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I’m not an MMO person, normally, but maybe I can make a difference for the award winning game Final Fantasy XIV, with its free trial including gameplay up to lvl 60 and all the other stuff.
#FinalFantasyXIV #FFXIV
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Hell yes!!!! Was so hyped for this one
it never fails to amaze me: the stupidity of Gaius in his "you hit people good. clearly this makes you a perfect fit for an admin role." wtf dude, bloody fascist brainworms
It’s been said that ff14 is the final fantasy theme park and it’s so cool to get a long time final fantasy fans perspective on it!
This will probably be the longest comment I leave on a video, but please bear with me.
Now that you've beaten Ultima Weapon, there's a lot of optional content that's available. I know it distracts from the main story, but some of this content is really worth doing. Asking anyone to do ALL of it though would be overwhelming, so I made a list of the top 5 quests I really think you should do, and a short spoiler-free description of why I think they're worth checking out.
1. Primal Awakening – You asked where Alphinaud's sister went, and this questline has the answer. This story essentially serves to tie up loose ends from both A Realm Reborn and also the 1.0 version of FF14. It is the most highly recommended piece of optional content in the game. As a warning though, it is the raid storyline for A Realm Reborn, and it predates the devs' decision to implement an easy mode of their raids for people to experience the story, so it's also very challenging, probably too much so. Fortunately, any max level player nowadays can pretty much solo every boss with ease. It wouldn't make for compelling gameplay, but I would highly recommend having one or two max level friends or FC members take you through it for the sake of experiencing the story. It becomes available in the Waking Sands from Urianger after you do some other quests that he has for you first, quests which are marked blue but are actually mandatory to progress the Main Story.
2. The Rise and Fall of Gentlemen – Blue quest marker available in Ul'dah. This questline is lengthy, but it is also beloved by the entire FF14 community for its characters and humour, and for good reason. Also as an animation person, it's noteworthy that the techniques and skills the devs honed and practiced throughout this storyline would effect how they produced cutscenes for the main story afterwards.
3. Corpse Groom – Another blue quest marker available in Ul'dah. A short one, just a single quest and a single dungeon, featuring npcs not seen since video 10 and 11 from this FF14 series. Most optional dungeons in FF14 tend not to have the most compelling storylines, giving you a basic reason to go fight a monster, but Corpse Groom is typically considered to be the exception to the rule and well worth checking out.
4. Palace of the Dead – The only entry on this list for gameplay reasons instead of story ones. You actually unlocked this already ages ago and just haven't checked it out yet. It's a roguelike dungeon only accessible by talking to an npc in Quarrymill in the South Shroud, it's worth checking out just because the gameplay loop is a little different from usual. That said it DOES have a story, and that story is actually the conclusion to the one from Corpse Groom, so recommended to do that first.
5. One Night in Amdapor – Blue quest marker available in Gridania. Another short one quest/one dungeon piece of content. This one is worth checking out because it features an iconic Final Fantasy… character? Monster? Either way it's worth checking out what this game does with it. Also because it will tie into a raid storyline much, much later in Heavensward.
Honorable Mentions: A quick list of bonus things I also think might be worth checking out, but aren't as integral.
1. Fear and Odin in the Shroud – The name of this quest kinda says it all. It's a blue quest marker available in Gridania.
2. Trauma Queen > Not Easy Being Green – Want to see FF14 Tonberries? Do Trauma Queen, which you can pick up right outside the Waking Sands in Western Thanalan. Want to befriend FF14 tonberries? After doing Tauma Queen, then do Not Easy Being Green, which is a blue quest in Mor Dhona.
3. Sirius Business – In episode 28 of this series, you encountered a Siren but she got away, and you mused you probably have to deal with her later at a higher level or something. Well, this is the quest where you do that. It's a blue quest available from Aleport in Western La Noscea.
4. Ghosts of Amdapor > For Keep's Sake – The reason this is worth doing is the exact same as the reasons for doing One Night in Amdapor… except the monster/character isn't iconic and the impact on the future Heavensward raid storyline is less important. Still it might be worth taking a look at? Ghosts of Amdapor is a blue quest that can be found outside the Waking Sands, and For Keep's Sake appears in Mor Dhona after you've done that.
5. The Weaponsmith of Legend > A Relic Reborn (Bravura) – Another quest available outside of the Waking Sands. This is just the first step of a looong and extremely tediously grindy questline that is most definitely NOT recommended in its entirety… but this first step specifically isn't actually grindy, rewards you with the axe that matches your special warrior armor, and also unlocks two unique boss fights that can't be unlocked any other way.
congrats on getting through vanilla ARR! I hope so far has been fun for you Skyen, and I hope that you continue to have fun in Eorzea!
Congrats on finishing 2.0, Skyen! =D
Really hope you've had a good time with the game so far, and as many people have said and many more will say it really only gets better from here ^^
Very excited to see your take on everything to come, whether it's more main story or you start delving back into side content ^^ And ultimately just hoping you have a great time throughout your stay in Eorzea!
This playthrough has been an absolute delight! Looking forward to your journey into the patch quests (formerly known as the 100 Quests of Doom before they thankfully got shorthened significally) and beyond!
Been putting off this series since I recently got into 14 myself, and for my buddy's sake didn't want to spoil anything for me. Now that I'm ahead of you though, I'm gonna have to go back and put this on as my white noise for a week or two. This has definitely been a good first impression of your playthrough!
I've been playing this game since the literal last day of Heavensward. I adore it more than any other game I've ever played. As you said, ARR is fine. It's really nothing special. What IS special is how they utilize every part of ARR to leverage future plot points. I can count on one hand the number of plot points that feel abandoned or forgotten. Every loose thread, every small bit line gets closed. I'm so, so, so very excited to see you continue on this journey if you decide to.
Honestly, for someone who said he doesn't have much to say in terms of music analysis, your thoughts on Answers, Final Fantasy, and Nobuo Uematsu's compositions were really nice to hear and well put-together for something so on the spot. I don't want to demand that you make more content like that, especialy since that kind of analysis doesn't come along for everything. Just nice to hear when you have those thoughts I guess?
Funny thing, since bahamut is technically optional, and his questline is kinda hard to find, i saw the bahamut lead up and wondered when it would show up for like forever untill i ran into it mid stormblood.
The 4-person version is old hat to me now thanks to tomestone grinding, but this video helps me see it through fresh eyes. Definitely a huge improvement over the 8-person version that was my first experience: it was over almost as soon as it started, yet felt too long because it was bundled in with the dungeon before and Gaius' rant.
Edit: Ooooh, first time seeing the new version of the Lahabrea fight!
The Heart of Sabek is one of the mysteries of XIV that still hasn't been explained as of patch 6.1. Hoping it'll get answered….. eventually……
Can't wait for this title to come back way later
Highly recommend doing crystal tower, it's more cid and a good story even if the content is so so
You brought it up regarding the Hrothgar at the beginning, but I have… opinions about the character creator in FFXIV. As centered as the game can be on fashion and aesthetic, it really is limited and has quirks that don't need to exist. It's not as bad as some others on the market, but it's still noticeable.
Star Wars Galaxies and City of Heroes had it figured out a long time ago, and yet here we are.
Oooh boy, I can't wait for you to get to Shadowbringer and to comment on it. I wasn't really involved in 14's storyline until that expansion released and I'm sure you're gonna love it!
I can't wait to see you get to HW and checj what this team can do when they don't need to save a game from failure but rather build their own masterpiece! I'm sure you will be able to make very good points on the story and game in general.
Well, it's been a journey. First of many, I hope. Your commentary is always so interesting and gives a lot more insight into stuff (especilay for a person who is generally not a FF fan and doesn't notice all references and inspirations)
Love your videos!
And it's hard to believe, but Answers will only get better 😛
God i want you to get to shadowbringer
I wasnt following it 100% but im not gonna lie, I'm so looking forward anything heavensward onwards because then story hits MUCH harder.
I always love seeing a fresh reactions for the story I really adore. I do love this combination tho. (Game and your voiceover)
I've watched you long enough that I knew you'd respond to Gauis's "this was not my intention" in the way you did, but it really wasn't. Gauis and the empire are here to conquer and rule, not to destroy and devastate the land they try to claim. Exactly like every other agressively expanding empire in the real world has.
To clarify on the Lahabrea thing, because I feel like the chat sort of misled you – Lahabrea used to be fought after Ultima Weapon as part of Praetorium (so you'd go from Gaius > Ultima Weapon on the elevator > Ultima Weapon in the arena > Lahabrea), but he was pathetically easy and was essentially a pinata that 8 people would smack to death before he even finished his monologue.
What you're seeing here is the revamped version, designed as a 1-on-1 fight with some actually interesting mechanics; this particular iteration of the fight was never a multi-person thing.
I do recommend going to check out what Alisaie was doing by finding the 2.x Raid questline. Just…please, do yourself a favour and do it unsynced with a bunch of max-level people helping. The 2.X raids were made before raid design matured, and before it was separated into different difficulties. So it's all Savage difficulty.
the way it all set up stuff, amazing, u gotta play all the story
I like the irony of Hydaelyn’s assistance being called Deus Ex Machina, which it objectively is, while you’re fighting a literal machine powered by gods. xD
You are still missing the stack markers.
Okay, uuh, this is kinda random but…
Watching Skyen sit through the credits is just like… Chilling with the "cool" older kids at a campfire with a guitar. Just listening…
Gaius indeed didn't intend to basically kill all his own men yes.
But the rest of your point is mostly right yeah.
Well one this you got get used to is a lot of people low key (or not so low key) flirting with the WoL, my poor Miqo had half the realm chasing after her by the end of Endwalker.