How Hard is Final Fantasy 14 For New Players?



In this video Genjigear talks about how hard Final Fantasy 14 has been after starting off so easy.

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30 thoughts on “How Hard is Final Fantasy 14 For New Players?”

  1. It really depends. If you've ever played any other video game in the past for more than 10 hours the game will be mostly trivial, you may run into some harder mechanics in Savage or Ultimate but the rest you'll be fine with. If you're like 90% of the current community who don't care about the game enough to respect the combat content, have never played a video game before and are 30+ years old you might struggle. The story is entirely balanced around the 2nd group and the difficulty (or lack thereof) is very disappointing for somebody who does genuinely treat the game like a game.

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  2. ffxiv is a game of what? 40 million registered users? There's a wide appeal for casual content. The difficult stuff is always going to be compartmentalized someplace so someone's grandma won't be roadblocked by an instance the same way even Elden Ring expects you to fight at least one boss for progress.

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  3. I'm sure you've been told this but I'd also like to remind to not skimp on MINE (minimum iLvl, No Echo) Extremes if you want some spice to your story for 1-5hrs+ progression fights. Good luck, have fun. 👋

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  4. I know a lot of people have already said this in the comments but I like to think of ARR as a prologue. Both in story and content ARR sets you up for something greater. I am glad you have been able to enjoy Coils though. It's always good to there that someone is enjoying the game before Heavensward.

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  5. Dungeons were created to be easy enough that casuals can get through them. Raids and trials were created to be harder content. But if you really want hard content. Work on your pvp achievements. Winning 300 Frontlines matches… "starts sweating"

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  6. There's another layer of difficulty should you wish to, you can queue into these raids "minimum item level", it gives you stats equivalent of the the gear week 1 raiders would have had. While it's not exactly equivalent it's still a very difficult challenge as everyone needs to play their jobs really well, execute mechanics and keep uptime to pass the much tighter damage checks.

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  7. main FF games are generally pretty easy, and you have to seek out the difficulty imo. Like the weapons or super dungeons. I think FFXIV MSQ related trials and dungeons should be approachable (challenge is fine but not necessarily super difficult) for all since it is mandatory to get through the storyline and those who desire the really hard stuff can play the extremes, savage and ultimate fights

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  8. I'm definitely looking forward to seeing how much you're going to love UCoB (Ultimate Coils of Bahamut) later. Nael (pronounced "Nail") phase is going to be a blast for you lol

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  9. Overwhelming, but not hard in my opinion,( not that it doesn't have hard things) there's plenty of guides, and guide watching is the norm nowadays for video games. Even though we as new players usually don't spoil things by going in blind, the community is always there to help.

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  10. If the nael in coils is anything like in the ultimate raid, he likely does in/out mechanics, you have to spot the specific quote he will say that determines which one you get, another tip is that green circles are probably divebombs and you should pay attention to any additional mobs outside of the arena.

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  11. When I first played FFXIV I felt that for the first time ever, I watched a several season TV series when all I ever watched before were movies.

    Which is to say, compared to other games XIV is HUGE. And its structured accordingly. All of ARR mechanically is basically a tutorial. And if you aren't doing extremes and savages, you'll only start having a few deaths several expansions in. Especially if you are good at following the crowd that already knows mechanics.

    I personally feel most jobs start to feel decently at around the level 60 mark. But telling players to wait for hundreds of hours because all their gameplay woes will be addressed in months worth of playing the game is pretty gnarly to say the least.

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  12. In terms of difficulty, FFXIV has two layers you need to think of:
    1. Normal or hard content
    2. Old or new content

    Things like Dungeons, trials, normal 8-player raids, 24-player, deep dungeons and Special zones like Eureka and Bozja with their up to 48-player raids are normal content. These are things that any player is able to beat without the need for a static or party-finder or special communications.
    Things like extreme trials, savage raids and ultimates are hard content in FFXIV. (with extreme trials being the hardest among them)

    The Binding Coils of Bahamut, you did is what later becomes savage raids in later expansions. From Heavensward on, there will be a normal version of this that everyone can do for the story and a savage version where you really need to practice for hours with a static or party finder with guides, etc. There is also savage version of that, but that is special and not how it works later in the expansions.

    But the age of the content is surprisingly important in this as well. Especially for normal content, you want to queue in for. Over the years, the developers have gotten much better with a streamlined language how to telegraph mechanics, so newer content is usually telegraphed better, but more punishing if you fail mechanics. At the same time, jobs got reworked from expansion to expansion to always play optimally at the current max level. So they are kinder dumbed down on level 50, 60, 70, and start to get dumbed down at 80 now. Also numbers get crunched and ilevels rise. Even with level sync on, people get stronger and it doesn't really play as it once was intended to. So you will notice over the expansions, how the game keeps getting more and more difficult in normal content as you go. Until the gap between normal and hard content will eventually not be as extreme anymore as it is now. It'll feel much more natural to progress from trials to raids, to ex trials to savage raids.

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  13. It's definitely interesting hearing your take. I didn't really intend to dive into the difficult content, but I got encouraged to go down the rabbit hole and now I'm main-tanking T7S and I'm the backup static lead (in part after I chewed someone out for wasting everyone's time by extending a failed pull). Meanwhile after we finish raiding I'll go into my roulettes and that's where all my dumb mistakes get made.

    ARR is in a really strange state of having both abandoned time capsules of a bygone era (Coils, certain dungeons, that unbearable-even-after-nerfs relic weapon grind) and retuned tutorial style content (the Alliance raids, most main scenario dungeons, a number of trials and especially the solo instances). ARR used to be all the game was, but it's been adapted as it becomes less and less of the main game itself.

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  14. Twintania was their first attempt at a real raid fight with a lot of jank the system just wasn't built to handle so most of the mechanics are resolved with cheese instead of any good design. On the other hand, Nael is a vicious fight that is hard to match in sheer complexity for a very very VERY long time and an amazing cluster#$&% synced, much less at minimum ilevel.

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  15. Ironically I tried to convince my friend to try out FF14 and let me tell you while the game does good job on many fronts it does really a bad job at teaching players. Doesn't teach basic controls well and if you start in Limsa it's incredibly tough with the lifts and vast city and was almost overwhelming trying to teach her the basics and moving for quests.

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  16. In my experience, it can be as hard as you want. Usually, MSQ content is pretty easy, then if you go do some of the side quest dungeons it starts getting a bit harder, the Extreme trials get harder still, the Savage raids get really hard and the Ultimates are so hard that only about 1% of the player base clears them.
    There are a couple difficulty spikes here and there even in the MSQ content, but nothing that the majority do people weren’t either able to clear or carried through…

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  17. As a non-gamer I really needed those easier levels to ease me in and build some basic skills! I'm working my way through Extremes, so hopefully even I can try Savage at some point haha. Excited to see the rest of your FFXIV journey 😁

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  18. Regarding MSQ difficulty, this may be an area where you might be able to take advantage of streamer privilege. Because of how the level sync works in duty finder, you're pretty much always going to have a party full of people whose IL matches what it would've been at the end of the expansion patch content – i.e. significantly overgeared. If you can premake your own parties, then you can use the option for "Minimum IL" and "No Echo" to force the gear level to match the lowest IL allowed for the dungeon/trial. This will generally take your MSQ experience from "face roll on keyboard easy" to "Gotta pay attention to the bars moderate". Will it match the difficulty of Extremes or Savages? No, of course not. But it makes everything a bit better, imo.

    Even if you don't do it for the dungeons, do try and do this for the trials as you hit them in the story beats. It takes many of those ARR, HW, and early Stormblood trials from landing like a wet noodle to something that actually has some emotional impact like a good boss fight.

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