xeems released that footage. I think it's badass that if you play well enough, you can clear content outside of the trinity. Hell, an all-healer group could do it, too (slower, but it is what it is–it can be done, that's the important thing).
I do hope they give healers more to do, but a strike isn't the answer. Not when Trusts exist.
Wow, could someone have told llamatodd to stop yapping. He would not stop yapping >.>
Ps: this is a joke.
for the algo
Great podcast, listened to the whole thing
What would your thoughts be if they made the Expert dungeons not part of the MSQ, like the old Hard modes from SB and before? Would give them an excuse to ramp up the difficulty without having to worry about gating off the future MSQ.
Love this podcast! Hope to see one with Arthars and Xenosys Vex (FF14 bald man) on here together in the future!
Honestly i dont think making msq content harder would make more people do harder content, easier way to play your job would help ease people into harder content. Many of these mmos or hard games like souls series has lots of players but you dont have 24 to 30 buttons to rotate between, you focus on the fight and dodge or block rather than looking at your hotbar lol. And you dont even have to get rid of all those buttons or make a 1 button job, accessibility options can help bring more people into ultimates. Theres a reason people talk about the story in overall, we have plenty within the community talking about raids, i just think they don't know how to get casuals into it. I like healing because its not a complicated job but if i mess up in the fight it drastically hinders everyone, so i tried dps and its much better, but now i have so many buttons i gotta weave and press especially rng buttons like on bard i have to look at my hotbar and not the fight. So i fixed that by combining buttons that dont need to be separated to focus better and its enjoyable doing harder fights. You can have the hard fights, people want to do them, but the fight is only half the battle, how you use your job is also the other half. Heck ff16 gave you accessibility if you are not good at combos, its not needed but its still there, but even if you dont combo what do you still have? Less than 24 buttons to press and focus on combat than your hotbar.
Sorry for the paragraph, but i watch so many podcasts and its all about raids each time and i never see people really find a solution to bring in more casuals
I Feel like the real thing is I wish players had more agency for how much damage we do especially in dungeons. Make dungeons harder yea, but let high skill play make those dungeons much faster.
It feels like trusts should let them make dungeons harder. people who want the easy experience could then play the trust version (maybe with trust heals boosted a bit). I know in wow's version of trust dungeons it's almost impossible to fail, it just goes slower if you're not playing well
i love arthars a lot, i watch everything he is in, but i think he needs to give the other guests a bit more space to speak. i have just found myself noticing this after watching most podcasts he is on
i think people worrying for blm is 1000% justified
And Quazii shows again how good he is an choosing questions and directiong the flow of conversation in general.
Awesome work! Looking forward to you getting more creators from FFXIV space in here.
Yall need to stop pushing for more difficult dungeons. I routinely watch people get multiple vuln stacks in the dungeons we have now. I don't need a single roulette to take 30 minutes of my play time. They already take too long as it is because of just how bad the playerbase is at even doing a basic rotation.
Devs deserved to see the no healer run.
I love how Arthars said he was fearing Dawntrail will be "just another 5.0, just another 6.0" when to me, 5.0, 5.3 and 6.0 were easily the best stories I ever experienced in anything. (Alongside One Piece) So I find that hilarious, although I know he was talking about the gaming ascpect. Amazing discussion!
Not a fan of the idea of bringing over any of the min/maxy stuff from wow like the talents or anything, because it's a failed design in the first place. It gives the illusion of choice, when in reality there is a best configuration that if you don't do, you're just actually playing subpar. FFXIV doing away with that and saying, no here's your abilities, and this is THE rotation, is IMO a good thing. Because then, the rotation is the skill check, instead of the knowledge check of what is actually the min/max build, which everyone is just going to look up anyway like they do in wow.
Homogenization of the jobs was not inherently bad, but that doesn't mean it can't go too far. Looking at Tanks for example, the fact that all tanks are basically identical in their mitigation options is not bad, because it makes sure that won't isn't exclusively picked over the other. The DPS rotations of all the tanks feeling a bit too similar though is kind of boring. Everyone has a 123 combo, everyone has a simple aoe combo, everyone has the same self buff windows on the same general timeframe, and everyone has roughly the same burst window. It does make being a tank main instead of a warrior main or a paladin main easier, but it doesn't really draw players to one or the other from a playstyle perspective, only really an aesthetic perspective, or a button speed perspective.
Quazii's timing for dropping this video is just impeccable lol…just when we are all looking for something to watch for the 48 hour maintenance
Arthars was really spitting truth regarding the visibility of high level content like the race to world first for Ultimate raids. It's not only current players that are interested in that content, it gets new players excited and interested in experiencing it for themselves. Tournaments like EVO have been huge in terms of building the FGC and I believe bigger sponsored events can do a similar thing for MMOs.
Amazing panel and great conversation from all involved
Glam item sticker book collection would be AMAZING. Thereβs so many gear sets in game now but no way of actually collecting them. Missed opportunity.
I am sorry but i have to disagree with some of Artha's arguments. regarding the difficulty of farm-content. If you are a working person and a person with family you may NOT have "all the week" to do the Alliance-Raid Maybe those ppl have only 1-2 hours a day to play and some can only play on the Weekends. I believe him being a full time content-creator may have skewed his viewpoint a bit.
that doesn't mean that there is no room for finetuning farmcontent to make it a bit harder.. but his argument of "so much time" is not universially applicable.
As usual great conversation direction, Quazii! Very nice to hear these different perspectives on the topics.
I think Arthars nailed it about why even be concerned right now… The fights aren't out, the devs said the proposed changes and will try to adjust the combat design to match it. People could only fight a striking dummy, a level 91-2 Dungeon and do maths on paper based on "beta" numbers, how is that a definitive proof of anything? It's so dumb to say a job is dead based on that. Let's enjoy the release, then the high end fights later and then see from there!
Great conversation – thanks for pulling this crew together, Quazii! I'm equally as hyped for Dawntrail as it sounds like all of you are. You're a killer interviewer & this is quickly becoming one of my favorite podcasts!
Have fun with early access! Can't wait to hear post-launch thoughts from the community!
Quazi is such a great interviewer