Myths of the Realm: Aglaia – BLIND "min ilvl" | FFXIV Endwalker



The first wing of the Alliance Raid and its quests as released in 6.1.

0:00 – Intro
1:06:44 – Myths of the Realms
2:20:59 – Entering Aglaia
2:26:17 – Byregot
2:38:15 – Rhalgr
2:51:41 – Azeyma
3:02:53 – Nald,Thal
3:30:38 – Post Questing
4:35:25 – FC Hang

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23 thoughts on “Myths of the Realm: Aglaia – BLIND "min ilvl" | FFXIV Endwalker”

  1. These boys really struggle with LOOKING at bosses to determine mechanics. 4 Expansions and they've still never learned to look AT the boss, and only rely on attack names.

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  2. This time in terms of music trivia: A number of music pieces that feature a leitmotif from the song "Dawn of a New Era" (which first played at the very end of the ARR opening cinematic and then once more at the end of 2.0)!

    First is the theme that plays in the Omphalos which is named "One among Wonders".

    After that are the non-boss theme of Aglaia named "Pilgrimage" and the regular boss theme named "Radiance".

    Last but not least, there is the theme for the fight against Nald'thal "In the Balance" (which uses coins as part of the percussion instruments).

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  3. Man just seeing the full fights properly with minilvl is so satisfying and sad at the smae time. The dev team needs to boost the boss hp by at least 30-40% because people are missing out on SO MANY mechanics on normal roulette runs.

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  4. So fun fact – Myths of the Realm and Pandaemonium were intentionally written to be thematic opposites to each other. The obvious example of this is how Pandaemomium is a (metaphorical) descent into hell, while Myths of the Realm is an ascension to the heavens. Each time I look through the story I find more of these parallels. Like how Pandaemonium is looking to the past while Myths is about the future of the star. I don't think it amounts to anything but they're fun ideas to play around with.

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  5. First time I did aglaia it also took me a hot minute to figure out how to read Nald'thal's mechanics, though I do take a form of delight in how confident Kyle was saying how it worked and very much not knowing how it worked.

    Anyway Aglaia is one of my central arguments for why at most all duties should have a hard ilevel cap of 30-40 above their minimum ilevel.

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