The BEST Raid Songs in Final Fantasy 14



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Chapters:
0:00 – Scream
04:15 – Return to Oblivion
09:31 – eScape
14:17 – Exponential Entropy
20:14 – Answers
27:23 – Bee My Honey
31:36 – Give It All
34:50 – It’s Showtime
37:17 – In the Balance
41:44 – Dedicated to Moonlight
47:15 – Locus
51:21 – Athena, the Tireless One
57:04 – Metal – Brute Justice Mode
1:01:27 – Landslide
1:08:00 – Out of the Labyrinth
1:13:16 – Calamity Unbound
1:15:17 – Hic Svnt Leones
1:19:54 – Rise of the White Raven
1:22:59 – Rise
1:27:18 – Weight Of The World – Prelude Version
1:29:55 – From the Heavens
1:34:12 – Fleeting Moment
1:41:37 – Voidal Manifest
1:46:20 – Twice Stricken
1:51:53 – Force Your Way
1:59:30 – Under the Stars
2:01:40 – Rhythm of the Realm
2:06:02 – Primal Angel
2:10:14 – The Legendary Beast (Shadowbringers)
2:16:13 – One Amongst the Weary
2:21:25 – Favor
2:26:17 – Blinding Indigo
2:29:58 – Course Uncharted
2:34:27 – Pilgrimage
2:41:09 – White Stone Black
2:47:34 – Ancient Shackles
2:54:05 – Moebius
2:58:25 – Silent Scream

Raids are the core of the endgame, posing the greatest challenges and offering the strongest loot. Unlike dungeons or trials, current-tier raids have limitations on how much loot players can receive per week. These limitations are removed once the raid is old, to make it easier to catch up. Raids are almost always optional content for Main Scenario Quest progression (the only exception being the level 50 Alliance Raid series), although some raids are prerequisites for other optional questlines.

Normal raids are fought by 8 players against a single boss, similar to a trial. Older raids may have other enemies or mini-bosses before the final boss, but the single-boss format has been consistent since Omega: Deltascape. Normal raids are similar in difficulty to story-difficulty trials and can be completed using Duty Finder matchmaking. The exception is the Lv. 50 Bahamut raid series, which is closer to Savage difficulty by default.
Participation

Normal raids are released in sets of four duties in the x.01, x.2, and x.4 patches of an expansion, for a total of 12 duties over three raid tiers in an expansion. They can be unlocked by completing certain blue unlock quests, which become accessible after completing the Main Scenario Quests in the base (x.0) expansion. These duties must be completed in sequence, e.g, completion of the first tier is required to unlock the second tier. Players who meet the minimum item level requirement for a normal raid can queue for it through Duty Finder.
Item Level Sync

Unlike Dungeons, most Raids do not have item level syncs, which means your item level will be synced to the maximum obtainable gear at the job level you are synced to. This over time can make Raids rather trivial, especially if they have a low minimum item level compared to the max obtainable for the expansion. For example, Alexander: The Fist of the Father has a minimum item level of 170, but high level players joining from Roulettes will often be synced to only 270/275, making the fight much shorter and less healing intensive than the original experience. Savage Raids are especially susceptible to this, as even a small increase in gear can drastically reduce the difficulty of such otherwise tightly tuned fights. Players that are looking for a more engaging and balanced experience may want to consider doing certain Raids in a preformed group via Party Finder with the Minimum Item Level option enabled. This will adjust the gear for all involved to provide an experience somewhat closer to the original release.

Note that Minimum Item Level will only make the content as hard as the developers designed it to be at that item level. Normal Raids – with the exception of Coils of Bahamut – will still be easily clearable, while Savage Raids can be expected to generally be extremely brutal on this setting.
Rewards

Normal raids drop a variety of equipment “tokens” which can be exchanged at certain vendors for high item level gear. In addition, the final duty of a current-expansion Normal raid will grant a Completion Reward, of which seven can be exchanged along with 500 of the current capped tomestones for a weapon that is 10 item levels higher than current crafted gear. In a later patch, this requirement is lowered to four of the rewarded item. When a Normal raid series is current, players may obtain one token per duty and one reward item from the final floor per week.

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16 thoughts on “The BEST Raid Songs in Final Fantasy 14”

  1. Songs: © SQUARE ENIX CO., LTD. All rights reserved.

    0:00 – Scream
    04:15 – Return to Oblivion
    09:31 – eScape
    14:17 – Exponential Entropy
    20:14 – Answers
    27:23 – Bee My Honey
    31:36 – Give It All
    34:50 – It's Showtime
    37:17 – In the Balance
    41:44 – Dedicated to Moonlight
    47:15 – Locus
    51:21 – Athena, the Tireless One
    57:04 – Metal – Brute Justice Mode
    1:01:27 – Landslide
    1:08:00 – Out of the Labyrinth
    1:13:16 – Calamity Unbound
    1:15:17 – Hic Svnt Leones
    1:19:54 – Rise of the White Raven
    1:22:59 – Rise
    1:27:18 – Weight Of The World – Prelude Version
    1:29:55 – From the Heavens
    1:34:12 – Fleeting Moment
    1:41:37 – Voidal Manifest
    1:46:20 – Twice Stricken
    1:51:53 – Force Your Way
    1:59:30 – Under the Stars
    2:01:40 – Rhythm of the Realm
    2:06:02 – Primal Angel
    2:10:14 – The Legendary Beast (Shadowbringers)
    2:16:13 – One Amongst the Weary
    2:21:25 – Favor
    2:26:17 – Blinding Indigo
    2:29:58 – Course Uncharted
    2:34:27 – Pilgrimage
    2:41:09 – White Stone Black
    2:47:34 – Ancient Shackles
    2:54:05 – Moebius
    2:58:25 – Silent Scream

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