How FFXIV Is The New Standard For Gaming Communities



This video was personal to me because I know others can relate as well. Mental health is a big issue and FFXIV finds a way to balance that with the gaming environment shouldn’t be overshadowed. FF14 is built with your mental health in mind, and your enjoyment designed… let me explain.

If you enjoyed! Leave a like and subscribe! Super free and super easy! Can’t go wrong with that.

I stream on Twitch so stop by anytime!
https://www.twitch.tv/itzjrtime

(Schedule)
Monday | 8:00 pm – 11:00 pm est
Wednesday | 8:00 pm – 11:00 pm est
Saturday | 10:00 am – 01:00 pm

| TimeStamps |
00:00 What’s Up Good People
00:12 Why I dropped This
00:45 FFXIV Hand In Things
01:41 The FFXIV Community
02:04 The Design
03:00 Options For All Gamers
03:35 Heart Of FFXIV

Socials you can connect with me on:
https://www.instagram.com/itsjamesrheaume/
https://twitter.com/Itzjaytime/

Credited music source: https://chillhop.ffm.to/creatorcred

#ffxiv #ff14 #finalfantasy14

source

4 thoughts on “How FFXIV Is The New Standard For Gaming Communities”

  1. The game is really laid-back and fun to play. As someone who is experiencing their first mmo I thought it feel like an impossible grind where the people would be toxic and the game would work against you and that is not the case. If I feel like doing certain content I can and if not I move on. That is a really good concept and it should continue into the future. Great vid as always.

    Reply
  2. I think this is better suited to the current generation of gamers. Especially those in their teens and 20's are so hooked on instant gratification from social media and tiktok that we just have like… collective ADHD. FF14 plays into that with less RNG, less barriers to entry, and less b.s. that you are FORCED to do in order to feel like you are progressing in any way at all. I think you're on the right track with the mental health thing too. I legitimately feel like WoW destroyed my mental health and made my social anxiety about 10x worse. Only once leaving am I starting to realize that.

    Reply
  3. As a long time mmo-anything fan since EQ1, I definitely had the "dark" times where it was messing with my rl.

    Nowadays I am right with you. It's not worth neglecting your rl anything.

    I found myself edging to max out my monk, 54, when I discovered fishing.
    I was like, I like this, endgame can wait, and just chilled catching fish and exploring.

    Its your game, enjoy the moment, not the race.

    Reply
  4. SPOT ON.

    We've got some bad apples and there are definitely pros and cons to enforcing toxicity and third-party programs as heavily as Square does it. But ultimately at the end of the day it does work well and it shows.

    I'd say however that personally I would rather have a game where it isn't socially acceptable, meaning people get shut down by other PLAYERS for being toxic, as oppose to it being as heavily enforced by the devs as it is in FFXIV. I think addons are great, both from a competitive and casual standpoint and a lot of good come from them. Toxicity, especially targeted harrassment should absolutely be a bannable offense, but a lot of the other stuff should rather be shunned upon by the community, rather than fully enforced. Like ERP in the open, people going into competitive end-game content not knowing tactics at all. Stuff like this genuinely sours the game and is an example of the aforementioned pros and cons.

    I think Guild Wars 2 is an example of a game that managed to strike a good balance, where the community at large is super welcoming, but there are also certain boundries to what you can and or shouldn't do, not only to lessen frustration and toxicity for casual people, but also to those looking to be competitive and who don't want to spend a significant amount of time teaching others basic mechanics.

    Reply

Leave a Comment