PVP LIMIT BREAKS ARE INSANE – FFXIV 6.1 PVP Updates



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31 thoughts on “PVP LIMIT BREAKS ARE INSANE – FFXIV 6.1 PVP Updates”

  1. I'm really loving how RDM works in PVP. Might make me love that aspect of the game now. And I love how pvp gives the devs the freedom to give each job their unique identity, like making the DRK the HP sacrificing attacks and life steal, and giving the DRG his super jump limit break that yoinks him out of the battlefield for a while. Also love that the astro has unique effects for the cards, and how BLM plays with Fire and ice to bind or burn enemies.

    I wonder if they might use these pvp changes to experiment with how they can change jobs for pve…

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  2. I’m excited for PVP skills. They really seem to have done stuff that FEELS like the jobs in question. DRK carves off its own HP to attack. WAR lets out a scream that terrifies everyone into not being able to guard. DRG can do an ACTUAL MOTHERFUCKING KAIN-STYLE JUMP. I LOVE it.

    Edit:

    Aaaa! GNB actually gets Junction effects! That’s so cool!

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  3. I love that they brought Hyosetsu back on SAM. In the media tour they had Hyosetsu, realized that adding an extra button for aoe was stupid so instead created Fuko as an upgrade to Fuga and removed Hyosetsu before Endwalker launched.
    Edit: Mixed up the names

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  4. PVP dark knight is what I wish PVE dark knight would be, I always play dark knight in PVP for those chain plunges and now it's got even more cool stuff going on with Salted Earth. Salted Earth could be like a tank Ley Lines with HP regen while you're in it in PVE, and Quietus HP restore easily. Or Quietus gets those properties specifically while Salted Earth is up, and be able to do Salted Earth more frequently. Might as well get it more often if the damage is gonna stay so pitiful! All in all, PVP always seems more daring and experimental with how it's willing to spice up job actions, I wish they weren't so dang cautious to rock the boat in similar ways in PVE and take inspiration from its PVP ideas.

    Also ironically, scholar is my main healer and white mage my least favorite healer, but in PVP it's the opposite, I go straight to white mage and scholar has always seemed poorly cobbled together. I hope this overhaul changes that, the extra multi-purpose perks put onto Adloquium and Biolysis give me hope, and layering Bane onto Deployment Tactics! Sage's limit break is just a completely genius new concept. Unsurprisingly, gunbreaker's limit break is a straight up DPS ability, although maybe you can make an argument that the stun is a tank defensive

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  5. These give me major MOBA feelings with a pinch of og Final Fantasy spice. Like DRK using it's own HP and all… Holy damn. Also so much work went to these unique animations, I'm sure we'll see some of them in 7.0

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  6. DRK Black Blood is based on your health, which coordinates Bloodletting and the LB (and a bit of Shadowbringer)

    So not an execute but might as well be when you get 32,000 Potency between LB and Bloodletting.

    So it's like LB->Bloodletting->Shadowbringer->Bloodletting for max damage.

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  7. After, what 7-8(?) years, the REAL dark knight job finally is released…… as a PvP job. Well I'll take where I can.

    Honestly though, with all these very thematic and flavorful job changes, I would imagine this is the testing grounds for future ability ideas in later expansions.

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