I Can’t Believe I Haven't Done This Before… | FFXIV's Savage Is GENIUS.



I know it’s only P1S, so it’s not really THAT hard… but man, FFXIV has raid design for Party Finder down to a tee.
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35 thoughts on “I Can’t Believe I Haven't Done This Before… | FFXIV's Savage Is GENIUS.”

  1. One of my favorite things mid prog is the tiny tailoring you're doing to your own play mid pull. "Ah I'll use this ogcd here instead as healer" or "I'll gap close this here instead of this later thing", everyone is playing their own minigame within a dance. Fun stuff.

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  2. Congratulations Matt.
    I've also started to do harder raid content lately and I must say it's really fun. I didn't think I'd enjoy the raiding at first, but when you learn the fight and nail it properly you feel really good about it.
    And very soon I'm also going to attempt UCOB, and if you and/or Michael ever goes in to Ultimates I'd love to see your takes on it too.

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  3. I would love to see Blizzard do a raid tier of 4-5 fights instead of feeling forced to have a few good fights and 8+ fights no one remembers at the end of the tier. They have fantastic raid design but they try too hard to shove in as many bosses as possible. It would allow them more creativity with encounter design and QA testing. If they cut down on they amount of fights, they could do them through internal testing rather than spoiling the fights through PTR. Its a dream, but I doubt they would ever do it.

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  4. 4:46 Noooo EU PF does red safe too? How tf does PF look at the literal UNIVERSAL SIGN OF DANGER and be like "ya that'll be the safe spot"?? Like it's fine it works but I'll never understand the logic behind it x.x

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  5. Eventually you kinda get into the groove for a lot of fights even if there are some mechanics variations in between pulls. My favorite part of prog is getting to a point where I can just vibe as mechanics are happening around me.

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  6. If you liked P1s this much, P2s is going to blow your mind! It's one of if not the best designed savage fight SE have ever made and this is coming from someone who has been around for everything since ARR launch! Enjoy the prog!

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  7. Yeah I’ve PF’d through P1S, P2S, P3S, and working through P4S. P3S difficulty changes a lot (math is hard). And then you have the P4S party finder groups that are supposed to be phase 2 prog, but turn out that everyone dies to Phase 1 mechanics and can’t get to the checkpoint. It gets frustrating, but still very possible and fun!

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  8. Glad you're enjoying Savage so far. Please also make videos on your P2-4 experiences when you get through them if you can. P3S especially since it's a massive difficulty spike, I'd be really interested to see what you think of that.

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  9. wtf is a macro? KKona. Meme aside, the feeling that you got about everyone gets in and has their own mission is because it's pugs prog where the strat used is the strat that need the least communication. If it's a static prog, you'll have to do lots of talk and lots of adjust to make everyone feel most comfortable may be tank can pull south more, maybe ninja can take blm position instead in some mech to let blm move the least, and you can totally feel the 'solve this together' moment.

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  10. P3 is still utter BS, mechanic standpoint, its good not too BS not too insane

    But the Arena itself that make the fight the worst current raid tier

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  11. And that brain space is why I dont do savage. I usually play after work? So I'm already exhausted and just want to relax. And then going into hard content that requires me to concentrate? I cant do that….

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  12. P1S is 100% the best savage content to jump in. It’s so forgiving and once you get it, he turns into a loot piñata. However, the difficulty spike of the later fights will catch you off guard. P3S is normally referred to as “p3sd” in my FC lol. It actually killed our static and I’m trying to form another

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  13. The colors of the game looks really saturated (probably gshade) to the point it actually hurts my eyes, but really great video. I've been slowly progging old savage raids with fc before trying the newest ones.

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  14. My only gripe with savage is that they tighten the rules a bit too much on completion requirements for the later half and they really need to tone that down.

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  15. I'm really happy to have boring gear. I've diablo 2 eso, and many many single player rpgs, and quite frankly, I'm over spending 90%+ of my time finding gear to find more gear. I just wanna kill stuff at my leisure.

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  16. You should hop right into p2s, if you can do p1s, you can do p2s, p3s and even p4s. All you need to do is dedicate the time and use the party finder the same way you did for p1s.

    It should be noted that NA data centers don't use the Text base macros for assigning positions (unfortunately). Something I wish would catch on but hasn't.

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  17. Managing your mental stack is a huge part of what makes games actually difficult. CoreAGaming has a great video on how this relates to fighting games (missing the jump in because you're watching for a fireball). Its why you get hit by extremely choreographed moves in Devil May Cry while you're trying to do a sick combo, its why Starcraft players lose bases to invisible men while microing a fight and its a huge part of why FFXIV raid design is so satisfying.

    And its why the argument for "accessibility" through mods fall apart. The game is designed to require a certain amount of concentration from you and sometimes you miss things because there isn't an airhhorn blaring at you to remember the mechanic but that's where the difficulty lies. If you can't remember mechanics and you have a robot do it for you, that reduces the load on your mental stack greatly and makes everything easier. Yeah, its hard to do the dance and press the right combination of 8 buttons while weaving True North at the right time so you don't miss out on positional damage as a Dragoon, but using a mod that gives you a 1 button PVP combo is absolutely going to trivialize that mental strain and muscle memory that you have to learn. And managing your mental stack is why seemingly simple mechanics are so satisfying to pull off in FFXIV. When you perfectly dodge the mechanics during your burst window, squeeze out one extra dual cast and backflip to the safespot right before you need to so you can maximize uptime, that's what makes the game fun.

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  18. P1S is only marginally more challenging than extremes. P2S is only marginally more challenging than P1S. P3S and P4S are bigger steps up. That being said, it is a choreography so when you do get all of it, everything feels pretty smooth. I could do P4S as a DPS with my eyes more or less closed now.

    Gear also helps a lot — for example P2S on launch was a nightmare for a lot of PF groups because even the people who memorized the choreography weren’t performing well enough DPS-wise to beat enrage. Currently, given how overgeared people are with tome gear + upgrades, upgraded crafted gear and aglia the only challenge left is the choreography.

    The best and really only fair way to gauge difficulty of savage content is on launch because the learning curve is designed to near disappear the closer you get to the .1/.3/.5 patches so that more people can jump in.

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  19. Macros are nice but they provide no way of confirming the players are on board with what the macro specifies. Additionally, just because you throw the macro out their does not mean you get to dictate the terms. People may not agree to it.

    The idea that savage can be done with little or no communications is a big flaw in player expectation. I see so many re-clear groups in P3S fail over and over because people are too lazy to communicate and confirm who is going where when. Player impatience and poor/lack of communication make things harder than it needs to be. And then you got arrogant !@#$% that thinks people should just know, or know what they are thinking, and do things that helps their elitist !@$#$%% get their !@#%%^^ parse.

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