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Game Description:
Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4 and macOS releasing later. An Xbox One version is in development. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
The original Final Fantasy XIV, released in September 2010, was a critical and commercial failure. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release’s criticisms. This new game, initially dubbed “Version 2.0”, features a new game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.
The game released to largely positive reception; critics praised the game for its solid mechanics and progression, and they commended Yoshida for turning the project around. After a poor 2013 fiscal year, Square Enix executives attributed the company’s 2014 return to profitability in part to the game’s strong sales and subscriber base, reaching a total of over 20 million registered players by 2020. Since release, the game has had a number of content updates produced for it, including three major expansion packs: Heavensward (2015), Stormblood (2017), and Shadowbringers (2019).
Gameplay
Final Fantasy XIV is an MMORPG and features a persistent world in which players can interact with each other and the environment. Players create and customize their characters for use in the game, including name, race, gender, facial features, and starting class. Unlike in the original release, players may only choose to be a Disciple of War or Magic as a starting class—Disciples of the Hand and Land are initially unavailable. Players must also select a game server for characters to exist on. While servers are not explicitly delineated by language, data centers have been placed in the supported regions (i.e., North America, Europe, Japan) to improve the communication latency between the server and the client computer and players are recommended to choose a server in their region. Regardless of server or language, the game features a large library of automatically translated game terms and general phrases which allow players who speak different languages to communicate.
REVIEWS
“a great MMORPG experience”
8.6 / 10 – IGN
“One of the best takes on the MMO experience I’ve ever seen”
92 / 100 – Ten Ton Hammer
“rounds up every great MMO feature we’ve seen in the last decade”
9 / 10 – Machinima Inside Gaming
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About your disclaimer at the start of the video. I 100% agree, but you should be aware that certain parts (mainly the main ffxiv subreddit) of the playerbase are super toxic when it comes to critizizing the game, especially if you compare it to WoW. Then you will often hear "well then go back to WoW, we don't want you here" and other BS. But i hope your enjoyment of FFXIV doesn't get diminished because of these idiots.
That must have been quite a lot of editing! I hope you guys had fun doing it, I know I did watching it all the way through (and it was 5 in the morning where I live when you all finished).
I really don't understand people that can't take someone criticizing their game, especially this one, that was built over the devs listening to the critics and improving where they can (not only about Quality of Life stuff but in general gameplay aswell, people find something too grindy? Next expansion will had a less grindy Relic questline. Coils was too hard for casuals and blocked them off the story? HW onwards has difficult modes for the raids, allowing casuals to see the story with a challenging yet easy fight and hardcore people to fight harder battles with unique phases, mechanics and even music). They didn't fix everything (like housing problems still exist) and covid made the Shadowbringer's patch cycle a lot more complicated but to defend the game so fervent for the smallest picks someone might have with it is to deny how much this game grows with critics and understand the use of them.
Besides, FFXIV team has nothing against WoW, even celebrating the Shadowlands release on Twitter. People should follow the devs and realise that both games are fun on their own way (and WoW had a part to play in ARR development together with many western MMOs they used as base)
Oh yeah, people mentioned it during the stream but do watch a guide for the next raid fight before going in. It is a fantastic fight but the mechanics are insane at times, so much that parties still wipe at level 80 unsyced at times.
Every single Ironworks headpiece looks dreadful.
1:22:00 and that's why you should play melee DPS!
Fun video, glad you sound like you're enjoying it. Though voice at the end (Thayr?) should be believed, mechanics on the next one can be harsh.
Huge props to you guys for doing this raid series synced. It's so much more fun to watch, imo.
lovely as usual. i am looking forward to t9. i am however suggesting (as i already did at andresw video) that you might do 2 or 3 msqs each time, to chip away on it, that way you have enough battle content in between and you wont have to sit through 6 hour blocks of story lol. anyway i am looking forward to sunday 🙂
the limit break zoom in is a great touch 🙂
Your disclaimer made me lol. When I played WoW I quite liked my paladin 😀
Love seeing how the teamwork is evolving in these fights