Players Rally a PROTEST Going on Strike in Final Fantasy XIV



Players Rally a PROTEST Going on Strike in Final Fantasy XIV
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23 thoughts on “Players Rally a PROTEST Going on Strike in Final Fantasy XIV”

  1. Healing has always been absolutely terrible in FFXIV. 90% of the damage in any instance can be avoided and all you need is to throw an ogcd here and there to keep everyone alive and then it's back to pressing your single spell "rotation". If they want to have a simple rotation for healers then make their offensive kit be the thing that heals, simple. There's a reason the most engaging healers in WoW are fist weavers and disc priests.
    I understand there's far too many people that never touched a video game in their lives in FFXIV but bruh, they've been playing for hundreds of hours to get to this damn level cap, they don't need noob friendly content, it's about damn time after 10 years of content they got half decent at the game to be able to do content that puts them outside their comfort zone. The casual content is ridiculously easy at this point, they can't just keep making shit easier cause there's some players that refuse to learn after all this time and don't improve, they're over lvl 100, not 10… come on.

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  2. As a scholar main I do agree. We need more and most of the time when I have a paladin in my team I'm happy cause they can self heal which let's me kinda dps more but the problem is our DPS is fluff damage at best. So it barely seems like we are adding to the party if we aren't healing and our damage is mediocre. Maybe more dots or something I dunno.

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  3. My problem with the current state of healers [mind you I havent played in quite a while but I doubt its changed] falls into the realm of belief that Healers have to do DPS. Thats not our job. Stop telling us to do it. Content CAN be cleared without the healer doing DPS. Let the healers focus on their job, and you focus on yours.

    The problem is if this trend continues into the next content, healers might get ousted entirely from the looks of things. Which is a very bad place for the meta to trend towards.

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  4. This is pointless, everyone is talking about lv100 synced down doing a dungeon at level 91. Lets remember Holminster that decimated tanks early on and healers struggling to heal it.

    Healers shine in high end content, not low level dungeons.. to add to it.. people are going "We shoudlnt be expected to heal!" THEN others going "We should have more DPS buttons" Make up your minds.

    What's more is that healers initially ASKED for this back in Stormblood.

    I heal Savage content and dont feel anything if what these people are complaining about. Story content shouldn't be that hard otherwise people WILL complain they can't play the story.

    I disagree with the homogenization in healers. They all feel different, people just don't know what they want. They are all personal gripes as Whm uses all instant cast but GCD heals and are rewarded in doing so.

    Healers do decent damage and are ranged.. they shouldn't hit harder than tanks.

    They are basing this all on the first dungeon of the new expansion we cant even play yet… Based on a build.. Where You're level 100 and have all the base stats of that equipment to it's highest values..

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  5. While I do believe they should give the healers more dmg abilities for rotations like what they did when introducing Sage, I do not believe they should remove rez from the Summoner and red mage. I’ve had a number of instances where I’m doing raids or dungeons and my healer is new or another player in the team is new and gets the healer killed. Imo it is still nice to have that mechanic on those two characters specifically for emergencies to potentially prevent the entire team from wiping. I’ve also had instances where a mentor is running someone new to healing through raids/dungeons, and they are using summoner or red mage just to put the new healer at ease so they know that Rez is there just in case mistakes are made. You shouldn’t have to remove the utilities of another class or downgrade their playstyle to improve your own, at that point I think the encounters simply need to be more dangerous and the healers need more options added to their kits to prevent stale gameplay 🙂

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  6. It's shallow and pointless, the vast majority of players can barely deal with what is thrown at them as of 6.58 story difficulty, so here's my reasoning more or less:
    1. The media tour build is old and probably tuned for journos since they were invited along content creators, we know journos can't even finish tutorials without an easy mode
    2. If you want useless roles, look at phys ranged, now, that is the definition of diversity hire in a party
    3. Most players wouldn't even know what do if their job demanded more from them than just show up and kinda press buttons randomly to avoid being timed out of the instance. A very blatant example: the dot from the abyssos raid tier, it shook the entire tank meta, which was very fun(except for paladins), in the meantime, healers complained because they didn't like having to potentially throw in a gcd heal in prog to deal with it

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  7. Well the media tour build is likely too high on some of the potencies as it were. Seems like picto certainly dealt a ton of damage a little too easily. Best to wait for final launch build and adjustments to see if it balances out better.

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  8. It's a problem that goes into so many levels for job design. The 2 minute meta means DPS and tanks can't be made to feel different by having different timings or going sustained DPS outside of BLM since they all need to line up, there are no elements, no real difference between phys/mag damage, almost no ailments or debuffs that need to be cleansed or applied by the party, no phys mp equivalent, management is barely a thing, enmity management isn't a thing, so the only support is damage buffs or healing/mitigation. So because they need to give the "non-selfish" DPS something to feel different, they tend to slap a heal or mit onto so many jobs now as filler on top of normal content not being hard enough. So you genuinely do not need a healer in the majority of content anymore. That should never be a thing, no role should only be useful and get to use their kit if everyone is screwing up.

    They need to have more stuff like ailments to cleanse and add in other mechanics for supports at least like they need to apply heavy or disable, etc stuff like refresh as well, or get rid of raid damage buffs so jobs can be different through totally different timings in their rotations so they don't even need heals and mitigation on most DPS. Personally the healer issue and homogenization are both most heavily impacted by the 2 minute meta restricting job design completely now. They have to change something big with the job system.

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  9. Let's be honest dungeons can be done with 4 tanks. Does that mean DPS are irrelevant? 8 tanks cleared Ultimates. Are DPS still irrelevant?

    This is not job design, it is encounter design.

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  10. My 2 Gil, healing is only exciting in high-end high-stakes content like Savage and upwards for a reason. The skill ceiling gap between an average and a good healer is actually far higher than that of tanks and DPS.

    If the healing difficulty in casual content is increased just to make healers feel better, they run the risk of bad healers being alienated out of their jobs.

    So if we’re ranking job satisfaction based on the gameplay satisfaction, tanks and DPS go by how they press their buttons, healers go by how they respond to the actual encounters.

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  11. I agree with the healer strike. I think it feels bad doing a 1 button dps rotation while occasionally throwing out an oGCD heal. Its super weird because every expansion they keep piling on new healing buttons but they never need it xD. I also think they need to get rid of Resurrection on SMN/RDM, the main fact for me is that they are intentionally designing them to do less damage because they have res utility. After 100 levels, i think casuals can do harder dungeons and if not, they need to learn to get better is what i say.

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  12. As much as I love a war tank when I play sage. Tank self sustain needs to be gutted. I've been playing since 1.x and the BS tanks can pull off is only growing every expansion. Dps self sustain is no where near as bad and the only one that comes close to "having a issue" with it is RDM but honestly I think it fits just fine for them. I remember in stormblood my rdm coming in clutch to prevent a wipe by spamming vercure on the tank and sneaking in a raise was fine. But me playing pld and the party wiping and I can solo a boss from 50%? No, hell no.

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  13. As a 14 year healer main I can honestly say people are idiots, I was there in 2010 WoW Cataclysm launch healing was made "FUN, Challenging and meaningful" and I can say for a fact you DON"T want that back ever again! luckily for WoW blizzard undid most of the changes and fixed it before all healers quit playing.

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  14. I am a WHM main and healing in dungeons is incredibly boring. All we do is spam a simple damage rotation with an occasional ability to heal the party. It seems healers have devolved into "inexperienced player support" rather than serving as a vital role towards progression.

    I too will be benching my healer at the start of Dawntrail. We need change.

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  15. Imagine malding like that in a game you can play any class with a press of a button. I was a shb smn main, my job essentially got deleted. I switched to mnk. 3 dps/1 tank dungeon runs aren’t new I’ve been doing them with friends since ew launch. If you’re not satisfied as a healer play war in dungeons (where you btw are effectively a healer with a dps rotation – isn’t that what you wanted?) and play healer on savage and ultimate where it’s actually interesting. Don’t get me wrong I wish casual content was just a bit more hard hitting to actually require those healer resources but with the current state of the game, the same state since EW launch btw nothing new, you can find ways to enjoy the game. Not to mention this is prevalent enough only in casual dungeons and this is a game with so many more types of content where cutting healers isn’t more efficient or possible except by like 50 gigachads in the entire world with no life

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  16. This strike is absolutely stupid. First off, the whole reason this started is because 4 ULTIMATE CLEARING STREAMERS did a dungeon with no healer (They have an intricated understanding of game mechanics and understand their class more than anyone). Only about MAYBE 10% of all warriors in the game could pull this off. It requires you to understand how to use your cooldowns correctly and know how to cycle them. Most tanks are nowhere near this able.

    As a healer myself, there are so many times I que up for dungeons that , if I was not there, the group would wipe multiple multiple times.

    This is the MINORITY of players who are complaining and it should not mess with the MAJORITY. There is nothing wrong here and for those that are complaining and saying they are going to quit, I just have 5 words for you. "Not going to miss you."

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