Ranged DPS Tax NEEDS to STOP [FFXIV 6.21]



It’s time to stop punishing players for not picking melee, there is a reason why party finder groups quickly fill melee DPS spots and it’s not because Machinist is doing great right now.

Like why is black mage that is widely accepted to be the hardest job to play at a high level below anything else? This is not fair!

Developer Reason of Job Balance Changes (BOTTOM OF PAGE!):
https://na.finalfantasyxiv.com/jobguide/battle/

If you enjoyed the video, don’t forget to hit LIKE and leave a COMMENT down below. SUBSCRIBE for FFXIV gaming videos!
► Checkout Evyx.gg (My ad free website!) for more FFXIV content and guides!
https://evyx.gg
► Join the Evyx Gaming Discord:
https://discord.gg/evyx
► Follow me on Twitter:
https://twitter.com/ColeEvyx

#ffxiv #ff14 #FFXIV #FF14 #FinalFantasyXIV #finalfantasy14 #finalfantasyxiv #FinalFantasyXIVOnline

#FinalFantasyXIV #ffxiv #ff14 #FFXIV #FF14

Timestamps:
0:00 The Ranged DPS Tax Needs to GO
0:38 Larger panel with more players coming later
1:03 Ranged DPS are brought only for the role buff
2:32 Double Melee Teams are the OVERWHELMING MAJORITY
2:49 Who loses if we balance damage numbers and remove the ranged DPS Tax
3:40 When melee was hard and deserved the tax absolutely 100%
4:04 Exploring the Ranged DPS Tax
4:52 Why is Black Mage damage so low when BLM is hard to play?
7:18 Problematique
9:40 WHICH DPS I MYSELF WOULD PLAY RIGHT NOW

Song title: [Deceit]
Artists: [Rob Robinson]
Courtesy of Riot Games [https://www.leagueoflegends.com/en-us/news/community/riot-music-creator-safe-guidelines/]

source

39 thoughts on “Ranged DPS Tax NEEDS to STOP [FFXIV 6.21]”

  1. Imagine taking anything square enix says seriously. Making fights easier for melee recently? It's been going on for years. 1% nerf to p8s boss hp. Well if you actually look yourself using third party tools the door boss had it's health cut by just over 3%. So effectively a 1.5% hp cut. Not a huge difference. But also not what square enix told us either. If you want to succeed in ffxiv you'll do yourself a huge favour by cutting square enix's shitposts out of your lives and doing your own research and forming your own opinions. Square enix is an embarrassment of a company and lies to the community to save face. Do you all really believe that the reason the HP of the boss was tuned too high is due to them being TOO good and doing TOO MUCH testing? If that were the case, this video wouldn't even exist because jobs would be balanced properly. They would have seen the huge disparity between tanks and dps jobs and been like well shit we can clear with this comp but not the other.

    Reply
  2. I want to see balancing changes all around but really all you can do is talk about them on the forums and hope that the devs get to it when they can. Balance adjustments (aside from emergency ones like they did for two of the tanks) aren't something that can typically do outside of a full patch or a .x5 patch.

    Reply
  3. It is absolute BS that ranged classes have lower DPS due to uptime. I played as warrior for my weekly raids (thinking that might be the role I play in my FC’s static) and I was able to keep uptime basically the entire time. There’s also the fact that samurai (probably one of the easiest physical melee rotations) has such high DPS compared to more complicated jobs. I played bard for the last tier and absolutely hate the ranged jobs are so nerfed and the argument for the disparity is frankly quite weak.

    Reply
  4. Honestly they need to think of dps as a different grouping and sort their dps out based on that. With each group blending into each other (machinist and Monk being roughly the same etc.)

    1. Selfish DPS (no utility (BLM, SAM, MCH))
    2. Hybrid DPS (one raid buff (RPR, SMN))
    3. Utility DPS (Multiple raid buffs and some utility (DRG, MNK, NIN, RDM, BRD, DNC))
    4. Tanks (GNB, DRK, WAR, PLD)
    5. Healers (WHM, SGE, SCH, AST)

    With that I would have this order of Damage + Utility:

    BLM > SAM > MCH = RPR > SMN = DRG > MNK = NIN = RDM > BRD > DNC > GNB > DRK > WAR > PLD > WHM = SGE > SCH > AST

    The more you go down the list the more utility and buffs they bring. For example SMN and DRG deal equitable damage. But one is more based on personal DPS and the other on improving group DPS. The hope is if you have a skilled BLM player he can make up for the lack of group DPS with personal DPS, conversely if you have lower skilled players you can compensate with better group utility and buffing to reach a similar level.

    Reply
  5. First time I see someone talking truth about blm rightnow. It's incredible how no one talks about how shit blackmage is right now considering how much effort and planning has to be done in order to do decent job. It is not even in the same realm of difficulty as any other job . I parsed almost orange on reaper 30 mins after getting it to 90 last tier on p3s. I did not even watched or learned the opener (i was doing it fine it seems ) . No one ever did something even similar with blackmage . Blm need to be worked on and especially if you want to parse pink or yellow like I did . You need absolute perfect execution, a mountain of knowledge on non standard gameplay , high flexibility as anything that happen to you may need you to change what you planned (which line to use) , if something happen to you that makes you use a cooldown you shouldnt have at minute 3 of a fight could become a huge problem at minute 9 ,not to mention a build that is so punishing that 0.1 second of downtime would make you loose enochian .and if you want to be at the top you need non standard gameplay and so you burn more ressources to excel ever so slightly more on your dps , resources commonly used for mobility , and so require an amount of planning that is immense when you compare it to any other class.

    IMHO blm should be the highest dps so that it would justify people adapting strats for the class . Right now it certainly is not the case at all .

    Ps: me playing as a blm at a 99% parse equals in dps to a 80 to 85 parse samurai. You may think that is not much but this is almost 3 standard division of difference in skill which is HUGE. Not to mention that I'm a blm and the dude is a samurai.

    Reply
  6. This is only a problem if you care more about being on top of parse vs having a good percentile. The fights are balanced for this amount of dps in mind.

    Most mechanics are balanced for 4 melee and 4 ranged.

    Tldr: raw numbers don't actually matter 😆 it doesn't matter if you do less dps than a monk.

    Reply
  7. The issue isn't that mch isn't doing Sam numbers, it's that it can't compete in its role category. The other two are far better. Of course the balance is horrible right now, and it would be great if the numbers were pulled together more across the board, but you can't just stick MCH at the top and say good job, now dnc and brd are pointless.

    MCH issue is that it's tied to a role where buffs are king but it doesn't have any, it's adps is already a significant magin ahead of the other two and still it's raid contributing DPS isn't good enough to compete. It needs to be at the top of its role in rdps and that's about it. It's also significantly easier to play than samurai, monk, ninja, dragoon, perhaps not reaper.

    Reply
  8. you can't have a range a mach or bard do as much damage as a sam or monk they are miles easier to play and do mechanics with you want big number man up and get a real giga chad job

    Reply
  9. I get in theory why Melee is a little bit higher, even with basically full up time you do still need to be at the boss to hit them, sure. That being said they ARE able to get full uptime in basically every new encounter, PLEASE PLEASE PLEASE stop making me (phys ranged player) feel like I'm only there for a one percent raid buff. Even more than that, PLEASEEEEEEEE stop making me feel like I need to either grief my party by playing my favorite job (MCH) or play DNC/BRD. I'm begging you square please, there is literally no reason for MCH to be this bad, it has literally zero unique utility, no movement no healing no shields no nothing. That being said I would be more ok with MCH being in the grave if the rest of phys ranged at least brought comparable damage to the raid. I've spent a lot of hours playing and learning these three jobs and I wish it meant as much as the 5 hour Samurai does to a group

    Reply
  10. its not just the "range tax", its also rdps tax,
    they kept telling players to not use third party tool, yet their balances are measured after the data collected by those tool, so called rdps…which are the infos we got now days.
    Bard's adps alone outside of rdps, is horrifically low, I could not count how many times seen dark knight casually out bursts and out dmgs Bard during entire first 20% of boss' HP, and then slowly drops off after.
    The difference between MCH, Brd and DNC is literally RDPS bonus that MCH could not get. its adps which is quote on quote the original game balance design——-is fine. but sadly that's not how players measure.

    Reply
  11. I feel like you're not actually looking and comparing rdps/adps comparatively, numbers are actually pretty decently okay minus a few outliers. Should mch be doing more than say rpr or drg right now yeah probably, should blm be doing the MOST, almost every time certainly but the numbers aren't so ludicrously out of line as they are in other games. I'm actually fairly certain were going to start seeing more job mini reworks to accompany the new crit/dh changes regarding the buffs.

    Reply
  12. I think that Xeno's recent tank "buff" video actually applies more than anything. He said something akin to "the devs changed the encounter paradigm and forgot to change the job balance".

    I do believe you should have given us some more statistics from older tiers. Where BLM was indeed one of the higher damage jobs. Where Machinist was competitive.

    Thats because the Ranged Tax is not a single tax, but 2 taxes rolled into one. Back in the day Ranged Dps whether it was PhysRanged or Caster brought something we called "Utility". When Dancer was introduced in Shadowbringers it was routinely the lowest damage, but its aDPS was higher because of its group and single player buffs. Ninja was also taxed in this way at the time. It was basically the "Trick Tax". But they changed the job paradigm. Where all but SAM, BLM and MCH got buffs that were strong and useful and forgot to remove that portion of the tax from the ranged.

    We also have RDM and SMN continue to be taxed for their Utility. With RDM getting a second mitigation cooldown and both jobs having access to an in combat Raise, they are taxed to a large degree for this. This is in addition to their "high uptime" or "ranged" tax.

    I completely agree that if the encounter design is going to allow melee to have near 99% uptime in encounters, the ranged must be brought even. If in 6.4 we go back to mobile fights, fights where the rear is not always available. Then we can have this discussion again. But while I agree with you in terms of the ranged tax. The problem with your argument is actually the "raise tax" as well as them forgetting that the physranged used to bring more group buffs than the melee and they no longer do.

    Reply
  13. FF14 has 3 times less jobs than WoW and they are even worst at balancing them.. They need to stop creating new jobs and fking balance the existing jobs. Literally WTF are they doing. On P8S, why tf is a 1%tile MNK doing more DPS than a 99%tile MCH??

    Reply
  14. Now more than ever I truly believe that black mage should be doing the most damage in the game, there’s literally 0 melee downtime in the past 2 raid tiers and melee uptime aside the only thing to optimise around in any job is cast times.

    Reply
  15. My opinions on this is pretty straight forward. There should definitely be more parity between melee and ranged dps jobs, the gap shouldn't be this large. All I truly care about is making sure the "selfish" dps jobs like Samurai and Black Mage are the chart toppers. They bring no utility other than their dps, so they should absolutely be pumping huge numbers.

    I remember when EW came out and Reapers were clearly over-tuned(due to how much time the dev team spent on them) for how much utility they brought as a melee dps. Not only do they bring a % damage raid buff, they also had pre-nerf Arcane Crest which granted a very potent aoe-regen as a DPS, and it's only a 30s CD so you got that free healing on pretty much every single raid wide AOE since it always broke the barrier. All of that, and they were topping the logs. Meanwhile a Samurai or a Black Mage shows up and brings nothing of the sort.

    So yeah, if you're going to deliberately not give certain jobs any utilities and then justify it by saying that these jobs are meant to be the big hitters and deliver the most damage, you probably wanna make sure they actually do lol. My hope is that they can achieve a much closer balance between all the jobs without any further homogenization and/or pruning. I watched that happen over WoW's lifespan, it's happened to some degree in XIV but not nearly as much, and I hope it never does.

    Reply
  16. Physical range needs to be 400 to 500 dps behind melee and magic needs to be 300 to 400 behind melee. Tanks are now 200 to 300 dps different between all 4 tanks now

    Reply
  17. This is my first time raiding with this expansion. Started with Dancer, now I'm Bard. I'm the Phys Ranged member and I just feel the Phys Ranged gap. Like I get it why it SHOULD be like that, I'm supposed to provide buffs, I provide bigger number for others….

    But almost every job has some form of Burst Window Skill (SAM didn't and that threw me for a loop). So I feel even less useful, it felt this way MAJORLY because when playing Dancer, I kept thinking "Does me buffing this one person give better results than Bard?" And I'm only on P6S…. Doing far better as a team because we're hitting the DPS check easily, we just need to survive the mechanics.

    But we also went from 2 casters to 2 melee sooooo….. Yeah. May have affected the values a bit.

    Reply
  18. Here's my hot take. BLM isn't as hard to play as people say. You get use to it and learn when you can pump out the dps. HOWEVER, with that being said I think blm should be on parr with SAM. I don't think monk should be top dps imo.
    I also think honestly melee have had it rough for a long time. Balancing a game isn't easy. You swing to hard in way direction and the other side gets left behind. I think melee should do more dps then physical range ,but It shouldn't be this big of a gap.

    Reply
  19. They can also get rid of melee positionals while they're at it because P2S proved that you can make an incredible fight with a respectable level of difficulty without having to make melee fight for their potency.

    Reply
  20. I'm not even close to this content on any class but I've been leveling all jobs and all of them are minimum lvl 70 and I will absolutely say BLM is the most difficult job imo, it can still be very fun especially if you get in a groove and can execute your rotation well but it's still very difficult

    Reply
  21. I agree with you! Melees do more damage for no reason. Hyper mobile, fights are designed around melee uptime, True North makes the pain of being away from your favourite boss butt cheek go away and most melees have something to keep the GCD rolling in the rare occasions where they have to leave the boss for more than 2 seconds.
    Casters, even SMN, have to CAST. They have to stand still and have to cancel their casts or delay their next cast if they have to sidestep. Any movement has to be calculated and cooldowns need to be prepped for this.

    Melees are almost as mobile as physical ranged dps now, so why aren't casters the DPS leaders? And why is the difference between ranged and melee about 800 dps!? That's almost 8 percent. Do melees LOSE 8% damage on average because of lost uptime or miss their positionals? No. They have almost the exact same uptime as ranged jobs have AND they have more damage. Something isn't right. And it's ridiculous that SE doesn't do anything against it.

    Fights are designed around 4 melees and 4 ranged. I believe they are removing the distinction between physical and magical ranged dps eventually, including the difference in damage numbers. We already have so many melee jobs and I think we are getting even more.

    Reply
  22. I still dont fully understand why the devs decided to make the raids easier for melee, speaking as a melee/tank player. The ranged tax itself doesn't hold up if the melee can hold 100% easier then that inherently brings less value to all ranged classes in general. In my opinion, the fun and difficulty of Melee DPS came with both attempting to stay on the boss 100% of the time while also hitting positional requirements in order to do the max amount of damage.

    Reply

Leave a Comment