Let's Play Final Fantasy XIV Online Co-op Part 34 – The Binding Coil of Bahamut



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Game Description:

Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4 and macOS releasing later. An Xbox One version is in development. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.

The original Final Fantasy XIV, released in September 2010, was a critical and commercial failure. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release’s criticisms. This new game, initially dubbed “Version 2.0”, features a new game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.

The game released to largely positive reception; critics praised the game for its solid mechanics and progression, and they commended Yoshida for turning the project around. After a poor 2013 fiscal year, Square Enix executives attributed the company’s 2014 return to profitability in part to the game’s strong sales and subscriber base, reaching a total of over 20 million registered players by 2020. Since release, the game has had a number of content updates produced for it, including three major expansion packs: Heavensward (2015), Stormblood (2017), and Shadowbringers (2019).

Gameplay

Final Fantasy XIV is an MMORPG and features a persistent world in which players can interact with each other and the environment. Players create and customize their characters for use in the game, including name, race, gender, facial features, and starting class. Unlike in the original release, players may only choose to be a Disciple of War or Magic as a starting class—Disciples of the Hand and Land are initially unavailable. Players must also select a game server for characters to exist on. While servers are not explicitly delineated by language, data centers have been placed in the supported regions (i.e., North America, Europe, Japan) to improve the communication latency between the server and the client computer and players are recommended to choose a server in their region. Regardless of server or language, the game features a large library of automatically translated game terms and general phrases which allow players who speak different languages to communicate.

REVIEWS

“a great MMORPG experience”
8.6 / 10 – IGN

“One of the best takes on the MMO experience I’ve ever seen”
92 / 100 – Ten Ton Hammer

“rounds up every great MMO feature we’ve seen in the last decade”
9 / 10 – Machinima Inside Gaming

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8 thoughts on “Let's Play Final Fantasy XIV Online Co-op Part 34 – The Binding Coil of Bahamut”

  1. Fun to watch you guys do this! I've never done it as intended, ended up duoing it with a FC-mate at lv70. (which was just the right level to still be challenging in places) So fun to see the proper mechanics in action.

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  2. This raid series certainly has some moments to it… Good luck in the Second and Final coils! The last bosses of those are… a trip.

    As to The Secret World – they did a Free to Play push and revamp, I think, that mostly reworked the class structure and how SOME of the quests went, but a grand majority of at least the early ones were left fully intact. I didn't get enough time in with it before being sucked into MH:W, and sometime around that launch my current job situation started (and mostly left me deprived of THAT game, too). A lot of the quests, puzzles, and investigations WERE left intact, however. A few of which in the starting area I only got through by virtue of being a good Catholic girl. Despite what my husband says about me.

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  3. Man, this brings back memories. I remember being stuck at Twintania for weeks in like 2014 when I was new and the raid was new…I don’t think the mechanics are bad honestly but somehow it was ridiculously hard compared to any other normal content the game had at that point. It needed a lot of coordination with movement and positions and such. Frustrating, but pretty fun when you got it down. It was fun watching you guys try it.

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  4. I happened upon the very end of this stream, just after you murdered Twintania. It was this which alerted me to the fact that this let's play existed!

    Having only ever done the coils unsynced except for a miraculous pick up group I once got for Turn 1, it was great getting to see how the raid is… mostly "meant" to be played. High item levels notwithstanding. Keep it up with the great content!

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  5. Just found the series and slowly catching up. Loving it. Thanks for the amazing vids! You probably know this by now but just on the off chance you don't… When enemies/bosses like Twintania are Focus Targeted you can see when their moves (Like Twister) are being cast.

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