INSTANT REGRET! Viewer Claims WoW Has Better Combat Than FFXIV!



In a head to head between World of Warcraft and FFXIV who wins the battle of best combat?

Shill Show: https://www.youtube.com/c/TheAccolonn
Exclusive Content: https://www.patreon.com/accolonn
Twitter: https://twitter.com/theaccolonn
Discord: https://discord.gg/JjR3pAR
Twitch: https://www.twitch.tv/accolonn
Everything Else: https://streamerlinks.com/Accolonn

#Accolonn #MMORPG #Gaming

source

50 thoughts on “INSTANT REGRET! Viewer Claims WoW Has Better Combat Than FFXIV!”

  1. WoW's combat smoothness is great and all, but if your ping crept up over 100ms, it was so noticeable. FFXIV's combat is pretty nice, and is less impacted by higher ping. Now we have OCE data centres, the ping feels nice, but it is playable at higher ping, where WoW feels like a nightmare on ping that feels ok in FF.

    Reply
  2. As a I can speak as a dnc main in savage p1s nearly done progressing the fight. Might be low dmg it's incredible support class the shield samba is insane for incoming aoe. I will not tell what's in the fight due to spoilers. It's alot harder more fluid rarely rng no rely on dbm. Your damage is highly important maximize your rotation. If you don't do your mechanics properly your entire team will suffer. I have a lot of fun doing savage fights. Best of all no systems like in wow. Materia is important and food buff in this game

    Reply
  3. While im a total ffxiv fanboy, i still have to aknowledge that healing in ffxiv is very samey between all jobs while WoW has a lot more diversity in its healing, the one thing i really liked when I gave WoW a try was its healers.

    Reply
  4. I prefer FF14's raiding. I really disliked DBM in WoW because it felt like the devs relied far too heavily on the addon to tell players what to do. Because the mechanics of FF14 raids are clearly telegraphed, it allows the devs to create more complex fights because players can figure out what is going on without an addon. If you are watching someone do a WoW raid you haven't seen before, it can be really difficult to figure out what is going on without DBM.

    But in FF14, figuring out the mechanics can actually be really fun. Sometimes you'll have to deal with obstacle courses, like crossing over a pit on a thin platform without falling and dying. Other times you'll get bosses where you CAN'T kill the mobs that get summoned because otherwise the boss will get stronger and wipe the party. Just look at the Shadowbringers Alliance Raids (the NieR: Automata crossover) to get an idea of how crazy the fights can be.

    WoW's overreliance on DBM makes it feel like you are following a set of instructions to build a Lego thing. FF14 feels like you are following along with a choreographed dance. You know enough about dancing to be able to figure out how the choreograph for that particular fight works.

    Reply
  5. When I think of WoW/FF combat, I see myself on my rogue spamming sinister strike to get combo points, doing my rotation, and on my ninja and doing my rotation with my ninjutsu. Only on those 2 classes, can I say I have more fun on my ninja than my rogue. I do like healing more in WoW than FF though.

    Reply
  6. Nah, Acco. WoW has the best fluidity of combat and movement in any tab target non-isometric mmo. I generally agree w your criticisms, but this time u just talking shit.

    Reply
  7. FFXIV has a 3 sec server tick time… That is unbelievably bad. OSRS has a .6 sec server tick time for perspective. It just feels bad to play.

    Reply
  8. So there’s a trade off, ff gives you incremental abilities like WoW used to, rows and rows of abilities to make a ‘rotation ‘ and more clearly designed instances. WoW has streamlined fewer abilities , remember people bitchecwhen we had too many, and psycho kitten instances 😆

    Reply
  9. It's like, World of Warcraft needs to amp up their complexity and give proper tutorials for their classes or something. Because it's too freaking easy.

    All the while, in FFXIV you are taught throughout A Realm Reborn how to play your class/job. Since ARR is the Tutorial, before getting to Heavensward, Stormblood, Shadowbringers, and Endwalker.

    Reply
  10. As someone whos been playing FF since 2.0, i feel rotations are overly complex. I would much rather go smash buttons on a warrior in WoW (atleast the versions I played) It allows me to focus on fight more as rotations in wow are much more braindead. But apart of that it feels much more responsive. (Personal experience in high end raiding was killing heroic rag with 5% buff. And 0 savages in FF)

    Reply
  11. Combat is very subjective to personal taste. As others have said, WoW's combat has an incredibly smooth quality. It's the one thing that has traditionally remained very strong.

    Reply
  12. for me dps / tank ffxiv has the better combat. But when it comes to healing I do prefer how my shaman heals over any of the healing jobs in ffxiv. So they both do something good and bad. Dps / tank = ffxiv but healing = wow. I really do not like how ffxiv healing works

    Reply
  13. Wow has better combat and even better server stability. FF14 gives you a non customizable class that must be played the same by all, WoW at least tries to break out some variety tier to tier and expansion to expansion. Of course, we all agree, the scoop out of the classes they took to make room for borrowed power systems is dumb. But you can't look at a class without for example its covenant abilities, etc. And yes, the FF14 GCD being longer allows for much more thinking between abilities, which allows a more nuanced use of off-GCD abilities, but I don't think that makes the combat better or more complex. I find them very boring actually because of how there is no difference between two of the same class by different players or in different contents.

    Reply
  14. Combat fun is subjective. I prefer FFXIV myself because while it's slower, I enjoy the weaving of abilities in FFXIV and the combos. In WoW, I always felt I was just mashing 3 buttons with the occasional cooldown/trinket. It got boring after a while.

    BLM rotation is very smooth once you get it down. And once you get to higher levels, things like Triplecast help with movement, as well as abilities that let you port to a team mate and then back to your leylines.

    Reply
  15. Up until Heavensward, I would agree. The early game combat is… kinda stilted, and what mostly prevented me from advancing. But after try 7, I managed to break through and around late HW to SB is when the combat became very fun. I had also switched to Mach at that time, so that might be why.

    Reply
  16. As a former WoW player of 12 years and now a ffxiv player of 3 years, the only thing I miss from WoW and wish was in ffxiv is the toy box and the undead race lol. There’s no “ugly” race in ffxiv and I miss that. I also miss just getting tons of toys to change my appearance constantly.

    That’s it. FFXIV is so much better than WoW in every other way and I love it so much

    Reply
  17. The classes in FF14 are more complex than WoW and there is more work for the individual because of how the classes are designed. So you need to actually try to get the most out of your classes. The only thing WoW has over FF is that it's more responsive. The combat itself is very simple. And I honestly don't care about specs. Like in Lost Ark, I pick a build and stick with it. If I want to try another play style I switch classes. But alts in WoW are god awful so that really isn't an option.

    Reply
  18. As an EX wow player that is in love with FFXIV i have to admit that FOR ME i feel WoWs combat feels better, the animation our characters in FFXIV do while executing an attack looks WAY better than WoW, but the feel while you fight in WoW to me just feels better and not by much bit it’s a little better for me, Now yes i do agree with Accolonn that raids and trials in FF are more fun.

    Reply
  19. Bc Wow has a combat like a FPS game only click one buttom thats it. Thats way has no delay on the imput buttom to the action of the character. Wow is no a MMORPG.

    Reply
  20. WoW was better till they killed the skill trees and did away with individuality. WoW was better till they took away needing specific classes for certain bosses. WoW was better till they crossed Paladin and Shaman.

    Reply
  21. The combat in WoW and FF just like most if not all other comparisons are just different. Not better or worse but different. It is entirely too subjective to try and claim one is objectively better than the other. They appeal to different aspects of gameplay and game design. FF combat in a WoW encounter would feel awful and WoW combat in an FF encounter would also feel awful.

    I prefer WoW's movement and moment to moment dynamic gameplay in some cases. While also preferring FF's more scripted and strict rotational gameplay in others. I like Painsmith more than P3S. I like extreme Hydaelyn more than Heroic Vigilant Guardian. I can go back and forth with different scenarios where I like the combat for one more than the other, but it will fall on encounter design and the way the combat feels within that encounter.

    If we look at just the fundamental button pressing and movement I prefer WoW it feels more responsive and less sluggish. I can understand someone liking FF combat more though and because of its subjective nature wouldn't say they are wrong for having a different preference.

    Also it takes longer than a few hours to "master" a class in WoW. You can get a fundamental basic understanding of how the class functions sure. You can know what priority there is for each button, but to be a "master" means more than that. I can understand what I am mechanically supposed to do to prevent or escape from a kimura being implemented from side control, that doesn't make me a "master" of Jiu-jitsu. Knowing what needs to be done and being a "master" that also has the muscle memory and ability to execute on that knowledge while under pressure in a boss fight are completely different things. It's why people in top end world first guilds consistently outperform others and even they specialize to some degree.

    People claim DH is a brain dead spec with 2 buttons. Let us give Acco 4 hours on DH and see how he performs compared to Avade. That will demonstrate the difference between passable mediocrity at the class and mastering the class.

    Reply
  22. WoW's gameplay feels so much smoother and snappier than FF14's and as a long time 14 player I can't deny this. WoW does second to second gameplay much better to 14. It is just the overall gameplay in 14 is why I love it, and WoW falls short. 14 has so many more options for enjoyment, like crafting and gathering being their own whole jobs and systems to enjoy that is optional to player power raid wise, the different things like the Gold Saucer vs the Darkmoon Faire (and the timegate it has), the world just feels so much more alive even tho WoW had so many players Sharding and such made it feel empty of players. Personally the scope that the specs of WoW have is nice, but it feels like that quantity doesn't translate to quality. Compared to the linear but more focused ideas of the jobs in 14. Sure you can express yourself more with talents in WoW, but who really does it when the entire game/community railroads you to play optimal or go fuck yourself.

    Reply
  23. I think WoW is more responsive and smooth but I like FF's cause it's not as reactionary and based on procs. I also prefer the longer GCD because I do prefer having a bit more time to know what my next attack is going to be.

    Reply
  24. Think big pluses for FFXIV combat are managing the job resources and ability weaving on top of the traditional combat responsibilities. It definitely makes the combat more dynamic than a small number button and proc rotation with little weaving when doing combat content.

    Reply
  25. This is a real perception difference. I adore FF14, but honestly I love wow raiding. The huge upside to FF is there is a lot less RNG whereas wow depends a great deal on RNG. I can't agree with you that anything is better than anything. This is wholly opinion. I know people who play a paladin in both games. One of them LOVES the wow pally over the FF pally, the other feels the other way. You can't say they are wrong, you can only acknowledge that everyone has a right to an opinion.

    Wow does borrowed power (read grind), FF doesn't do that so FF characters feel "complete" by simply playing the story (huge bonus!). However, I feel my resto druid (which has ALL the borrowed power crap as I do mythic prog raiding) is a much stronger HOT class healer. You will not master a resto druid in 4 hours other than the basic spells as there is no rotation whatsoever and you can't sit on a training dummy and "practice" the knowledge you need. A resto, like any good healer in any game, requires an absolute intimate knowledge of all the fight mechanics, tank cd's and anticipatory healing. It requires an understanding of "Mastery" (your class ability) and how to utilize that in order to ramp the healing for those big AOE cd's. You don't just "push" the button.

    Any idiot can push buttons, it doesn't mean you have mastered it and to make such a statement is arrogance and is nothing more than an attempt to demean all the players out there in any game who don't agree with you. I really hate the fact that people just can't respect other players (that goes both ways) and I disagree completely with what you are saying and it's really offensive to the entire gaming community regardless of the game that is being played.

    Reply
  26. Hold up… as an ex-wow player,now-playing ffxiv,i can say WoW's targeting system is infinitely better than ffxiv's. My worst experience is trying to target the target i WANT,and instead catching some irrelevant target from next room,and keep spamming Tab until finally i match my target. Now,imagine than,happening on PvP….

    But,if by "combat" we mean mechanics,and pve fight,then FFXiV's the uncontested winner of the two.

    Reply
  27. WoW does have better combat, but that doesn't really mean shit with the current developer team. If they had to make a new WoW from scratch I guarantee you it wouldn't come close. Blizzard has been reaping the benefits of a system designed by people who haven't worked there in over a decade. Exposure was only a matter of time.

    Reply
  28. XIV taught me what intuitive design is, honestly. If I have to read the goddamn journal like it's homework and rely on big messages in the middle of the screen, I don't think it's good enough.
    Telegraphs, icons, reading a buff and/or debuff will set you straight on the path to figuring a fight in XIV and it feels fantastic.

    Also fuck the swirlies in WoW, they always feel like they are not accurate area markers.

    Reply
  29. As an FF Andy when I tried WOW, when I hit my first couple skills, I was like WTF this is sooo buttery smooth and responsive. I was envious of wow combat cuz of how polish it was. To my knowledge the input lag that FF has is not something that can be fixed so easily. But yeah in terms of design and animation I prefer ff combat, but danm I gotta give wow credit for having such responsive and polish combat.

    Reply
  30. I've played both. I prefer FFXIV. WoW is boring as hell once you start doing Savage and Unreals in FFXIV. I like the dance over the stand here, wait for an addon to scream at you, hit the button it tells you to. I ran for a while without using DBM to see what it was like and shit was just annoying. Doable but annoying. The visual clutter in WoW is really dumb. Like why is the puddle I need to dodge exactly the same color as the floor? That is a design thing to make the addon work.

    Now back in the day DBM originally came about because people's computers couldn't render fire puddles properly. You had no idea how big it was and the addon basically solved that problem for you.

    Reply
  31. Wow's combat is smooth for what it does but always more adversely affected by lag. The FF combat is amazing at high level but at low level when you have no OGCD abilities to weave in between cooldowns it does feel really stuttery with a lot of waiting and it feels rough. Though once you get to the higher levels, you will have more to do than you have time for with most classes. Over all I can say that I definitely prefer FF combat by far but someone that hasn't played a class that is higher than 50 may well prefer wow because the wow combat cadence never changes.

    Reply
  32. It is subjective to some extent. For truly active combat, I'd go back to GW2, not to WoW. The comments seem to mostly agree that WoW combat is faster and smoother, but there are a lot of other pros and cons to these and other games. FFXIV isn't perfect, but it's currently what I'm enjoying most, and there's more to combat than just its speed.

    Reply
  33. I love FFXIV, it is a daily obsession. I don't even pay for WoW anymore.

    But he's right. WoW has better combat, best tab combat in the MMO space. Simple reason? The stupid-ass 250ms latency built into FFXIV that makes everything you do feel like running in mud. Yes, you can double weave — but in WoW with same set up you could probably easily triple weave. WoW has superior macro design. When talking about combat as a function of "pushing buttons and what happens when you do and what you can do with them", modern WoW crushes FFXIV.

    Class design? I think this is down to taste. I frankly think making everything into some ordering of combos kind of banal. WoW rotations gain whatever complexity or rigidity they have based on the interaction between spells, and of course can vary based on your talent load-out. FFXIV, while I find combos banal, is also really overcooked – or at least every job that precedes Shadowbringers. DNC, GNB, SGE, and RPR play differently and have a much more polished coherence to me than the other jobs, because the other jobs just feel like each version piled on top of each prior version. Also, having multiple specs in a job lets you have more than one playstyle within a given fantasy. I'd call class design a push.

    Encounter design… I dunno man, there's a lot to talk about there. I think there is a lot of cool stuff in FFXIV encounter design, but apart from how visually stunning everything is and musically superior, when you get down to the "stick figure" reality of encounter mechanics… I think this is WoW as well. WoW has a lot lot lot more interesting gameplay and complexity, especially for tanks and healers. There is nothing (below ultimate anyway) for tanks in FFXIV that compares to modern WoW tank responsibilities that include active mitigation specials, frequent tank swapping, double swapping, add management. Only adds even really come up in XIV and not all that often. Nothing here like a Tectus or Brackenspore. No combo-swaps for tanks like a Mannoroth. Healing, I don't do as much, but I haven't seen anything like Necrotic Plague from Lich King to keep healers awake on a regular basis other than the doom mech on the thunder god in Ivalice. WoW has designed a lot more "boss" encounters overall, though, so it's not surprising to me they've iterated more. But with FFXIV, I mostly see harder/more complicated versions of the same 8 or 10 "DDR" style mechanics.

    So of three major criterion for what "combat" means, I rate wow big winner on one, slight winner on another, and tied on the third. FFXIV is a better MMO because it's got better character design, better narrative by far (but not better lore necessarily, better *story*), better ancillary systems. That's why I play it. But if all I was playing for was the satisfaction of fighting, I'd probably still be playing WoW. Not a Mythic vs. Ultimate comparison because I don't do either.

    Reply
  34. I leveled BLM last and was surprised to find out how much i was missing out. But it's a lot easier to get into because I'm overly familiar with all the game mechanics now.
    Black Mage is the master of thinking ahead. Knowing where to stand in advance, what you're next 2-3 moves are. All the preplanning and practice results in a lot of damage and man is it satisfying. Especially in places like Bozja where you get some extra toys to play with and add to your rotation. I like the overwhelming majority of jobs in this game but BLM just felt special the moment i picked it up. I don't even agree about the bad leveling experience that I've heard people have. The fact that the rotations and gameplay change every 10 levels or so kept me interested, intrigued and curious what would come next.

    Reply
  35. 100% agree wow's combat is so much smoother and has more class variety considering trinkets and pieces with extra effect's. But overall ffxiv has the better fight encounter and class design imo.

    Reply

Leave a Comment