TOP 3 WORRIES of FFXIV Criterion Dungeons From 300 Comments



Quazii addresses the Top 3 Worries from over 300 FF14 fan comments, regarding the upcoming Criterion Dungeon in Patch 6.2 of Final Fantasy XIV.

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0:00 Intro
2:55 Concern #1: More Toxicity With Criterion Savage?
6:45 Concern #2: Will The Dungeon Format Work?
10:44 Concern #3: Does Criterion Savage Work Better Solo or in Party?
11:35 What To Play? – Is There More Pressure on Healers and Tanks?
12:24 New Reasons to be Excited

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20 thoughts on “TOP 3 WORRIES of FFXIV Criterion Dungeons From 300 Comments”

  1. One thing players should understand is, you don't need to do this content if you don't feel this content is not for you. This is for people who want a challenge and a challenge is only so if you are forced to overcome frustration and punishment in other to succeed. Finally remember this isn't a story dungeon, you are not meant to just wipe your ass with this piece of content and then rant about how the game has nothing to do whaaaa!!!

    Then again while I always wanted more challenging small teams content, I never liked mythic+ back in WoW. So I'm hoping this will provide a good experience that won't rend other types of content useless and create a mentality of "I only want people who can carry me and my fragile ego in my team"

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  2. Meta has never been an issue for clearing content in this game so that's not really a concern. If it does become an issue just for Criterion, that will honestly be quite a shock. The devs have always designed content around being able to clear with any combination of jobs and have done well in that matter. It's why we always recommend newcomers to play what they enjoy rather than what is 3% better DPS at maximum potential. I also don't see why there needs to be a false dichotomy of "meta vs too easy" when this game has already proven time and time again that is not the case.

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  3. To be honest, it's likely that everyone needs to be alive in the final room on savage because dps check definitely does not account for one person dying outside the end.

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  4. Oh, it's gonna be toxic at a certain level for sure. Especially since classes are balanced around 8-man content. Some classes would be outright banned by some elitists. Thankfully, you only need 3 other people so it's easier to build a party that suit your playstyle.

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  5. I'm thinking the Savage Criterion Dungeons will mostly just have a mount that goes with clearing them, akin to Baldesion Arsenal or Delebrum Reginae (Savage). The regular Criterion Dungeons look like they'll be similar in difficulty to Delebrum Reginae (Normal), Castrum Lucus Litorii, and the Dalriada.

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  6. I don't think that there Will be a lot of toxicity. Atleast no more than you see in raiding community. Party finder is great for looking for specific parties, for example parties which invite for practice etc.

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  7. These rotating affixes to dungeons sound really interesting and to a hardcore ffxiv player they wouldve been a great way to make the weekly experiences a lot more interesting and less autopilot-y.

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  8. I'm really looking forward to this. Finally something new that i haven't done so far. Of course this Content will be harder, but tbh it's only fair. I hope it's not getting nerfed once the Community who can't manage to beat it, starts complaining about it. It's time for them to improve or accept that they will not clear it without effort.

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  9. I agree with the person who says a meta will form. They can't homogenise the jobs TOO much, it'd be boring otherwise. It's extremely likely that WAR will be the meta tank because they are just so good in dungeons, and I think that's fine honestly. Every job will still be able to do it, the balance isn't off so much that a paladin couldn't also get through. Players who just want the best possible comp will choose it.

    Just like how in deep dungeons RDM and MCH are the best for the super high floors. They don't need nerfs because of this, it's just content they happen to be great in but everyone else can still also do it, just slightly less easily.

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  10. There is already toxicity and bad behavior in the FF duty and end-game. Streamers don't see it because they are streamers. Even the people who are trying to be "helpful" are very poor at expressing themselves or make requirements that are just dumb and overboard for the content – kind of like WoW. I like a challenge and don't necessarily enjoy out-gearing content before people will allow me in. Not sure if this is former WoW players making these PF requirements or it has been there the whole time.
    This will become toxic if someone at the "IO" site decides they want to cash in on a rating system. And while the depletion of the keystone in WoW was bad (negative), it's a game. Get over it people. I would rather fail and learn – either way I'm playing a video game which isn't even as intensive for me as my regular job.
    I do hope all criterion duties are dedicated and not reworks of old duties though. Another issue caused by making old dungeons into M+ was speed running when new people were present – people would run these dungeons as if they were being timed. Sometimes it was because they wanted to get through it, but sometimes I could tell by their pulls that they were running the M+ "route". I wouldn't want people just leveling or running normals to have a worse experience because people want to "practice" in the normal duties.

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  11. im not competitive and im too anxious to try hard content like extreme or savage anymore; so i have no interest in criterion dungeons. BUT….i kind of want to watch people run the savage version cuz it sound sso insane lol

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  12. If Criterion has multiple bosses, I imagine the harder modes will have preferred paths based on the DPS roles chosen. Think Second Coil of Bahamut with the different nodes that influence the last Boss strength and weaknesses.

    It could be a combination of say, Melee preferred bosses where there are a lot of AOe markers forcing you to move around making casters jobs harder or say a boss that has a circular cleave as it's regular attack making it harder to defeat using melee jobs.

    That imo would be the easiest way to balance it without having to fear that certain party comps work. Where basically every composition can work because each boss is designed to be strong/weak against certain compositions.

    The other fun thing if they do take this path is that then those who want to challenge themselves could take the worse path based on their party composition and still try to go for clear.

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  13. I'm not worried about the toxic raiders, its the toxic positivity thats the problem. You can tell them to git gud, you can only leave and roll the dice at getting someone with enough brain cells to press 123 in the correct order.

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  14. For anyone scared about savage dungeons bringing toxicity cause it's like M+, the reason M+ became so toxic isn't because it's hard. See, M+ dungeons you have to finish on a timer, cool. So you have a +10 key, it's your personal key, so you make a group for it. You can invite newbies, or people with high scores who are very likely able to finish the key.

    What are the risks? If you fail you can't just try your +10 again. You will go down, I can't remember how much I think it's only 1 key level now, so you'd go down to +9. So not only did you fail the run, but now you have to redo a dungeon you already were past in order to get back to even attempt your +10 again. The other kicker is, there are player trends you'll find, with 5-9 keys having the worst players because that's where the players who just can't seem to break into the +10-14 grouping. So now not only did you fail your +10, get your key demoted and now have to do an easier dungeon with possibly no rewards you can use, possibly even a dungeon you hate because you don't get to choose, but now you also generally have a player pool of people who struggle to complete the key you now have, and the chances of failing again and going to a +8 then a +7 rises exponentially.

    Idk how SE is exactly gonna do criterion dungeons, but I have faith they'll do it well. Hard content itself won't turn players toxic, it's how it rewards and punishes them

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