Josh Strife Hayes speaks on the possibility of World of Warcraft being killed by Final Fantasy XIV. As a WoW Refugee myself, this video strikes close to home. Let’s react to it shall we.
Original Video ► https://www.youtube.com/watch?v=R3d0is45Ing
Final Fantasy XIV is a very well constructed MMORPG, with a beginning levelling experience that surpasses any other MMO on the market. That doesn’t mean that I don’t have any complaints however…
My Thoughts on the “Worst Part” of FFXIV ► https://www.youtube.com/watch?v=FzKnzeJCh8w
My Thoughts on Ashes of Creation ► https://www.youtube.com/watch?v=N0oyBxULnXc
Why I Love MMORPG’S ► https://www.youtube.com/watch?v=alehJKFR9Uw
Download and Play Final Fantasy XIV ► https://www.finalfantasyxiv.com/
Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
#FinalFantasyXIV #FFXIV #MMORPG
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More about Final Fantasy XIV:
“Final Fantasy XIV is an MMORPG and features a persistent world in which players can interact with each other and the environment. Players create and customize their characters for use in the game, including name, race, gender, facial features, and starting class. Unlike in the original release, players may only choose to be a Disciple of War or Magic as a starting class—Disciples of the Hand and Land are initially unavailable. Players must also select a game server for characters to exist on. While servers are not explicitly delineated by language, data centers have been placed in the supported regions (i.e., North America, Europe, Japan) to improve the communication latency between the server and the client computer and players are recommended to choose a server in their region. Regardless of server or language, the game features a large library of automatically translated game terms and general phrases which allow players who speak different languages to communicate.”
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The damned British accent and it's built in gravitas adds weight to his doom and gloom predicitions lol. I mean ffs, he's wearing a vest and drinking tea, how much more legit can he get?
edit: I literally called FFXIV my "sweet little rebound side piece" when I left WoW during the WoD drought. I came back for legion when my "Ex" had gotten out of rehab, hit the gym and was looking pretty fine again. OnceI was back, b***h stopped putting out again and started spending my cash out at the clubs ho-ing it up with Overwatch and Diablo.
XD
Precisely, XIV didn't kill WoW, Blizzard did.
They measure their success by the happiness of their clients, which in the right hands, is the best possible motivation.
13 year wow player. Left finally after years of being unhappy, and it really is like leaving a toxic marriage with a narcissist. Once you can cut the cord though, it feels so good, and in hindsight you go, "why did I stay so long".
Ff14 worked well for me because the only other mmo I played was ff11 so I got plenty of familiarity along with it being all new, some of the enemies like goblins use the same design as 11 and the base game races are basically the same as ff11 races too but it's in a whole new world. It became quite fun spotting the reused designs from 11 like they're little Easter eggs all over the place
Josh Strife Heyes is awesome, and spot on 100% of the time.
I would say more like WoW crippled itself and FF14 and, to a lesser extent, other MMORPGS are finishing it off. If there was no competitors around then WoW wouldn't be in the catastrophic decline it is in now. It would just maintain a slow decline.
And I think at this point the only way to get out of the death spiral is to embrace it and then remake the game.
My understanding of why Square Enix went through the trouble of saving FF14 is because they refuse to have a numbered Final Fantasy game fail.
And I'm so happy that they fixed it.
the moment I stopped seriously playing WoW was the moment they changed the only class/spec I'd ever played since BC, Surv Hunter, into a melee. I was never able to play as anything but casually after that.
Is it just me, or is this guy a gamer version of Masterpiece Theater?
The problem WOW is facing now is that proponents of their culture (ie streamers) are now slowly shifting to another game. It's a perfect storm of Blizzard screwing up, changing zeitgeist, and a shift in the balance of popularity between the 2 games happening NOW.
Honestly the biggest issue is that people(who don't play MMO's) know about WoW but perhaps no other MMO's… So basicly when someone hears about MMORPG's the first thing people talk about is WoW. This means that WoW's new phone game formula will cloud the whole genre preventing a new generation to ever enjoy MMO's. Honestly if WoW was released today, I'd never play it at all… but i would probably pick up FFXIV because It's a strong singleplayer experience on top of everything else.
WoW's selling points ain't good outside of the MMO bubble. PvP ain't good compared to other games who have a full focus on PvP combat. It's no longer a proper RPG, when i think of RPG WoW ain't even popping up anymore… It's honestly just "meh" unless you are already established or connected to the game or the genre.
WoW's peak was Legion. That's when it had it's highest subscriber base… 12 million, I believe… Which is about 4 million more than Wrath of the Lich King.
But to tell you the truth, I'm sick and tired of these MMO wars. Does WoW have problems? Sure. Do we need to remind Blizzard that there are problems? Yes. Do we need to make WoW's remaining player base feel horrible for playing an MMO they still love? That's the question, and it's what these types of videos result in.
It's hard to sometimes try to put oneself in different shoes, but I will say one thing – some of the parts that were "rough" in ARR to me were only as rough as they were because I had done it before. I came there because I was told that there was a great story and it starts out more promising and THEN it turns into the same mind numbing dull sort of fetch questing and treading water type of content that I have seen in years and years of WoW, and I didnt mind it so much when I was fresh to WoW, and I think some people also wouldnt mind it if they were fresh to FFXIV and never had played another MMO to compare or have this feeling of "So why is this better, this is the same old junk now" that I started having in parts of the ARR experience (especially the pre-streamlining one of patch 5.x).
Given that, when asked the question of if both hit the market as they are, right now, you have to consider that too, I guess – plus of course if falls apart a little cause the way post-Shadowlands leveling in WoW has "archived content" that you can choose to level through, but is no longer intended the baseline experience and wouldnt launch in such a state if the game was put on the market now. However, that is also an interesting difference to me. While I am sure they would do some things differently, FFXIV has way less necrotic content that is jsut kinda there and makes up 80% of the old leveling experience in WoW, that they now no longer intend new players to do. Meanwhile, FFXIV more or less still is presented "as it was", in essence of what the leveling and story experience offers.
While I haven't played wow since the WotlK/Cataclysm transition myself, I still feel like he's exaggerating how hard it is to "stop the bleeding" when people start to leave, especially since FF XIV has the "redemtion arc" that it has, I feel like they would be able to get people to come back if they managed to make the correct changes. It's ofcourse easy to say, and harder to do, but I do feel it definitely is possible.
There's so many new players that Square Enix had to temporarily suspend new character creation for NA servers. The floodgates are open, apparently, lol.
Correction, actiblizz has been lowering WoW to it's grave and it just hit rock bottom with Shadowlands. FFXIV is just there to pour the dirt over it 😂
Krojak in every single one of his thumnails as of late:
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I don't have a long time staying on one game; the only game genre I stuck with for so long was Real-Time Strategy. My MMORPG experience played everything under the sun since I didn't play World of Warcraft in 2004. There are only some MMOs / MMORPGs with close to more than possibly my time in World of Warcraft.
The Burning Crusade (End of it) to Wrath of the Lich King, Skipped Cataclysm entirely. I've played Mists of Pandaria mostly the way through; the Legendary Cloak Quest was the reason I stopped playing it because of the annoying PVP requirement. Warlords of Draenor (End of it) to only a single month into Legion. After all that, I only got less than an entire week or two before I decided to end my subscription, delete World of Warcraft, and never play it again. Though, it ended near the start of the launch of Systemlands. I only got back into World of Warcraft because of Torghast's announcement, but it turned up to be garbage like the systems previously announced in Battle For Azeroth.
Guess that could be… around 6 years? Since I didn't play the full Wrath of the Lich King, played more of Mists, at most probably a single year? Caught fully up with WoD and got Flying, but that drained me of any enthusiasm of continuing in Legion. But I loved the story that was there in Legion. I went back to WoW before the Level Squish and didn't want to grind 120 useless levels to get to current content.
All the while, I think I have around more time in other MMORPGs.
World of Tanks has played since its launch on April 12, 2011.
Star Trek Online played since July 2010.
FFXIV, February 8, 2018 – Now
Eve Online, July 2010 – 2012
And many other games in between there, and even before World of Warcraft, I played Runescape for shits and giggles.
The ones in the middle were basically F2P MMORPGs that are anime-inspired.
I think I am one of the few who probably didn't stake my entire life on a single game like so many do.
so I'm thinking that this is now becoming a thing because people have finally had their last straw with WoW and decided to make the break….like people have finally weaned themselves off mentally and emotionally that they are finally making the break.
When WoW first came out, it was something new, it shook up the MMO formula in lots of good ways, and that's one of the reasons it's reigned supreme for so long in the MMO space. At its core, FFXIV has been, and continues to be, a love letter to the early generation of MMOs, which Yoshi-P admittedly loves and drew a ton of inspiration from. The more WoW stagnates in its development, the more people will gravitate toward anything different, and FFXIV is in a prime spot to welcome especially older players of the genre who miss what MMOs used to be like.
World of Warcraft was murdered by Activision, plain and simple.
Maybe the "first domino" was falling way sooner, but lets not forget: WoW was still dominating all others. When I made the switch last year I watched videos of people leaving and those videos were at least a year old. There were many ex-WoW players in FF14 but all sounded like "ah well, I'm just here because of a content drought – will return for next expansion though", and they did. Now, WoW is in the middle of an expansion, hell, they just droped a new raid, a new major patch… and people are unhappy (at least thats the impression I get from watching YT content creators – and I know that they dont represent the entire player base). I know why I was unhappy in WoW, everyone has their own reasons. The fact that WoW was "dying" for so long and still had the pole position… that should tell us something about how strong they were and still are. Say "World of Warcraft" and most non-gamers know the name and that its a big game; say "Guild Wars 2" and people will ask if the Stonemasons have done something shady again.
Until last year, I didnt even know that FF14 existed, that Final Fantasy (a brand name I had heard before at least) had a MMORPG in their list – two actually. I played WoW for 13 years, that only changed when GW2 was released: as a GW(1) veteran this was most of all due to nostalgia. But I had a crabby office laptop and a lot of content of GW2 was unplayable for me. That changed later and between updates I switched from one game to the other. The thing that made WoW so much stronger for me was a simple reason: lore. WoW has an epic world and incredibly deep lore. Compare that to GW2 and the latter is… shallow at best. In a word, I was disappointed. But then WoW story took a turn after Legion. I'm not saying its bad because so many players loved it: Battle for Azeroth, yeah, man, we're going back to the roots! Sidenote: I hated the whole Horde-vs-Alliance set up from the beginning and always played both factions – so this expansion wasnt off for a good start. But it was the expansion that I "seriously" raided for the first time. And my team actually kept me playing through BfA way longer than I would've wanted to – and at least leveling there was actually real fun… the zones and the small side stories were awesome (Drustvar!). It was after 8.3 that I couldnt take it anymore – and it was fortunate that I found a compare video from a GW2 content creator where I heard of FF14 the first time. I also thought about giving ESO a try as well, but the colors and grafics of FF14 and the free trial (back than it was "only" till lvl35) won me over. What can I say? Many elements in FF14 remind me of my old GW, most of all a main story guiding me through events from A to B to C and so on. I was hooked immediately and bought all expansion for a discount prize the same day. My one big regret it that I wasnt even aware all there years that this awesome game existed.
Speaking of “rebound”, I do feel that Bellular has so much hope for WoW that its more of a rebound experience that he’s having with FFXIV, analyzing his experiences in a manner that he wishes WoW understood. While Asmongold seems to be genuinely enjoying having a new relationship and partaking in other relationships.
I find it curious that ppl forgot how HW almost destroyed ff14 with its raid. Yes, the expansion story was amazing, but mind you it wasn't as amazing until you reach 3.3.
3.0 story while pulls you on the heartstrings, lacks the climax that SB or SHB brings, so while ppl have been hyping over how certain character met their demise in 3.0, we didn't feel the story as much as when 3.3 hits. What kept us playing during that period was the anticipation of the first raid of Alexander. FCs were gearing up for world first, teams forming up left and right trying to hit that prog. And mind you the last raid (Coils) was first cleared by a JP team (Lucrezia). The JP server are hyped to replicate this feat, and the NA server are pushing hard to beat the JP.
What comes next was not expected by anyone. Coils had some tight fight, but under no condition we felt that it was unkillable. A few of the top tier raider are asking for the raid to be harder, and the dev answered with alexander. It was tight, unforgiving, asking for quite a lot of paradigm changes (especially for healers), and it took quite a while for the 4th floor to be cleared by the top raiders. Some of theore midcore/casual raiders can't even get past the third fight after months due to how tight the encounter was.
The result is devastating. 14 loses quite a lot of player over the first month of HW, and even more afterwards. It took until 3.2 when the 2nd raid lands, where a few returned, and more when 3.3 comes with nidhogg and the closure of hw story the game really recovers.
I have a very big pet peeve with what you said about A REALM REBORN being rough.
Imo, it is the absolute best base experience in MMO History.
WOW'S base experience literally makes zero sense from a narrative perspective, AND is so bad from a game play perspective, only endgame counts on WOW.
In A REALM REBORN's case, it has an AMAZING world creation told through actual narrative, introduces characters that make you question your existence 500 hours down the line, has absolutely amazing Raids and Trials (unlike Base WOW), has Job switching, exclusive storylines to each Job AND Crafting and Gathering Classes, EPIC solo duties, Gold Saucer and its tons of minigames, Hunts, Crafting and gathering, Chocobo Racing, amazing tutorials (by far the best experience for a totally new MMO player, unlike in WOW), actual directed HUD, not relying on ADDONS, absolute Balance as all Jobs are viable in all content, HILDIBRAND, Sightseeing Log, Hunting Log, Fishing, Relic grind, Frontlines, Treasure Hunting, Housing with decorating that is EPIC, I won't even go into the masterpiece use of its masterpiece OST, 8 different yearly seasonal events that have unique story for each year, alongside many collaboration special events, it is an actual RPG that let's you shape your character personality through dialog options (unlike WOW which is just an MMO), your character is actually the hero of the story, and a million other things.
Also, the story is epic.
Basic, slow, but epic.
It is the greatest base experience in MMO History. It is the only reason HEAVENSWARD onwards exist.
I take issue with people treating it as a "fact" that A REALM REBORN is not good.
It is definitely less of a prouction quality than the expansions, but when you start playing A REALM REBORN you have not already played the expansions, and I cannot accept A REALM REBORN being brought down because it became better through the years (UNLIKE WOW), and ultimately A REALM REBORN is the greatest MMORPG in history that is not called HEAVENSWARD, STORMBLOOD, or SHADOWBRINGERS.
And even then, A REALM REBORN may be the best.
I disagree that mmos are a dying genre. Niche yes, dying no. Genres like battle royals come and go, they will be the big thing for a period of time until the next big thing comes along. But because mmos are niche they have a dedicated following. Getting new players like you said IS the goal but that doesn’t mean younger people aren’t discovering and falling in love with mmos
What happened to krojaks old survival series
I think it’s absolutely mind-blowing for me to see two of my childhood/all-time favorite single player RPG franchises (Final Fantasy & Elder Scrolls) somehow not only getting those like me who had no interest in mmos to loving the experience and then eventually becoming incredibly popular with even mainstream (like wow ) mmo players. It’s a pretty fantastic feeling 😄.
@16:10 "everyone has had a relationship"
has not had a relationship
Excellent, entertaining, clean and articulate content, subscribed…
Nah. FFXIV hasn't killed WoW. Put it on notice, maybe. Shined a bright light on Blizzard's failings, certainly – such as changing their focus to pleasing the investors instead of the players.
But only Blizzard will kill WoW. And they seem intent on doing it.
Been saying it for years that wows downfall would be when they had two bad expansions in a row. They always had a kind of rhythm where, even while the overall quality was dropping, they did one better expansion, then one worse, then one better (but still worse than earlier ones). But going from BFA to Shadowlands was the straw that broke the camel's back for so many.
Did you know that the critically acclaimed MMORPG Final Fantasy XIV has a free trial, and includes the entirety of A Realm Reborn AND the award-winning Heavensward expansion up to level 60 with no restrictions on playtime? Sign up, and enjoy Eorzea today!