The paradoxical nature of FFXIV's content difficulty



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29 thoughts on “The paradoxical nature of FFXIV's content difficulty”

  1. Its not a retirement home, its just there isn`t a different MMORPG where we can invest our time in our busy schedule. If a different MMORPG came out which was far above the other ones then yeah the decision to move would be easy but right now no MMORPG is leagues ahead of the other.

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  2. "The story is good" and "catgirls" attract new players attention over the gameplay. That's the problem for non-JP regions. Also some new players will touch on those harder contents blindly with zero knowledge of those unwritten rules of end game contents. Not all newcomers have a thought of searching for guides. Not all newcomers know these established raiders and streamers. Not all of them have discord or reddit. Of course they'll miss out on the fundamentals.
    Meanwhile in Mana they encourage new players to clear savage with game8 as their guide. That sounds casual to them.
    Anyway I just want a eureka/bozja equivalent for EW. Something punishing for non-raiders. Let them panic in massive AOEs and get the taste of a typical fashion in FF which is get OHKO

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  3. I sorta agree. As a casual player myself, theres not a good way to transition to Savage. So I mostly just end up enjoying the casual experience nd look for the midcore experience somewhere else (currently trying WoW again). Nowadays I feel both will compliment each other. I can hve my chill casual exp in FF14 while hving a more midcore exp with WoW.

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  4. savages arent dificult, they are time consuming. Sure they might be hard for week 1 progs, but lets say watching hector guide and repeating what u just saw isnt that big deal, especially if u consider giving a fight week or 2.

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  5. imo EW is the worst xpac as i dont do ult besides ucob. nothing to do and relic is turned into tome weapon.. i hope 7.0 has big changes but i also think there's a very high chance they will make every job into braindead SMN and have more useless side content that isn't worth doing. (island)

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  6. I think in NA at least, if a game can grab that much Second Life players and IMVU shit to play, and spend money, they already have a pretty clear idea of where they want to go to have their sweet money printed: MSQ and Turbo Casual, and Yoshi P is employed in a company, SE knows FFXIV prints money, so they have heavy eyes on the product, just like Yoshi P said on PAX, as much as he like the game, there is a company behind and he can't do everything he wants, it isn't ARR anymore.

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  7. This is something I've thought for awhile, having been with the game since 3.0, as someone who dabbles with extremes and doesn't really care for savage, I would say as it stands at this current moment, FF14 has a great story with great characters, with very mid gameplay. I don't think it's bad, but it will get progressively worse if things continue as they are.

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  8. I feels like all of the manpower is being devoted to making the older content easier to get into, so there is zero content that I am interested in doing for this expansion.

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  9. What are you talking about? Hardcore players are getting more content and if you actually watch the clear numbers, more and more people have cleared the later Ultimates on patch. Not saying I completely disagree but you seem to have a hard on for being contrarian lately.

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  10. They have to put extreme trials into roulettes and also include them as mandatory content into the story. Its not too much to ask imo and the general skill of the playerbase will increase over time

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  11. As a full casual that occasionally does an extreme, I'd love to see something like unreal difficulty come to raids. It's not that I probably couldn't learn the new savage, it's that I don't want to commit my limited amount of time to F-tier attempting to parse 24/7 in party finder, wiping over and over because they want to use that as proof for a static.
    Also, casual player were done dirty in Endwalker. Relic weapon grinds became some of the best repeatable community content in Eureka and Bozja.
    But instead, we got… tomestone grind? Also it's locked behind a questline that almost every casual player has already done because it's fun and silly.
    What else do we have?
    Criterion dungeon with 12 paths different paths which recycles bosses… unique content length, 1:30, extended to 5-ish if you want the full story. There was a savage fight that would probably have been fairly accessible but it didn't have any good rewards so why bother if you're not used to learning fights.

    This gap that you speak of is literally just the missing relic weapon zone that we had in stormblood and shadowbringers
    No one wants to grind tomestones. It makes it feel like it's just another place to dump poetics in once 7.0 comes around.

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  12. Lmao arthas must of needed sum more views, time to come out with another graph. Thr skill raise comes with savage n players know that. And the first 2 xpacs teach you fundamentals

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  13. Arthars would you rate extremes as midcore? As a casual I needed a few day party finder to beat my Exes. Loved it cause its doable as casual. Savage isnt for me. Would love more extreme dungeons and raids.
    And Yoshi P will abandon FF14 for FF17 the greatest MMO ever.

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  14. As a newcomer to ff14 i gotta agree. There is a lot of stuff completely unknown when trying out stuff like extremes too. Basic stuff like terms and party finder expectations are super new to me, but there hasnt been a clear transition into that type of environment.

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  15. this expansion is really missing an eureka or bozja :(. back then whenever i finished the raids or ultimates i could just go there and spend some time. build some relics grind something. i actually had a lot of fun grinding for relics on bozja back on the day. or just doing the content that was there. which was actually really fun to do.

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  16. If you don't raid, this expansion might actually be the worst so far. It desperately needs battle content that fits between "well oiled 8 player machine" and "spam 1 button and eat all mechs and still clear" content. So far we've had deep dungeon and variant… in almost 2 years of expansion. Bravo.

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  17. I don't really agree on the 'need to know all jobs in your role' point… but this game completely lacks a middle zone of difficulty. I think at this point, the only obvious solution is to do something like the following:
    Drop the difficulty of normal mode raids slightly, keeping them in line with casual content; create a difficulty between current normal raids and savage – have less punishing mechanics and actually present DPS checks, but have said DPS checks easier than extreme. This new mode, lets call it hard mode, can drop say… +5 ilvls from the story mode raid/crafted gear, feel more similar to savage, and give a stepping stone into EX content.
    Use savage dungeons as a midcore progression tier. Offer some right-side gear or something similar. Give it a reason for players to do both for the challenge and the gear.
    Introduce a new 8 man raid series alongside ex trials. Have it be balanced to range from easier than extremes, to a little harder than the first savage fight of a tier.

    Now, a player who wants to get into endgame can do the story mode raids. Then, dip their toes into the hard modes, or if that is too intimidating, they can do savage dungeons to experience content with tighter execution requirements and dps checks. Or maybe they try doing the new 8 man raid series to ease them in story mode raid difficulty up to ex difficulty up to early savage difficulty. At any time, they can flex around and mix it up. I feel current savage is a bit too tricky for most casual players to develop a sense of comfort and mastery. But a casual player could develop that sense in content more around normal raid/ex trial level, and build from there. We just don't have a good difficulty curve at all.

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  18. Bozja is the best community content they ever come out of. A place where people would help each other. No language barriers. And No one cares so much because you have tons of people to cover many mistakes.

    Savage and higher content is a cut throat content at times. It’s just a game, but you need to give it your all, so much so it becomes a part time job. You did too many mistakes for whatever reason you get “fired”. Some need more time to learn but everyone’s goal is to clear fast and it became a conflicted situation. You even need to build your “resume” or meet great bunch of people in static to help and it’s luck base.

    Everyone has their reason to play games and like what the video suggests Yoshi P has to ramp up on mid core content. I love FF in general and FF14 is their cash cows. I hope it goes on good for another decade.

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  19. They need to add more EX level content maybe if criterion actually gets gear thats slightly below savage tier like 655 to make it worth running. They could even do two ex trials an expansion like modify the unreal system to have it give gear.

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  20. bro I'm not gonna lie I keep seeing videos like this and I have said this over and over stop making the game easy for people who cant play a role. Not every role is not for everybody that's just how it is. making a game easy for all will kill the game. Just think if they left some roles super hard that's for the people who wanna invest time to learn it and flex it in combat maybe there are perks to using the harder class ect . Cant do that now nope everything is easy everybody has to play every class its so dumb

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