My Thoughts on Echoe's of Vana'diel Part 1 – FFXIV Dawntrail Patch 7.1



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30 thoughts on “My Thoughts on Echoe's of Vana'diel Part 1 – FFXIV Dawntrail Patch 7.1”

  1. The raid itself was good, I just couldn't care any less about it's themes and story. Unlike the Nier raids, that might actually have been the only instance where I actually did.

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  2. As someone who doesn't play 11, I found the raid good. The Easter Eggs you pointed out in your video are nice for the people who got them and didn't feel out of place for someone who didn't get them.

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  3. It was one of the few times I've zoned into Jeuno as a RDM without receiving at least 3 /tells about joining a Merit PT before the screen even loaded.

    I'm with Haps on this one that I want some quests in between the raids, if for no other reason than I want references that wouldn't fit into an actual Raid. I want to take a ship ride where Sea Horror spawns, and everyone has to run below deck to avoid aggro. I want the party to get lost in Yuhtunga Jungle and complain about how useless the map is. I want to walk through Sea with someone in the background cheesing Absolute Virtue across a wall, or at the Goblin Footprints, and just as you pass them, a GM appears and drags them off to jail. I want our character to have a scripted Defeat (I'd say at the hands of Maat, just to double dip) and Level Down and have all their gear fall off (and then Prishe gives us an XP Scroll to get it back).

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  4. I played FFXI but never made it to endgame. Still, this is a huge nostalgia bomb for me! Just getting to Jeuno was such an adventure that I remember to this day! And the music! OHHHH! Playing the raid on Day One was crazy fun too! I can't wait to see the rest of the series!

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  5. As a non-veteran, I found the story of the raid interesting, but I'm not fangirling over it. I mean, I'll run it for the rewards, but it's because I'm a collector. I am interested in seeing where the story will go, but I'm also not impatient about it. I might be interested in trying FFXI just to get the references, but I don't want to pay 2 subs. I wish there was a feature where your FFXIV character can play FFXI just enough to get all the references. I feel like I'm missing out.

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  6. FFXI was pretty much my first mmo, and I was not very good and didn't play very long, so I'm pretty much just along for the ride. I'm totally fine not getting the references, and I'm enjoying that people are enjoying the nostalgia.

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  7. I am so curious to know if those who wrote the 11 raid dialog were the same as the others who did msq and arcadian. I thought the 11 stuff was written better than the MSQ and in a way because of Zareel Jah, it kind of still felt like MSQ. But I was pretty appreciative of how well it was written, because it really does show a level of care that I didn't think they were going to put into it. FFXIV has problems right now, but they really did this justice in the part 1. For that im thankful.

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  8. As an FFXI veteran, I was giddy the entire way through the raid and story. The nostalgia is real and the quality of references were magical. I was hoping the Walk of Echoes would be a factor in this story. I'm looking forward to where this is going for the next two parts. Also thrilled they didn't do FFXIV versions of the music – the raid music is straight from XI. My heart was singing.

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  9. Loved the raid, mechanics were fun and the references were great. Been trying to figure out what the destroyed city in the background of the shadowlord fight during certain phases is a reference too, something from xiv like the ancients, something from XI, or is it another view of Alexandria?

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  10. As a Non 11 player, the story was cool and I like how they implemented it in 14s lore, the electrope is a great move

    The difficulty is even harder than Launch Ivalice and is yet another great example of Dawntrail's difficulty design

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  11. I actually very much enjoyed the raid, albeit the bosses have 0 hp tbh which is a bit of a letdown to me but overrall a very fun raid. i have 0 clue who the characters are i just know a bit of prishe or however you spell her name from your other video and a bit of the shadowlord from a google search but it seems pretty fun in general. just wish the bosses weren't falling over basically after 5 mechanics even in newer parties is all for me.

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  12. I very much enjoy Jeuno's raid and fight designs over all. I disliked how much the raid felt like a bunch of FFXI references shoehorned together rather than a cohesive experience/story.

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  13. I was a FFXI degenerate so even getting bits of Vana'diel references is pretty cool. Though they already blew their load back in Eureka with AV so don't have that to look forward to. Still one of my proudest and most pathetic moments was being with a LS that killed AV a few times (SeaShell on Titan) before the Pandemonium fiasco caused all the nerfs. Using the gap exploit and Goblin Footprint exploit to get our kills still took fucking ages. But I can proudly say I was around to watch a boss nobody could figure out die, even if we had to cheat to do it, lol.

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  14. Favorite part was playing with and seeing the FFXI vets go through the content and taking in all the references. FFXIV is my first Final Fantasy AND first MMO and I love hearing tales and facts about previous entries in the franchise. Learning about all the stuff in FFXI that makes it the beloved but (understandably) difficult game it is to play whether it be gameplay or something else auxiliary to it. I had 2 people in my TEA static talking about FFXI when it was announced as the alliance raid series for DT and they told me about 2 hour cooldowns and just putting that into perspective of FFXIV nowadays and also telling and showing me the stupidity of dual kraken clubs. I enjoy learning silly stuff about games I don't know about or know so little of.

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  15. I was one of the many people that was hoping that this week was going to be the week that my kitty pants dropped during sky farm. It would be interesting that if down the line a 14 expansion based around xi came out and that this was the second alliance rate to be made mandatory

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  16. DEFINITELY a raid designed for people who played XI

    I never have played it, and know almost nothing about the game (mostly I just know what I gleaned from playing Opera Omnia) and as someone without that knowledge the dungeon felt very clearly not designed for me, or for me to understand.I felt like I was being taken on a tour of XI's greatest hits without the context as to what these things were or why they mattered. And, that's fine. I get that it doesn't have to all be designed with a player like me in mind, I figured it would be like this when I learned that XI would be the basis of the 24-man raid

    But I have noticed a bit of a divide in opinions about the raid between fans of XI and people who never touched it with the former really loving it, and the latter mostly thinking it's fun to play but being utterly confused about all the things we saw and fought. XI is a huge game and I get there was probably a lot they wanted to showcase, but I also have to wonder if a little more focus or restraint might have helped people like me not feel so much whiplash as we go through the dungeon?

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