Marcel Reacts to WoW Players Experience FFXIV



What are World of Warcraft players experiencing while trying out FFXIV for the first time? This parody by Captain Grim shows the experiences WoW refugees make that try out FFXIV.

Original video: https://www.youtube.com/watch?v=8cMkQRBknto

Twitch: https://www.twitch.tv/marcelentertainment

My Instagram: https://www.instagram.com/marcel0805/

Our Discord server: https://discord.gg/FprqDHBrvW

Music used:

Outro:
Take Me Away by Markvard https://soundcloud.com/markvard
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Free Download / Stream: https://bit.ly/3ENFEmj
Music promoted by Audio Library https://youtu.be/kBexnXxjFS0

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12 thoughts on “Marcel Reacts to WoW Players Experience FFXIV”

  1. Honestly, though I'm a story junkie and it pains me to say this, skipping is okay if it isn't your thing. It's when you skip, and then complain things don't make sense in the story you skipped over, or don't bother learning the class and expect to just gear your way to completion, etc… that's when it becomes an issue.

    I honestly think everyone should give the story a shot, if you skip … at least go back through on an Alt Char, or New Game+ to experience it.

    Edit: Toxicity… another point I've heard is that in WoW … there's a designed scarcity to even do some dungeons and you loose the ability to even do the dungeon if you wipe. So people have more to loose if someone isn't "up to the standards." In FF XIV you don't have this same design. So, WoW was designed with this scarcity in mind (Mythic+ ?), where XIV wasn't.

    I honestly never played WoW …. Played once in the early Beta (2003?) but the game never clicked with me. I've tried off and on over the years to see if it had changed much, but it just wasn't my thing. I think it comes down to me being a story junkie and WoW … just not having one. There's World Building, and Lore, etc… but there isn't exactly a "story."

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  2. Don't forget to subscribe if you haven't. 🙂 Thank you.

    Tomorrow we will have a look at Captain Grim's "The Current State of WoW".
    I am excited for that. I have heard this one is a really deep one and we have much to discuss.

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  3. Way back when I used to play WoW, group finder was always a minefield. One mistake would just set everyone and everything off, and it was just a tiresome experience of "Great, here we go…"
    I've had dungeon runs in FF14 where we've wiped cos one person has accidentally set off a bomb or something in the group and 9/10 times, it ends with "Lol" "Woops" "Sorry guys" "RIP" "Remember to move with that marker on you! Round 2!" And that's it; issue forgotten, second go.

    As for the gap between FF and WoW groups; i think you're on the right line.
    FF's story and entire philosophy is about experience and forgiveness; finding out the why and working through it. Dungeons and quests feature characters that mess up and do wrong, but theyre given the chance to redeem themselves and find a new lease of life and they often do for the better.
    WW leans a lot heavier into persecution; <Insert Bad Guy of Patch/Expansion> does <Insert Bad thing> and either dies for it or are persecuted. Character "Growth" is a driving force, rather than actual character growth.

    FF: You mess up? You can make up for it! Learn from your mistakes and become better; we believe in you!
    WoW: You mess up? Suffer for it.

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  4. There are several things that make people defensive about the story. IMO the two big ones are the connections you build with these characters over the years and the reality is that a large portion of story skippers end up whining and complaining all the way thru…and after 4 expansions it takes a long time to get thru.

    The idea of forgiveness in the story is only part of the reason peoples attitudes are different. The big reason, and the devs get all the credit for this, is that the game is designed to reward you for being understanding and not giving up, not punishing you for not being good enough. In extreme trials and savage raids you have the echo, which actually makes it easier on successive attempts. The mentor system has some pretty great mount rewards, so you want those runs to be successful, yeah, I know most mentors are trash, but when you actually get a good one, it's a good experience.

    Lastly, this idea has been in the game so long the existing players just have a better attitude over all and coming from a game as toxic as WoW has become, it can be a mind blowing experience.

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  5. Regarding the toxicity difference between both games, I don't think it's necessarily the story in FF14 that solves the issue, but the overall game design.

    WoW has metric systems in all endgame content (m+ rating, logs, arena rating, rated bg, dmg meter, etc.), which results in people doing content with expectations of improving said scores, which breeds competitiveness, thus leading to toxicity. The average WoW players' minds have been trained to only care about efficiency and increasing the size of their virtual dongers and anybody who holds them back deserves to be verbally abused.

    I know FF14 has ACT and logs too, but it's just not normalized, and using the third-party software as a way of harassing others' performance has consequences, while in WoW, these metrics are so normalized, that nobody even thinks twice about pointing to the metrics, as they're basically an integrated part of the game at this point.

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  6. I have a theory of why FFXIV is easier going in group content.
    1. The game have commendation system where you vote each other after every roulette. And with that, you are rewarded with mounts and exclusive galmout pieces.
    2. Sprouts are clearly labeled and sets expectations before you start. And it also gives bonus tomes for your gear/upgrades. Making your alt gear faster.
    3. As you've said, story is about goodwill and redemption. It gives positive vibes all throughout the MSQ.
    4. GM reporting are actually swift and affective.
    5. The game discourages addon and plug-ins. The lack of DPS meter means you have less ways to judge each other.
    6. The game is not separated by faction warfare. It's actually about uniting together. And finding common ground.
    7. Although FFXIV is far from a weeb game, many weebs do play FFXIV. They are usually docile and positive group of people. Until you criticize their hobby. That's for another discussion lol.
    8. Because the MSQ is linear experience, we all share the same sorrow, happiness, and angry moments. It kinda makes us feel like big family.
    9. The game is designed to not waste your time. If you die or wipe, only progress is lost.
    10. We love our game and we trust the developers because they respect us as a customer/gamers.

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  7. To fully get this video you need to watch A LOT of his previous works. The undead appeared in a couple of them where he was, I think, the healer of the party and was always blamed by everyone when they got wiped. The little Lore dude was a gnome who was always ignored by people or some other things

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  8. The Ascian music when the Blizz Dev appeared though XD. Captain Grim has been around for a long while now and has some really great videos with reappearing characters, some of whom you see here.

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