Should FF14 be MORE Stressful? – Preach Reacts to Yoshi P Interview



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33 thoughts on “Should FF14 be MORE Stressful? – Preach Reacts to Yoshi P Interview”

  1. dude i love doing msq when i walk out to a pruple circle and kill 3 enemies. reallly makes the story feel impactful and important when every terrifying challenge is 3 dudes in a purple circle

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  2. My main problem with FFXIV as an extremely long time player is some of the difficulty is baked into having large skill set bloat with things like random procs. It's more fun to fight against a complicated boss than it is a complicated hotbar. I know they've toned this down since the ridiculous old summoner rotations, but it still takes massive amounts of keybinding all around your wads keys for most classes, and those skills aren't interesting, you just have to use them in order and hit the light up button in time, or you lose damage potency.

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  3. I don't think levelling dungeons need to be harder, but I do think Expert dungeons should be more challenging.
    Also, I think they should take out dungeons & trials from the post-MSQ. Like I want 7.0 to have dungeons & trials, but I don't want 7.1 and beyond to have dungeons & trials knitted in to the post-MSQ.

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  4. Disappointed in how you speak about people who don't want to do harder content here. It seems your experiences are based off Wow where failure was much more harshly punished by the players you were with. FFXIV is a completely different vibe. I'd like to see harder dungeons, maybe something akin to mythic dungeons. I'd love to try raiding but I'm scared because if I mess up its not just my own time I'm wasting. So no I'm not lazy or just looking for "free loot". There are lots of reasons someone may not want to do difficult content and it's a shame to see you speak down to them.

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  5. During 2.0 to 3.5 I remember doing dungeon and alliances where wiping has been a threat even with better gear. I keep using Ozma and Thundergod Cid as an example cause while it's annoying to wipe it wasn't boring. I was against the nerfs. I never thought it was so difficult pugging was impossible. When was the last time you saw a vote abandon get triggered? Watching new streamers get hyped up about "oh this fight is fun" and they clear it without issue is boring. Then they get flooded with messages about "oh well it used to be like this…". Yes, please raise the difficulty back up

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  6. The problem is that the gap between casual and hardcore has gotten much too wide. As a solo player, it feels like Savage gradually becomes closed off after the first week or two if you don't have time to no-life it when a new patch drops. Learning all of the strats and their weird party finder abbreviations is a chore, and watching the Learning parties quickly drop off to be replaced by Duty Complete is discouraging. Combine this with Normal, Alliance and dungeon roulettes being so dull (pretty sure I've literally fallen asleep in some of them) that I question why I'm even bothering and you get a game that's just…not fun.

    One thing M+ does very well is allow all players to find their level. +2 is only barely more difficult than M0. +3 is barely more difficult than +2, and so on. I only go to +15 for KSM every other season or so, and I feel completely fine with this. It's not terribly stressful, but I do feel like I have to learn my buttons and boss mechanics and can't just ignore mechanics like you can in lots of Normal FF raids, not to mention dungeons.

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  7. 1:45 I don't think this has anything to do with the relics. I genuinely think the EW relic format was a byproduct of them being stretched too far thin with them working on the graphics update. They got a ton of shit flung at them for not having a 2nd ultimate in ShB, so they probably felt like they needed to give us a 2nd one in EW.

    They weren't gonna make less Savages or Extreme Trials, and they wanted to give us some high end 4 person content, so the only logical piece of content to get hit was sadly the relic steps.

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  8. I don't see this changing, even if Yoshi says he wants to. Anyone remember when Stormblood launched and people were wiping on Shinryu left and right? Then it was quickly nerfed into the ground. Now you look at the Trials we have and we get shit like Zodiark where even in EX you just mark two people who have 3 braincells to share between each other and you just follow them. It's boring.

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  9. It's kinda funny that whenever a topic about they need to add more challenging content to the game, its always the casual playerbase that speaks the loudest. We the minority who wants more challenging content never complain when they add casual content like Island Sanctuary or Variant Dungeon, but whenever a topic about adding more challenging content comes up, those casual folks always scream "WE DON'T WANT CHALLENGING CONTENT" the loudest.

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  10. I see "less stress free" as requiring more engagement from the player as a whole. Where I personally want that to be true is in the Jobs, I think the current job design and formula is just unsustainable, it is dreadfully boring. In high end raids sure it is less boring but you shouldnt have to go to a savage or ultimate to feel like youre not falling asleep playing the game.

    That is a subjective take but I know im not the only one with it.

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  11. I think the term stress is wrong. To me it implies something that put is on the player that isn't wanted, like having a job which you have a ton of work and are expected to get it all done and you don't have the time or resources. It's stressful, but not engaging. You want to leave and have nothing to do with it.

    I would say that FFXIV currently lacks an element of…"dynamicness" outside of savage, ultimate, and a few fights. Cast bars are fairly long, sometimes having two casts for one attack, it feels very passive. Barb is one of my favourite fights in the game, and it has very few cast bars once you get into the chaos phase, and it's super fun. I want more content that demands my attention like that.

    For instance, The Aetherfont's final boss. All those tentacles that don't really do anything. If those tentacles was to attack while you had to position to dodge, that would be far more interesting. But it just doesn't. I also want to see more things like status effects being put onto players that need to be addressed. Small things that break up the standard flow.

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  12. The game and mechanics will never be enjoyable unless they remove snapshot. Everything scripted is incredibly boring and "skill" is just based on who has better memory.

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  13. The friction needs to be in the place where More of the player base will interact. Savages, Extremes, Alliance Raid, Criterion, and Ultimates are all optional content. The dungeons are required for the game and realistically they are so awful. Stormblood was the peak of dungeon design with various difficulties and the option to progress faster if you want. ShB and EW dungeons have hard walls between every 2 trash packs preventing you from moving any faster ever. The EW dungeons are particularly boring to the point of making me actively avoid trying to run any dungeons the expansion. Many of them can even be completed without a healer. I’d really appreciate some more difficulty in the content I have to do regularly.

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  14. as someone who recently started FF14, already starting to feel some things a bit. halfway through shadowbringers and the story is phenomenal, but as someone who has been a hardcore raider and pushing keys a lot, i find myself going through a lot of the pve content (dungeons and some side raids as i go) are very easily done (so far imo) and not feeling the "need" to log in or really an incentive is probably the better word maybe (?) is starting to show for me. i think ff14 could use a slight difficulty/stress increase tbh, but this is just a personal preference of mine because i like challenging myself. doesn't mean i'm a great player, much less a good one, but i just find a certain joy in the challenge of seeing how far i can go or push myself in an MMO. why i still mostly play wow to get that sense of challenge. doesn't mean 14 isn't a good game, it is but without that sense of "danger" or a little bit of a challenge, boredom can creep in pretty quickly.

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  15. As someone who hated early ARR – yes, FFXIV is too casual. It was only the free trial extending through HW, where the story gets better, that I got hooked in. There's too big of a gap between casual and the next level of difficulty, making it hard to find new people to do harder content. This is my only MMO so far, but this is a notable problem to me.

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  16. While I do agree that they shouldn't force the MSQ to be harder, I really wish there was an optional hard mode you could turn on for solo duties that would make them a bit more difficult if you want them to be. The EW solo duty that was mentioned in the video hit so much harder from a narrative perspective in my opinion because of the added stress, and I wish there was an option to have more of that without alienating other players.

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  17. As someone who doesnt want to dedicate time to a savage static, the only content that challenges me is one ex trial every four months. Would love to see a change to criterions (except the rewards) – normal is extreme level, savage criterion is current normal criterion.

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  18. alliance should at least kill you and wipe you on day 1. but no. the latest one is terrible. i didn't die. no wipes. no surprises. there is no incoming damage. it's dungeon tier easy.
    they will tune it with the stat squish though.

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  19. The normal content could have a little more friction. It doesn’t have to be hard or anywhere near a savage or ultimate, but having a little more “stress” would be fun. Like in any regular game I don’t want to be able to easily breeze through all enemies. Make me heal, make me pay attention.

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  20. I agree with the hole ff14 comunity not wanting a challenge. Atm it appeals to either higher difficulty or none what so ever. Like the last alliance raid was so easy you didnt have to even try at all and I dont think it should be hard but it shouldnt be so easy you dont have to paly the game.

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  21. One of my personal gripes is that when they redid Toto-Rak, they didn't keep the Photocells to unseal barriers. They could have had a few you had to grab and then a barrier you had to unseal just before the area starts getting covered in webs since part of the reason for the barriers was to seal away those creatures.

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  22. Listen…. One thing is making dungeons, 24man raids and other normal content "easy", another thing is making them absolutely a fucking snoozefest, like a literal garbage where you don't care for whatever fucking reason whatsoever what the mechanics are or what you are doing or need to do, it's BAD.

    When i'm playing as a tank and I'm telling my healers "Stop healing me" in dungeons and even 24 man raids you know it's bad. When i go and pull everything wall to wall and i need literal 0 healing unless i'm a DRK for the ENTIRE DUNGEON, from start to finish you know it's bad. When i don't need not even 1 SINGLE gcd/ogcd of healing running an entire 24 man raid as a tank, you know it's bad. (Yes, I don't need any healing whatsoever as a tank whatsoever in the 24 man raids in EW, now if healers press their buttons to heal me all the same that's on them, but tldr is: No, healers don't need to heal the tanks AT ALL, if you see healers trying to heal their tanks in EW 24 man raids is for these 2 reasons alone: Either the tank is an idiot / They are pressing it because for some reason they think they actually have to)

    When i'm playing healer and i don't press not even 1 single gcd or ocgd to heal the tank in dungeons or 24 man raids, EVER…. you know it's bad. When i'm only healing my party after 2 or 3 partywide damage in boss fights, you know it's bad, I could even let my party in 24 man raids get hit by 2 aoe's in a row and they wouldn't die for the most part before i decided to heal them, and if i ever felt they actually need some "healing" I just press 1 fucking ogcd and call it a day and move on to just press my 1 single dps button.

    The last 24 man raid that was released in EW, playing as a WHM it came to the point where i only got my Lily fully stacked in the 3rd boss fight…. the 3rd boss fight…. that's is how little I ever felt the need to even ever use gcd's heals.

    When i'm playing through these contents and saying to myself while playing as a dps "why the fuck to I even need to bother to move out of this aoe" for like about 80% of the time…..

    This is not even considered "easy" anymore. This entire "casual content" has hit a new level of unheard proporsions of difficulty level where even a newly born chimpanze could clear these fights, blindfolded, without ever using a keyboard or a controller, hell with it, they could just smash their entire controller/keyboard against the floor, smashing it to pieces and they would probably feel like they have done a good job clearing that content.

    This is not "easy"…. it's ridiculous….

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  23. I hope they put more puzzle inside dungeon, boss dungeon skills been random and hard to predictable also react with players. As for the skill, I hope it has mastery system where you get slight buff if you master certain skills and equipment need to re-adjust how it's crafting.

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  24. Everything is too formulaic imo, that has it's advantages but it makes things painfully predictable especially for dungeon design and takes away any real interest to ever do them again

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  25. As someone who has played FFXIV since HW, I can tell you that the community in general doesn't exactly want difficulty as much as they want something they can invest in. I'm not one of these people, but an optional time sink is something that the fanbase has ALWAYS enjoyed… several expansions later.

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