My Top 5 Favorite FFXIV Savage Bosses



Intro – 00:00
5.) 01:54
4.) 06:05
3.) 09:35
2.) 12:55
1.) 18:05

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33 thoughts on “My Top 5 Favorite FFXIV Savage Bosses”

  1. 2 interesting personal thoughts from this video.

    1. Your #1 is the only old fight I’ve done syncd. And boy are you right about the DPS check. We had a few leaders but being an important cog was still exciting

    2. My very first exposure to this game was watching a streamer do E7S with party finder. Despite being interested, the trauma I saw kept me away for almost a year.

    Reply
  2. I'd love it if they tried doing something like the coils fights again, there's a sense of similarity to nearly every boss nowadays, every boss has healer stacks, clock positions, etc etc… Mechanics like that are just getting bland at this point. They're just… kinda there. Every boss DOES have things that make them unique, it's just that, outside of those things, they start to look very similar in fight design. I liked p7s literally bc the arena is more dynamic and isn't just a circle or square, mechanics capitalizing on the limited space you have instantly made the fight more unique to me. And maybe a hot take but the phoinix adds were super fun. It just really stuck out to me bc those damn birds were so insistent on not dying, you'd kill them and they just came back stronger, you'd kill them again and they turned into creepy floating eyeball things that tormented you for the rest of the fight, really sold home the idea of this failed experiment of a bird that's all about rebirth. If they capitalize on these kinds of things more and just step out of their comfort zone for mechanics more often, idk, i'd like it. maybe i'm in the minority but just my opinion

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  3. People talk so much good about Heavensward , but sooo many people left after 3.0 raid, and 3.1 relic quest. i remember Linkshells going from Global chat in WOW to complete empty wasteland, does people even use linkshells besides hunting anymore ?

    People really missed out on the 2.0-5 era of FF 14 it was so social and fun.

    Reply
  4. I remember trying raiding during Heavensward but never really finding a group I could progress with and just sort of stopped looking. Didn't get into raiding again until Endwalker. I kind of want to try the older fights now, at least level synced if not also minimum Ilevel. Problem is that doesn't seem like an easy thing to organize aside from maybe the fights with mount rewards attached. Even if the way the game plays now doesn't allow for the exact same experience, I think it's a memory I would like to have.

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  5. Nice list! I started playing at the second tier in HW and really didn't get into raiding until Creator but enjoyed it. I'd have to say for me though that the spot goes to E8S. I really enjoyed that fight from start to finish and that song was a banger!

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  6. Personal top (Started playing in Heavensward)

    6) A5S: Ratfinx Twinkledinks
    5) A10S: Lamebrix Strikebox
    4) O12S: Omega-M & Omega-F
    3) E8S: Shiva
    2) A6S: Blaster, Brawler, Swindler, Vortexer
    1) A8S: Brute Justice

    I highly enjoy "true gimmick" fights where there are stage hazards that players have to manipulate like A5S and A10S. I think that A10S is probably actually one of the most creative fights that they've done possibly ever in how the stage hazards are both alternatively dangerous but also needed to resolve certain mechanics. Needing to pay attention to the boss %hp pushing is also a deprecated mechanic that I very much still enjoy in fights, too.

    Omega-M & Omega-F is just a very satisfying and fun "dance" fight, probably the tightest and most interesting in the game due to the fact that two bosses are fought at once.

    Shiva's music and presentation is just amazing and although the pacing is a little slow, it was the first fight since A8S to have a similar-feeling "endurance" requirement which I also liked. I think that the designers can and should definitely test other skills like mental fortitude, in addition to seeing just how well people can spread into clock spots and collapse into light parties once in a while. Needing to deliberately not cleanse a cleansable debuff to resolve a mechanic is also a very unexpected wrinkle that I really appreciated.

    A6S's gauntlet was extremely interesting to me in how freeform it seemed. Randomness can pretty easily change what each pull "looks like" and I especially like Brawler in how it asks the team to know each other intuitively and work together to properly mitigate all the damage, kill the orbs in the correct order, and make sure that mechanics are being baited properly at the same time. I can't remember another fight in recent memory that really asks a team to do anything similar. Also, needing to create your own iceblock from water debuff and ice puddles to dodge Ultra Flash and having to evaporate the extra water tornado is still so cool.

    Finally, Brute Justice is just a complete slog but also so glorious. The real fight that broke the raid community and spurred the modern difficulty split between Savage and Ultiamte. What newer players would call "Hello World" type mechanics, veterans might call "a Gavel phase". Brute Justice combined so many interesting ideas: from using the boss's attacks and its body against other mechanics, to player control over phase pushes, and freeform ways to deal with debuffs. Not to mention the soundtrack was just so good and the fact that the A6S robots return really made it feel like a "final boss".

    So I basically don't agree on anything in the video lol. But still interesting to see

    Reply
  7. I'd really like to be able to go back and do older savage raids, I started with Eden.

    Only issue is there's only one tank I like playing at level 60, and at level 50….there's not really anything. Not to mention in the little I've done of older high end content, tank expectations feel very different. You're almost disconnected from most of the fight, your job is positioning a boss while everyone else does the actual mechanics. I felt this particularly in UWU, where I just don't really do anything but pop some mitigation here and there for the entire first half of the fight. Titan has some aoe dodging, that's kinda cool.

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  8. I started raiding more seriously this expansion, as I've started playind the game around 5.4

    Pandaemonium is a fun raid until now and it's fun to see the progression theme they decided to give the fights

    Like…
    P1S is no tether
    P2S is 1 OT tether
    P3S is 2 tank tethers
    P4S is 4 role tethers
    P4S2 everyone is tethered, to each other and to the feathers.

    Meanwhile, in the second part, it currently is

    P5S: One DoT on the MT and then one on the OT
    P6S: One DoT on the MT AND the OT
    P7S: Dot the whole party + another DoT on the tanks
    P8S: Super DoT that requires a double swap and can't be invulned
    P8S2: Super Dot the whole party + Super DoT Puddles

    Reply
  9. Nice list. O11S just reminds me how every 3rd floor fight in Stormblood was a banger – a trend that was apparently reversed in Eden/Pandemonium so far? O3S is probably in my top 5 easily. O7S was fun and O11S as you said, excellent. Unfortunately can't speak much of newer raid tiers (or older) since I haven't been raiding with a static since then. Surprised that A3S was only Alexander boss on the list.

    Reply
  10. How can you have this list without Brute Justice on it? Not even an honorable mention?

    I'm glad you noted for O4S that dps would have a different list than tanks. I'm a tank main and I don't think I could ever put a wall boss into my top 5. O4S is probably the best savage wall boss though simply because enmity was still a thing back then, and that actually isn't true of many of them since most Savage wall bosses come from Eden and Pandemonium. Pre-Eden wall bosses consist only of O4, O5, and A4 (even if it has a non wall hitbox it never turns or moves so it counts imo). Honestly even bosses that aren't walls barely need positioning anymore beyond "keep them mid" and with enmity gone it's hard to really point out good tank fights in ShB or Endwalker.

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