What do you think? I think ESO can definitely learn a lot from the FFXIV tutorial in terms of the combat system or game systems but I sense that even the FFXIV tutorial leans quite heavily on pop-up tooltips but seems to be better at streamlining what you should know as a new player far better than the introductory ESO tutorial which simply throws you into the fray without any emphasis or instruction as to what you may encounter and simply wings it with you. The fact that the FFXIV ingame systems also heavily incentivizes communal teaching rather than heavily relying on their content creators is a plus.
0:00 – Introduction
0:45 – ESO Tutorial
28:28 – FFXIV DPS Tutorial
1:05:18 – Official FFXIV Starter Guides
If ESO Patch Notes Were a Person | The Elder Scrolls Online
https://youtu.be/MpNBKstbePM
HERO – Templar PvE Tank Build
https://youtu.be/lY2P80_aLkQ
The Looming Death of ESO PvP – How We Got Here & How To Prevent It https://www.youtube.com/watch?v=RteYjUeMbzI
My Socials 💬:
Twitch 🎮: https://www.twitch.tv/nefasqs
Twitter 🐦 : https://twitter.com/NefasQS
Instagram📷 : https://www.instagram.com/NefasQS
FanHouse❤️ : https://www.fanhouse.app/FerretHouse
Learn everything about ESO @ https://discord.gg/ESOU
Check out ESOU @ https://eso-u.com/
Big Thanks To These Patreon Supporters:
SirClydus
TechnikalKO
Zephyrot
Markus L
Texecutioner187
Zerodead
Liko
Alywels
MrPrecise
Ce-Nex
Yaskudi
ChookyWookiee
Zak W.
Lee
Enthused
TheThirdImposter
Seth B.
ShadowKhaleesi
Loraden
ThatNewCatSmell
Stephane BC
Kate M.
iWaveOff
ESO_Prime
lKrmX
Albus Dumbledore
VishyRF
Zot1982
TheFish101
Rhysfelis
Enthused
Athena
Efrain M.
Nilandia
Hurry
Maevebear
CodyBye
Clattuc
Intro by HEY SEE: https://www.youtube.com/channel/UCgW4i-BV7Bu0WGYpCNIz9eg
The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in a detailed open world. Morrowind, Oblivion and Skyrim all won Game of the Year awards from multiple outlets.
#ElderScrollsOnline #HighIsle #ESO2022 #MMO #MMORPG #ESO
source
I don’t even have to see this to know it’s ff
ESO really could use a good tutorial system.
Instead of Update 35 they could have done a good tutorial system, and instead they said it was "too much work"
ESO doesn't have a tutorial emperor neeeefas! idk how you're comparing FFXIV tutorial with something that doesnt exist O.o
Lol meanwhile people who have been playing FF at end game complain that hall of the novice doesn’t teach healers how to dps or tell tanks to pull wall to wall.
They should make an in game "Undaunted Training Academy" that is 100% themed and game appropriate. Giving out titles/achievements for passing certain games/tutorials that explain the game mechanics. Likewise, creating different levels of achievement(Basic & Veteran) in Tanking, Healing, and Damage, using them as a gate for dungeon finder, vs using your player level….
Could even go as far as add DPS achievements, parse 125K? Get a "Master Damage Dealer" Achievement and a title…. Just wearing a title could signal your competency to players that your ready for certain content, or at least in theory capable.
Could even take it 1 level further, having a coach NPC that can track your skill use, and suggest improvements. For example, it notices you're missing half of your light attacks? could suggest to light attack more often, or even Gasp suggest and teach light attack weaving. NPC notices you have a certain skill not at 100% uptime? could suggest reapplying that DOT.
There are plenty of ways they could go about it without forcing the idea down peoples throats, or as a tutorial at the start of the game.
Zos probably banks on the end game community teaching new players while simultaneously alienating the end game community.
I feel like FF is complicated in ways that I'm not used to and the controls are not really my thing. I felt pretty lost in ESO at first too, but it wasn't as huge a transition from WoW as FF feels.
If you play FFxiv for long enough you will eventually realize that you’ve be accepting and coping with a subpar experience in eso.
The instanced based tutorial = good. The webpage pull up shit if F tier tutorial. It is literally a worse version of SW:TOR NPE, and yo boy Josh Strife ripped that one a new one.
I left ESO after this entire 35 debacle for FFXIV. No hard feelings, just don't feel like feeling weaker. It's not enjoyable.
I play both but FF14 is better in so many ways. The community is more welcoming too. There is way more content and much cooler locations. I mean, an entire zone that’s half under water and the transition from land to underwater is quick. Alliance Raids, flying mounts, group mounts… THE PVP!! Story is better too.
ESO just turns into a grind fest for BiS every 3 months and then there is nothing. No incentive to continue playing. The reward system/RNG is terrible. And sure, you can respec in ESO but you’re class locked. Meaning if you pick NB, you’re stuck a NB. There is only role change.
FF14 is also cross-play meaning PC and PS players can play together. Something I think ESO would benefit from however, they would have to either revoke the use of add-ons or find a way to allow the add-ons for consoles like Bethesda did for Skyrim.
I really enjoy FF14 and I have played on and off for the last year. In my personal opinion the tutorial and story line are superb compared to ESO. I love that you can grind for nearly everything in game that you want other then a few things in the online store. The store is completely sperate from the game and I never feel pressured to spend extra money. I also feel more invested into the story line. On the downside I really dislike the map system they use , the zones while pretty also seem more narrow/confined in some areas and it is a pain to learn to ride mounts and then also learning to fly and find the little air burst things to map out an entire zone so you can fly in new areas. Overall I have always stuck with ESO but after testing for update 35 their lack of wanting to add needed tutorials and the utter lack of rewards for doing hard content etc. I will be stepping away at least until update 36 or 37. I feel like we may get good things update 36 only to have them nerfed or taken away again in update 37. I have played since Beta and only really do end game content and right now that seems like its no longer going to be enjoyable for me and my group of friends.
So I think FF does a much better job at teaching new players, but it does have its shortcomings. The Hall of the Novices is definitely out of date in some regards, and the game doesn't naturally tell you some of the more nuanced parts of playing your job (e.g. doing damage between healing). However, by and large it does a good job at teaching players how to get started in group content. Much better than ESO at any rate.
Plus, this isn't covered in the video, but I think FF does a better job a difficulty progression than ESO does. Each dungeon gets a little more complex as you get to higher levels. The jump from "normal" or "casual" level content to Extreme isn't as jarring as the jump from normal to vet in ESO in many instances. And the progression from Extreme to Savage is also not incredibly steep. Not to mention that a lot of what you learn from doing earlier content carries over. You might see something in a later dungeon or trial and think "aha! I saw that a few dungeons ago!" so you have some idea of how to resolve the mechanic.
Also, I highly recommend you check out Jocat's Crap Guide to Final Fantasy. Despite the name, he actually gives you good advice for each of the different roles. He's done tank, healer, and melee DPS so far.
https://www.youtube.com/watch?v=olxZUfxk4bo
Im ngl when i first started eso I learned the combat mechanics from a youtube build video that i looked up after a player i met took me to a trial and told me i needed a build and directed me to deltia. This was in around 2016-17
You can go in the room that you sneak past. Harvest map has it coded as a chest icon. All weapon types, armor weights, and basically free stuff to decon or sell.
ESO tooltips should, at minimum, include which CP nodes affect them, which status effects, and which passives available to that class. Instead we have over-descriptive tooltips that players have to decipher and can only see the actual info for by doing this like HITTING THE DUMMY AND OPENING CMX. That is completely absurd.
I did the Vvardenfell tutorial when I started and this one looks a lot better, but obviously so much more care and attention to teaching gameplay is needed.
ps ty for U35 ZOS I'm enjoying Eorzea a lot
IMO Korean mmorpg design is dumb. Western devs do better. But Korean culture is based on taekwondo and judo, so they bring this elements in games and get better battle system. It's one of the most important features in korean mmos.
So, blue lines/rays coming out = Blockable, red lines/rays coming out = Interruptable? WOW, after 5 years of gameplay, I still learn new stuff…
Play a real game like New World
i'd say what contributes to a "tutorial" or learning experience for an MMO that no one really talks about is also the learning environment that you play in when you start out, and FF14 does this significantly better than ESO ever could since its incredibly friendly and forgiving for newer players. ESO's normal dungeons, where new players start out, are typically rushed by most players, especially veterans who just queue in for a RND for their transmute crystals or set items. I'm never going to say this is on the fault of veteran players since its very much a flaw in the game's design that encourages efficiency in every encounter to maximise reward gains, with some of the base game dungeons being extremely simple and relatively easy to rush through. You have people who happen to be 2-3 DDs queuing in, skipping the last half of FG1, burning bosses before mechanics properly play out, cheesing through trash encounters by avoiding them through specific routes (BDV for example). None of these experiences help a new or a casual player learn a dungeon, or PVE in general.
On the other hand, FF14's dungeons are level-gated, unlocked mostly through MSQ requiring you to be at a certain level and limits your skillset accordingly. You can't have a build that will burn down a boss in less than 10 seconds. Your group can wipe if each party member doesn't fulfil their role's responsibilities. There is a clear learning curve that the game tries to get you into where ESO doesn't because of its open-ended nature. If you dislike a queue popping into Satasha with 90% of your skills unusable, you can tick an option to queue in for dungeons around your level range. I'm not saying FF14's system is perfect because the above point applies to it to some degree and it does have those people who push for more experienced techniques like pulling wall to wall for the sake of efficiency which can be stressful for new healers starting out but the overall experience is so much more welcoming since players are more understanding of a sprout pulling 2 trash packs together instead of pulling wall to wall.
ESO's environment teaches players that you need to get from point A to B as fast as possible to get on the any% speedrun leaderboards, whereas FF14's environment teaches you your class/job in the process and in turn improves you as a player.
TIL ESO has a Tutorial
It'd be hard for the ESO Devs to make a proper tutorial and website to explain the game when they don't seem to know how it works themselves 😂☠️
Tbf it's better than it used to be when the game first launched but it's definitely lacking in a lot of area's.
Fyi, I have been playing for over a year and all of the questions at 8:00 are still valid. I am only now starting to understand how the numbers work but only after a ton of videos and reading on non ZOS sites. It's tough.