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Fuck parse culture, it is the #1 reason I quit WoW.
FFLogs does not compare based on Ilvl either. So that is why you should never consider your rank until you have all BiS. You can be Ilvl 590 and being compared to a 600+. Doesn't separate like WoL.
Turbo casual here.
I don't know much about parsing in XIV, but in WoW once you know your class the DPS number is actually the least useful part of a log on a fight.
ayyyyye he came back to my video i linked for him to react to 😀
I agree so much with this
With Cyberpunk, I wanted to play a Tech Samurai who crafted and upgraded all his own gear, but 99% of the guides were things like Reflex and Cool. I ended up saying screw it and just going with my own build. Still destroyed everything.
It's very important to have a balance between prog/clears and ridiculous parses. As an example, my group cleared the latest Savage tier week one. We all have full-time jobs and were only able to go at night, so time was of the essence. We used what we referred to as "downtime" Pinax strat in P4S door boss (literally leaving boss in the middle). Why? Because it worked, because we could meet the dps check, and we just wanted to get to the next fight to prog. Many of us were gray parsers on that week one clear for that reason. But we still got the week one clear on everything. After that week rush, we went back and did our reclears every week, then spent some time optimizing our strategies (and greatly improving them, such as that downtime Pinax being changed into an uptime strat). Another example would be the uptime strat we made for one melee on Act 2 on P4S main boss AFTER we got our clears. We grinded out each fight until people got parses they were happy with (for funsies). The other thing to note, and I wish this was mentioned more in videos in general, is how much gear matters for these parses. The groups that clear the first few weeks will almost invariably feed gear to their dps. Weapons especially greatly influence parses. So please, please don't take parses too seriously. If you do enough damage to clear the fight, you do enough damage for the content. The only functional difference between "average" parsers and "high" parsers is how much wiggle room you get for deaths/damage downs/mistakes/raises. If your group plays mechanically well, that dps wiggle room honestly doesn't matter that much. You can leave the stupid high parses to the people who are actually dedicating time to get them as a group because they are doing that for fun. Very few jobs can achieve those numbers without everyone in the group being on the same page, and any player who has a decent understanding of FFlogs understands this.