LIVE, DIE, AND KNOW (Reaction) – OUR BRAINS JUST MELTED – Endwalker MSQ (Cobrak FFXIV)



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SO MANY QUESTION ANSWERED. Never has a game cutscene left me so awe-struck. Endwalker is, as of right now, the best RPG / story-based game I’ve ever played, and I can’t see it going downhill from here.

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31 thoughts on “LIVE, DIE, AND KNOW (Reaction) – OUR BRAINS JUST MELTED – Endwalker MSQ (Cobrak FFXIV)”

  1. This whole zone stunned me, from its reveal to how the Ancients see life to meeting Venat,it was all so different then i thought, but most of all, Emet and Hythlodeus being so different then we thought they would be.
    U better get ready to keep some tissues with u before u enter the final zone, couse gods will u need them.

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  2. "Do not squander it. The legacy I leave you" in EW vs "You cannot be entrusted with our legacy." in SHB right before the final dungeon because he doesn't remember. Man I love the little details in this game

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  3. The moment Venat said that whatever was causing the Final Days was surely outside of the planet, I clicked and remembered about the Meteia.
    When Meteion said "Greetings", I slammed the table and screamed "FOR FUCK SAKE, HERMES!".
    The thought about a bunch of kids exploring the cold dark space and getting traumatized by finding what people are capable to do, and then deciding to fuck everything up, instantly clicked. Peak storytelling.

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  4. Xenogears is another Square game that had the intention of teaching and covering philosophical topics in a way that would get younger people interested in learning about the topics. A long game and perhaps dated gameplay compared to modern standards but if you ever want a game exploring complex themes like this, I'd highly recommend playing it (or watching a let's play of it).

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  5. The way that cutscene with Hydaelyn sundering the world perfectly give new context the song Answers is insanely masterful. The final line spoken in the cutscene being "And in the same fleeting moment, thou must live die and know" just summarizes perfectly the entire theme of the expansion and the plight of Hydaelyn.

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  6. Venat reminds me so much of Gandalf. A fellow grey wanderer, who spent his time in Valinor (as Olorinn) learning from Nienna… He was her apprentice. Nienna, the "goddess" of grief, despair, suffering, and pain. She who weeps for humanity. "Yet the lesson of Nienna is not of endless grief, but rather of pity, hope, and the endurance of the spirit."

    <3 I mean this as the highest compliment, as obviously Tolkien's legacy in modern fantasy is seen from elves to dwarves, to "quests", so on and so forth, but this really stood out to me, and my next read of LOTR hit different for sure.

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  7. Man ive had few games that have added not only to the progress we are at but making sense of or adding on to an already critical moment. Like with Emet saving us in the Seat of Sacrifice trial. Learning in death his memory was restored of the time in elpis. Giving him more reason to save our hide.
    And adding on to new meaning. Bringing answers back for amurots final days and fitting that in chef kiss
    Like even in shadowbringers it simply did not click thats what answers couldve been about because they didnt really play it even as a nod or hint. Soken+ the music team and the writers of ffxiv bouncing off each other flawlessly it still leaves my head spinning.

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  8. What got me most is that the game had me doubting Hydaelyn. We even questioned her method and her purpose. Some of us were convinced she was not to be trusted or even be hated. And after watching the cutscene of her walking thru history's past, it had me in tears. I felt so bad for doubting her.

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  9. Regarding the philosophical question of "why try when everything ends?", I remember an answer in an episode of "If the Emperor had a Text-to-Speech Device" when the same question type of question was brought up:

    "What, you haven't thought that far ahead yet?"

    Still, I do feel pretty bad for Hermes, all he wanted was a pleasant answer but instead found a universe full of quitters.

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  10. I think that Fandaniel remembered because the spell frayed over aeons and thousands of rebirths. Even Emet-Selch must have remembered at some level, as he eventually set out to create the hardiest, most survival-minded race of humans, the Garleans.

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  11. Krile: So my friend, did you find out anything?

    WoL PC: Man, what a day. First I spoke with the heart of the Primal of all Primals, and he was surprisingly cordial, especially for a prepubescent kid. Then I went on a jaunt 13,000 years into the past, met Venat before she became Hydaelyn, Emet-Selch when he was still a hero, (though he was apparently always a tsundere) found out it was all a Grandfather Paradox, and now I need to go to the very edge of creation and kill a monochromatic little girl with cute little wings on her head, and that's not even getting into everything I found out, but still don't understand, about Dynamis.

    Krile:…Tataru, a cup of tea, if you wouldn't mind…and I think I'll be needing some whisky 'ere long.

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  12. I don't get why every content creator I've watched gets this one wrong. You can change the past. G'raha Tia exists… from the future where the WoL died, remember? You can create alternate timelines. That's the tragedy here. G'raha could save us; we could not save the Ancients.

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