Golbez Extreme Animated Guide – The Voidcast Dais (Extreme)



This is a guide to the fight ‘The Voidcast Dais (Extreme)’ in Final Fantasy XIV. This guide covers all of the mechanics in the new fight against Golbez added in patch 6.4.

One very small mistake – there is a void meteor tankbuster at the very end of the fight, just after the two binding cold raidwides. I somehow completely forgot this, so my apologies if it catches you off guard!

Tip me at ko-fi.com/hectorhectorson!

0:00 Introduction and positions
1:23 Terrastorm
2:22 Gale Sphere
4:43 Azdaja’s Shadow
7:35 Double Meteor
9:38 Void Stardust 1
10:33 Eventide Fall/Triad
11:52 Terrastorm 2
12:46 Gale Sphere 2
15:26 Void Stardust 2
18:11 Soft enrage/enrage
18:52 Special Thanks!

Extreme mechanics order
Terrastorm – Giant AOEs on diagonal intercardinals
Lingering spark – Baited delayed aoes
Phases of the blade – Back to front dodge
Binding cold – raidwide with DOT
Gale sphere

Phases of the blade
Binding cold
Void meteor – Multi-hit tankbuster

Azdaja’s shadow (Transformation)
Black fang (Ultimate attack)

Azdaja’s shadow – 3x tankbuster + out/stack or in/spread loaded
Phases of the shadow + out/stack or in/spread

Double meteor

Azdaja’s shadow
Void stardust – 8 total aoes starting in the corner
Eventide fall/triad – LP line stacks/ role stacks
Binding cold
Void meteor
Phases of the shadow + out/stack or in/spread

Terrastorm + arctic assault + LP stacks
Binding cold

Gale Sphere + LP stacks/enumerations
Phases of the blade
Binding cold

Azdaja’s shadow
Void stardust – 8 total aoes, starting next to corner
Lingering spark
Eventide triad/fall
Phases of the shadow + out/stack in/spread

Double meteor
Void meteor

Gale Sphere + enumerations/LP stacks
Phases of the blade
Binding cold

Azdaja’s shadow
Phases of the shadow + out/stack or in/spread
Binding cold x2
Void Meteor

Azdaja’s shadow (No tankbuster)
Black fang (Enrage)

source

42 thoughts on “Golbez Extreme Animated Guide – The Voidcast Dais (Extreme)”

  1. Why is your group 1 on the right side instead of left? Just wondering. I noticed your mechanics lack consistency at times. Why not have group 1 stay left side and group 2 stay right side?

    Reply
  2. Rewatching my guide, some viewers might be confused as to why I show group 1 going East and group 2 going West at times. A top-down guide makes this hard to see, but group 1 are moving left and group 2 are moving right from THEIR perspective.

    Phases of the Shadow has the boss turn towards a random player before the cast. As players are moving around a lot before some of these casts, the boss's direction can feel fairly random.

    This is why fixed positions don't work great for the stack. If your boss faces towards one of your fixed positions, the group who are supposed to stack on the opposite side will have a big problem trying to get to their spot while also dodging the 'out'.

    I still think the best solution to this is stack positions RELATIVE TO WHERE YOU'RE MOVING TOWARDS.

    For phases of the shadow, you get behind the boss, run through to dodge the second cleave. While running through, group 1 starts to move slightly left, and group 2 starts to move slightly right. This ensures both groups have an easy time getting into stack groups.

    Fixed spots work slightly better for the stacks after gale sphere 2, but if your group is already using relative stack positions, you might as well use the same strat for these stacks as well.

    Anyways, hope y'all enjoyed the guide!

    Reply
  3. One PF variation Ive seen is that for Void Stardust, Light Party groups start E/W and adjust N/S to where the Exasquares start. No major difference to your strat, where LP groups start N/S and then adjust E/W. But people are likely to get mad about it, somehow.

    Reply
  4. I was honestly expecting a stage change in this fight. It's also really annoying that they always pull out any sort of transition in the ex version. It's a nice little breather mid fight, and the short cinematic is really cool. It's only like a 5 sec break so in farm parties it's not even disruptive. I guess it's just sad to see how purely utilitarian fights have gotten.

    Reply
  5. For the Meteors with Arctic Assault can't you just go all 4 melees front and all for ranged in the back? Should be fine as long as the damage is shared, right? You should have enough time to heal up after that.

    Reply
  6. Fan of the guide, but same issue I had with Xeno is your video thumbnail spoiled the trial boss after ive gone out of my way to avoid spoilers for the past few weeks.

    You should consider for the first week of a video titling it EW EX 6 or something similar to downplay any spoilers immediately.

    Reply
  7. Personally, I think the video could be a lot shorter, it puts me off having to watch a 20 minute video cause yours is the first and PF is what it is and then my group saying "let's do what PF does", specially when there's another guide out there ELEVEN MINUTES shorter. Could you consider trying to become a little more succinct, please? Other than that, great work, and thank you for your guide!

    Reply
  8. On the second void stardust you can actually have the north party stay north of the south first aoe and south party south of north aoe and both move in immidiately after it goes off. It is tighter in timing than just go to the corner but it preserves uptime for tanks and melee's. Also while it's not going to be popular in pf but with my group during stardust we prefer all melee north so as a failsafe in case the tanks don't position the boss centre or the boss is in a janky spot due to some mistakes, and usually the boss would be pulled towards MT which is north side. Also the enumerations are really slow to detonate anyways so the tank/melee pairs have time to separate.

    Reply
  9. Nice guide, I'm sure. I just wish it didn't have such a spoilery thumbnail. I haven't had time to play the patch yet and… now I know things I would otherwise not have known.

    Reply
  10. i really wish you wouldn't randomly ignore group 1s west prio and group 2s east prio on gale 2 and instead have people improvise. deviations like this always causes mass confusion in group finders

    Reply

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