A video going over some of what a world first raider from WOW went over to improve World of Warcraft. I just found it fun that there were many suggestions that seemed to come about from playing Final Fantasy XIV.
Links:
Twitter: https://twitter.com/WillYum_Plays
Scripes Excel Spreadsheet : https://docs.google.com/spreadsheets/d/133F5-UrTpvEfvYqn_4IZkBk-oSHdaJLAxo8rmUbyjXo/edit#gid=0
Bright Dancer â House Walkthrough FFXIV : https://youtu.be/OTQ7o8-690Y
Calico â One Heroâs Journey : https://youtu.be/YieDIB7G0J8
Description:
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3] The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had eight major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), and Shadowlands (2020).
(source: https://en.wikipedia.org/wiki/World_of_Warcraft)
Final Fantasy XIV[b] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the godsâ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
(source: https://en.wikipedia.org/wiki/Final_Fantasy_XIV)
Chapters:
0:00 Intro
54: Number 1
1:50 Number 2
2:32 Number 3
3:21 Number 4
3:42 Number 5
4:21 Number 6
5:00 Number 7
5:31 Number 8
6:16 Number 9
7:05 Number 10
7:45 Number 11
8:28 Number 12
9:32 Number 13
9:54 Number 14
10:25 Number 15
11:10 Number 16
11:58 Number 17
12:40 Number 18
13:11 Number 19
14:07 Closing Thoughts
#FFXIV
#WorldofWarcraft
#MMORPG
#MMO
#WoW
#JRPG
#RPG
#VideoGame
#Gaming
#Scripe
source
It's really cool to see so many players enjoying Final Fantasy XIV. I thought it was pretty cool that many of the things Scripe brought up for fixing WoW were things FFXIV has been aiming to do.
Nice summary đ
As much as it's what needs to happen to wow blizzard is never gonna realm reborn wow blizzard may be rich but they are super cheap because they prefer to make money fast and easy but in a scumy way rather than invest and wait and see
please don't, just let wow die
only thing FFXIV needs to do is more random open world stuff like GW2.. and open world bosses..
Trying to fix things beyond fixing means one is still on copium, well at least WoW players are getting healthier coz they have bowls of fruit now.
Sprout icons in wow would be a terrible idea if they don't work first on making the game fun to play and not exploiting FOMO.
The reason the sprout icons work on XIV is precisely because people don't have strict schedules to follow. Losing 15 minutes of progress isn't a huge deal when you can do it tomorrow or the day after. Plus, you get rewarded extra stuff for having a sprout with you, which pretty much counters most if not all the progress delayed by carrying a sprout and having to stop to give them advice. This makes sprouts more like a new little pal you can show around and smile at their face of wonder instead of feeling like "Oh, good God, why do I have to play babysitter, I'm in the middle of my raiding grind, for fuck's sake. If they die, I'm not picking them up."
Could I get a link to the background music? Absolutely love it đ
wow what a great video . Love it
I think its silly that WoW doesn't follow the most popular trends that other MMORPGS are doing, its stupid that there is no real player housing yet and the balance issues are ridonk
I think you would have to change the entire philosophy of the game from the ground level. The environment in WoW is toxic, and not just on the dev side. The whole game revolves around the grind. That's the design philosophy Blizzard chose to embrace, and you feel it EVERYWHERE. They want people to keep subbing, so they lead them by a carrot on a stick in the form of rep grinds, and gear grinds. The problem is, that breeds a lot of unhappy, irritated people who feel like if you're not going at breakneck speed, you're wasting their time. That's a very toxic mindset.
WoW needs a fundamental change in ethos, and I don't think fruit bowls and removing emotes is a good sign this iteration of Blizzard is up to that task.
some really bad points made in this video and comment section…hard yikes people
Dude… whats the name of the mix song you got there in the background????
heh watching this a week later. FOMO? Blizzard "Here is timewalking for legion, limited time come back to our game please!" hahaha fuckin yikes Scumpany
And scripe only talks about raider perspective. FF14 is fun for casuals too.
Doesn't wow reset the cooldown after a wipe? I thought wow was ahead of the curve in such efforts.Anyway, thanks for the great video!
So here's the thing, WoW is still taking things from other games, the issue is their version of "making it better" is no longer driven by people who understand their player base. You can look at lots of examples of this, Garrisons was the "better" version of housing all the way up to Torghast was the "better" version of Palace of the Dead/Rogue-likes, Covenants was the "better" version of "meaningful choice", etc.. Even the things that were successful like Mage Tower had massive grinds to get into them making them inaccessible to players, or the Class Halls (which I think most people liked) are completely temporary and abandoned, making them useless. At this point I think they are refusing to add real housing because they don't want to admit they were wrong. Â
Hubris can be a very dangerous thing, as they say, Pride cometh before the fall.
As much as I loved WOW I fear that they won't do much to fix it, but this is an excellent way to start.
This is like asking blizzard to spend a chunk of money to make the game appealing again to its base, and if it costs lots of money its a no-go.
Forcing you to play every day is a thing with a lot of phone app games too. It tends to feel pretty desperate for a game design.
Can you link the music used please
3:19
Not sure if this is what scripe was referring to but, WoW has 4 difficulties for the same fights. So if you cannot get into one difficulty you kinda SHOULD do it in a lower one, cause it gives you some minor experience at least. This for me is a double edge: people who dont want or dont have the time to commit to harder difficulties can experience the raid (environment, boss design etc), but people who want to raid but dont have solid networking or already in a group have to farm everything below that difficulty to not be at ground 0.
On the other hand, Mythic difficulty has a huge barrier to entry itself: you can only enter once per week (unless you just go in, and come out. but if you kill a boss, thats it, you have to stick to that group or wait till next week). On top of that, if you go into a group that has already killed some bosses, you will not be able to do those bosses this week.
And on top of that, it can only be done with people from your realm (not data center, but server), which makes pugs extremely rare. This is only lifted after many many months cause of "hall of fame (top 100 guilds)" reasons, but even then the points made above make pugs unlikely, you are either tired of farming Normal/Heroic and M+, or you didnt do it and you are way behind in terms of gear, etc.
In terms of "scale down" for content… its harder to do in wow, cause WoW had 3 squishes (some of them massive…from 2M dps down to 10k), which squished Ilvls as well. And also, for the past 3 expansiosn there've been massive external "borrowed power" for expansion-specific sources.
On top of that, class changes are much more drastic than most cases in 14. Every expansion you have basic skills taken off, talents changed, then you get that skill back, etc… so the balance (which is not great to begin with) is completely un-replicable to past content.
you know, the majority of the stuff that made WoW so great in the first place…. was replaced by temporary, redundant systems that no1 liked. FFXIV took the best parts of it and never removed them. Some of them are better than others, no doubt, but they at least keep on just making those systems better instead of scrapping them entirely for temporary systems that only works for one expansion. Im sick of it.
feel like this should be known, but early on in ARR, cool downs did not reset after a wipe, that was a quality of life improvement that the developers added after being asked.
Thing is, WoW is so competitive that veteran players would rather kick a new player or leave themselves (accepting the punishment of abandoning a dungeon) than helping out or "put up" with them. Compared to FF14, WoW players have a very low tolerance fot players who are either new or just not perfect. And its been like that for years: I remember a dungeon run (a dungeon!) during Wrath and my friend, with whom I ran it, told me that the group wanted to votekick me because my dmg was "bad" (I have illusions about my skills, but hell, I'm good enough to clear a bloody heroic dungeon, thank you -.- ). It wasnt even like we would be unable to clear it, it was because we took a few minutes longer. And that was back in Wrath! The way new players are treated in FF14… its unthinkable in WoW. Why is that? I dont know. I only know that this "toxicity" had been there from the start when I started 13, 14 years ago, and probably before that.
I think WoW devs are still watching what their competition does – thing is, they believe that they do it better and that everyone who doesnt like it is just a fool who cant grasp the magnificance of what they have created. At least thats my impression. I do believe the WoW devs love their game just as much as the FF14 devs love theirs – but either they are muzzled and have to take terrible design orders from people with no mind about MMOs… or they are truely as tonedeaf as even their biggest fans nowadays claim đ
/pet the lala
Fun Fact : There is a murloc icon in WoW that new players get. It's only visible to the mentors though.
What are the musics used in this vid?
I hope WoW will not be FFXIV. I'm not a fan from WoW, of because FFXIV is gonna be WoW-.-
WoW is too broken, can't be fixed đ
The amount of players alone that would wish to play, by making older dungeons and raids relevant with level scaling alone, would be enough really.
Worst idea ever, scripe has a very narrow view and perspective its pretty irrelevant you want game as diverse as possible not as similar as possible.
I feel like World of Warcraft will make Jumping puzzles Required Content in 10.0. XD
When he mentions transitions i'm assuming he mostly means the speed at which the transition happens. Some WoW bosses have long boring transition phases that make wiping a bunch a huge pain.
FF14 is not for me. I prefer the faster combat of WoW and have a lot of fun in its pvp. But HOLY CRAP I hope the Blizz devs watch this video! Thanks for making it.
I like the effort you out into this video you my good sir earned a like and a sub
I don't see the point in any repeatable content that doesn't offer power. I am looking at the FF "fun" stuff, and I just don't see the point.
I'm not okay with the no PTR thing, it should be way more restrictive to avoid spoilers but, has a developer, I know the final user has a different mindset and aproach to your product, everyone does in fact, so, if they paid real attention to the feedback of their players rather than ignoring it, they could get really REALLY valuable information, the thing is, some players might look for a bug to break the game, and sometimes they are rather good at it, something that you has a developer or has a tester in the industry never thought about because of how your way of thinking is.
i wouldn't call it flavor of the month…..Fap of the month seems to suit their mentality a lot more